Stellaris
Real Space - System Scale
857 件のコメント
123 5月15日 22時20分 
ah forgotten something

maybe it is a combination out of "system scale & scaled spaceships"
123 5月15日 22時19分 
Wrath of the Behemoth has a problem with this mod.
The Systems get that big and the Behemoth is slow (sadly no impact from research) he gets in enrage in nearly every system on your path.
xklufe 5月9日 9時52分 
any way to make ship speed scale with system? kinda lame have to wait 450 days to get to 10 systems away
100xYGO 5月8日 16時25分 
The ring of planets with rings (like Saturn) is FAR above the actual planet.
erbmur 5月8日 7時02分 
Is there a compatibility patch for cosmic storms as they are really small and just around the system sun rather then taking up the entire system?
Hip Hoshiningen 5月7日 11時35分 
@KaptaynAmeryka what rs and ge patch are you using?
Isomorphic 4月26日 12時56分 
is there any chance that ships and stations can be made a little larger? i know that kinda defeats the point but i can barley see them unless i zoom all the way in.
Emmanuel DH 4月24日 13時41分 
Seriously there is a glitch positioning Giants Stars LOWER than the whole system and nobody is talking about it it seems unreal. can't find anything on internet.
Merellien 4月5日 15時40分 
Were planets supposed to get smaller too?
KaptaynAmeryka 3月28日 9時39分 
I figured it out. It was just load orders.

Planetary Diversity
PD submods
RS 3.9
Gigastructural Eng.
RS system scale
RS+GE system scale patch
RS submods
KaptaynAmeryka 3月24日 10時11分 
Any chance of a compatibility patch to fix the uneven scaling of habitable and colonized ringworld sections with GE and RS System Scale, and Planetary Diversity?
bodhi.agnew08 3月23日 11時05分 
is there any patch with ASB? I have a bug where each ship in ai fleets is just 1 military power. If there isnt, is this safe to remove mid-playthrough (I'm guessing not but you never know)
jpaece 3月20日 9時19分 
Hi, i don't remember if it is this specific mod or the ship scale one but the fauna variants of the thrusters do not share the cruise speed bonus of regular thrusters, making them take thousands of days to go from a system to another, i just thought of bringing this to the author's attention. g'day
chicken leg 3月15日 9時03分 
yeah a planetary diversity patch would be amazing :3
Struzhka 3月15日 3時19分 
Is this mode compatible with the planetary diversity? Bcus gas giants are close if not the same to the size of a basic planet. Maybe a bug idk.
automatiik 3月9日 15時33分 
i really like this mod, pairs well with extended games with high tech and tradition cost

normal reminder guys if you're having problems
1. make sure the load order is correct (submods and compatibility patches below main mods)
2. don't use incompatible mods
endersteve_mine 3月7日 23時30分 
can you run this without the og mod? i like the system scaling but I like Giga. Structures more than real space
makoaluveaux 3月2日 14時21分 
Why are the stars tiny in this version?
Nehebsis 2月20日 9時11分 
@Kronosfobi & Tinfoot, The issue with ringworld segments being smaller than the ring structure seems to be caused by using this mod in conjunction with "Immersive Galaxy Reborn" by Alt. This issue occurs regardless of load order. I have disabled "Immersive Galaxy Reborn" for now.

I have no way of contacting Alt about this since comments and discussions are disabled on his mod. Hence I decided to try inform people here :)
Kronosfobi 2月19日 5時36分 
I have tested this, It works. Ringworlds are also normal as they supposed to be.
Im guessing those who have a problem has a mod conflict or their load order is incorrect.
I have localised this mod which also helps avoid Paradox's unreliable mod reader from misreading it which may have also helped.

Localising a mod is simple. You go to wherever your Steam file is (on my pc its on C: Program Files x86) -> steamapps -> workshop -> content folder where there are weirdly numbered folders there, these are your games that has mod subscriptions.

Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.
Kronosfobi 2月19日 5時36分 
You enter (try to find Stellaris and find more weirdly numbered folders, these are the actual folders with your subscribed mods. From there you can single out the mods you actually want to play with, copy them to your desktop for future use (which also saves them from being purged from the Steam Workshop as you will actually have a copy of the mod on your computer separate from Steams automated systems).

Open your paradox game, in this case Stellaris. To your left bottom there is an option to load mods, choose it, choose create mod. Enter whatever the name and version it doesnt matter just fill out the window you are presented.
Then go to documents -> Paradox Interactive -> Stellaris -> mod folder. Find the mod you have ''created'' via launcher. delete the single file INSIDE the folder and copy-paste the contents of the actual mod folder we have in our desktop.

(big braining here to post them in reverse for easier read)
Kronosfobi 2月19日 5時36分 
Go to launcher (after closing and oppening the launcher again of course) go to your mod list (initial playlist for those that doesnt name it), at top right choose to add a mod. In your list find the mod which WONT HAVE a picture but instead a blue/dark placeholder for your disk. That is the localized mod.

I highly recommend you to localize every single mod you ever want or may want to play with on Paradox games as updates to the game / mods may break those mods or they may outright be removed from Steam workshop due variety of reasons.

Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.



