RimWorld
Vanilla Fishing Expanded
1,727 件のコメント
pgames-food 6月16日 21時09分 
"Gerewoatle 47 minutes ago : @pgames-food - Is this your alt account, Gaben?"

shhh dont tell anyone :o) (actually doc can you go back in time to 1988 and get me a sports almanac?) - joke :lunar2019piginablanket:
Gerewoatle 6月16日 20時20分 
@pgames-food - Is this your alt account, Gaben?
pgames-food 6月16日 18時08分 
hi if you like fishing just to mention its steam fishing week with demos and discoutns etc:

https://sp.zhabite.com/steamstore/category/fishing
CrackaJack 6月16日 18時05分 
its about true fishness. you cannot steal the fish from our heads because its not an idea in the first place, but get inspired by its.. fishness to become... uh, fishier. does this count as a deep comment? because of ocean creatures?
Sarg Bjornson  [作成者] 6月16日 11時14分 
Sir, this is a Wendy's
gunns22 6月16日 10時18分 
I hope the official integration of fishing teaches the community a lesson that they should've known when Vanilla Chemfuel Expanded released. If a mod from an affluent developer includes content from a different developer's mod, that doesn't necessarily mean content theft. It just means the idea was good enough to warrant repeating. It works that way with modded content becoming official vanilla RimWorld content, so keep that in mind when Vanilla Yttakin Expanded includes "Human Fur" as a new Leather type.
Superkoolaid 6月15日 4時38分 
Hey yall, wanted to ask something about the mod. Ive got a colony on arid scrub-land and ive put my fishing zones on large fish, but there only catching salmon, aren't there supposed to be more fish
CrackaJack 6月11日 13時36分 
its about what ideas are good, though
Triel 6月11日 12時18分 
But yeah, I wonder what fish are you guys gonna cook up!
Triel 6月11日 12時09分 
Its pretty hard to make completely original things these days anyway. Like, Im pretty sure theres a mod for just about everything
CrackaJack 6月11日 12時09分 
i meant it as a compliment. many of your ideas made it to the game
CrackaJack 6月11日 11時56分 
i´d never doubt it.
wasnt only talking about legless creatures^^ you probably planted the first glowing mushrooms too, and invented lava while you were at it
Sarg Bjornson  [作成者] 6月11日 11時49分 
I invented fishing, yeah. I was there when God first made fish.

"lmao, make them without legs, losers"
CrackaJack 6月11日 11時47分 
@sarg this time they sure grabbed a lot of your ideas :D (again)
Sarg Bjornson  [作成者] 6月11日 11時44分 
Let us cook
Head 6月11日 11時43分 
Nah this mod will just be MORE fish. Like rather than a new mechanic its just more content!
Xim 6月11日 11時37分 
What is going to be with this mod after 1.6? Will it be something additional to vanilla like VE books in 1.5?
CommanderBlack 6月11日 11時22分 
let‘s keep fishing in 1.6
Sarg Bjornson  [作成者] 6月11日 9時45分 
Heads up: "o7" comments will be nuked on sight. Let us cook
Sarg Bjornson  [作成者] 6月8日 13時09分 
It's meat, just meat
L 6月8日 12時27分 
Where to collect/cook the fish you caught?
Keite 6月4日 0時14分 
It's fine now. It was just that the code in my About.xml somehow got corrupted—everything had turned into null.
Sarg Bjornson  [作成者] 6月3日 23時48分 
You are again linking unexisting pages
Sarg Bjornson  [作成者] 6月3日 23時40分 
Also, just tested, and no, it seems to be working perfectly
Sarg Bjornson  [作成者] 6月3日 23時34分 
That link just leads to "This content is no longer available."
SpookySnow 5月31日 16時18分 
Ohh, thank you so much! I'll definitely check that out!
Sarg Bjornson  [作成者] 5月30日 11時46分 
You can find not one, but two! In VFE Mechanoids
SpookySnow 5月30日 10時29分 
Howdy! I think it could be nice to add some sort of building that can automate fishing, for those higher-level colonies.
Sarg Bjornson  [作成者] 5月26日 7時30分 
So, same as farming
Nim 5月26日 7時25分 
This might be a bit unbalanced depending on how you look at it. As long as you have access to a body of water, even a Pawn with Animals 1 is guaranteed a days' nutrition and then some, and fishing spots never deplete.
SToolypid 5月24日 2時30分 
FISH
Khravos 5月20日 10時33分 
Would be nice to have a feature where you can assign an owner for a fishing zone.
That way I can have a low skill worker fish for small fish zone and have another higher skill pawn fish at medium or large fish. Sometimes they swap spots, so this can prevent the low-skill pawn from fishing at the large fish zone.
Devonte 5月14日 9時56分 
By "Ice mod" im referring to "Water Freezes" my bad
Devonte 5月14日 9時50分 
I wish this mod was compatible with the Ice mod (upheld by milie), I cant seem to fish in a 1x1 space despite the fact ice is all around it
Sarg Bjornson  [作成者] 5月14日 8時53分 
Fish is meat. Anything that affected that would affect meat too
Head 5月14日 8時42分 
Is it possible to reduce fish from appearing in loot tables and traders?
LeanWolf 5月11日 8時05分 
I was wondering, is there any way to dry the fish a-la VFE Classical meat drying rack? can't seem to find the option anywhere and it would fit perfectly into the roman theme as a early option for survival food for colonies that depend on fishing,
- ̗̀Skizzie ̖́- 5月10日 10時35分 
Would it be bad to allow fishing zones in deep water? Or would bridge mods not play nicely. Thank you.
redanddead12345 5月5日 4時22分 
sorry: cubeLAND not cubeworld

i need to go to bed. i hope this helps people in the future :steamthumbsup:
redanddead12345 5月5日 4時20分 
hello people with parent node bugs: if you happen to come across an error that says something like "XML error could not find parent node named VCEF_rawfishbase for node thingdef it may NOT be this mod.

in my case it referenced further down the line "ZWB_BlockPike". again that is :denied: NOT :denied: the fault of this mod, and in my case was from CubeWorld. it took me two hours to figure this out. the error was Cubeworld simply loaded before this mod while referencing it for an extra function if you have both mods.

the best advice i have for you is to get a search program like everything so you can see which file the error actually comes from, and then from there which mod, then move it in your load order. or perhaps just be smarter than my sleep deprived self.

probably just be smarter.. :Asa:
Monk 5月3日 6時33分 
I just want to say fishing has saved many of my colonies on multiple occasions.
I recently had a baby boom and didn't scale the farm to assist. Luckily, I've set emergency fishing procedures and there are 5 fishing zones with pawns manning them constantly, ensuring no nutrition deficit whilst the farms catch up.

My world has been inflicted with a 1.5 year psychic rain, so had to build a little roofed bridge on the river for these brave fisher pawns.

I also changed the minimum size of a fishing zone to be 1, I do wonder what the reasoning for the size is? maybe not to "overfish" a single spot or something?
Sarg Bjornson  [作成者] 4月23日 6時34分 
Yes, fishing trains Animals
^Magik Spud^ 4月23日 6時32分 
Will my pawn's fishing skill increase over time? or stuck however much skill they have like deal with it...? Or there a way to increase fishing skill quickly?
Sarg Bjornson  [作成者] 4月22日 23時00分 
Yes, except for the part where that is just a lie
CTM BOTTOM TEXT 4月22日 16時05分 
kinda lame that the only way to make this mod worth it is by using another mod
Sarg Bjornson  [作成者] 4月20日 22時36分 
We have fishing nets if you use this with VE Memes
Unikatze 4月20日 13時55分 
Just downloaded the mod so I apologize if this is obvious.

Is there a way to net fish or just with a rod?
Sarg Bjornson  [作成者] 4月20日 5時54分 
They are in VFE Mechanoids
Renny~~ 4月20日 5時51分 
Is there any thoughts about creating fish aquaponic farms for this mod?