This is NOT a standalone mod, you NEED Real Space 3.9 with it (which also works), putting this here incase there are some smart fellows who tried it alone.
Ameoba 2月18日 22時05分 
Ringworld restoration crashes my game
Tinfoot 2月12日 12時34分 
for some reason ringworld segments are smaller than they should be, but the destroyed versions are just fine
Anyone else having this issue? Giga and other megastructures are fine, its just ringworlds for me
MetalWeeb 2月7日 20時02分 
I have an issue with Gigastructural engineering, when this mod is active, it copletely messes up Alderson Disc, Gargantuan Ringworld, Matrioshka Brain, etc, IDK why
Nightfall3931 2月2日 1時32分 
Anyone know how to fix the orbital rings being above planets?
Aserkill 1月31日 17時29分 
To answer the folks asking here about the rings. you need to put Real Space (insert number version here) at the top and the submods below it
Birdy1538 1月25日 4時37分 
came here to as the same @comradee
Comradeee 1月25日 4時33分 
why rings of planets are above them?
Emmanuel DH 1月18日 6時44分 
Please is there a fix for the Giants and Supergiants suns being BELOW the rest of the system ? it is really annoying.
Waistcoat 1月14日 9時33分 
Hello, thank you for all of your hard work on this mod. I love it. Unfortunately, lately I am having an issue where my ships are very small - to the point that my corvettes are almost invisible, even when zoomed in. Is that an issue that could be related to this mod? Thank you for your help.
深空鱿鱼 1月12日 7時24分 
Real Space 3.9
Real Space - System Scale
It will cause the planet to be unable to add rings(effect set_ring = yes),why?
_Roke 1月6日 11時02分 
Hello! If you're here because you get a crash immediately after generating a new game, you and I were in the same position! Your load order is out of whack. Load Real Space FIRST, followed by all of the compat mods you have installed, then everything else. That should fix it.
blubberykangaroo 1月4日 19時29分 
When I get the asteroid event, my ships wont attack it and just fly in circles. Reloading to an earlier save doesnt fix :'(
Iceobeasty 2024年12月1日 8時34分 
Is anyone having a problem with ships going in a circle when in combat with transport ships?
WhyNOT!?.House 2024年11月18日 13時14分 
2 раз сталкиваюсь с критическим багом , что флотилии просто летают возле обьекта атаки (первый раз станции мародеров, теперь станция червей) и не атакуют, дистанция не позволяет... играю ток с модами от realspace
SneakyFox 2024年11月18日 3時00分 
Anyone having issues with the Asteroid Impact event with this mod?

I'm finding that the asteroids spawn too close to the planets to intercept unless you already have a fleet in the system (which is impractical for every system with colony or pre-FTL civ).

Any solutions to this?
Xenozilla07 2024年11月16日 14時52分 
will there ever be a fix for the planetary shield effects glitch or the rings glitch or the sun being below the rest of the system glitch?
TeemEmurica 2024年11月12日 12時04分 
Have you thought about making the years go by at a much slower pace with this mod? My leaders tend to age by a decade just going 3 systems out. Is there any mod that can help with that?
CodezBlack 2024年11月8日 13時52分 
Is this mod still working well in 1.14?
CreeperDelta 2024年11月3日 11時12分 
This is the only mod that keeps crashing for me and I only have 4. The other ones work fine.
Storm (Ysmir) 2024年10月29日 18時43分 
@Mental Midget, give him a day or so! It'll be updated!

Im the same but its worth the wait!
Mental Midget 2024年10月29日 14時17分 
Help I can't play without this mod anymore :ccThumbsUp:
PlummusDucis 2024年10月26日 7時01分 
Really want to play this but Cosmic Storms GFX were definitely overlooked in the scaling.
Someone Familiar 2024年9月21日 3時35分 
Cosmic storms look way too small at the moment like a ring around the star instead of the entire system being blanketed by them
Pilgerstein👌 2024年9月17日 13時32分 
@Annatar I've managed to find the solution to my problem. I feel kinda stupid right now, but i forgot to add the Ship scale mod to the mix. Thats why the Scaling felt wrong to me ( Ship speed, scaling etc.). I'm sorry to taken up your time. I will let the comments stay so others might learn from my mistake. Thank you for answering and trying to find a solution for my problem.
Protodeus 2024年9月16日 18時49分 
Is there a way you can make the storms bigger? They are too small, IMO
Pilgerstein👌 2024年9月14日 9時56分 
@Annatar
Normally i play with more mods, but i disabled all of them exept for the Main Mod "Real Space 3.9" and "Real Space - System Scale". Mod Load oder is:

1. Real Space 3.9
2. Real Space - System Scale.

I'm curious why its not working, when the load order is correct.

PS: I really appreciate your work. Imho it makes the Game much more authentic.
:steamthumbsup:
Annatar  [作成者] 2024年9月14日 9時25分 
@Pilgerstein👌Maybe your mod order is wrong. The main mod should be above the additional mods.
Pilgerstein👌 2024年9月14日 6時23分 
Greetings,

it seems that the mod does not work for "Vela v3.13.0 (e62b)". I disabled all mods exept "Real Space 3.9" and "Real Space - System Scale". I've made sure that "Real Space 3.9" loads first. The System and Planets scaling does not take effect. Does somebody has the same problem?