Stellaris

Stellaris

VF's Buildings [Legacy 2.*]
27 kommentarer
VFacure  [ophavsmand] 16. sep. 2020 kl. 14:47 
@Pika35412 Legacy still works too, but I recommend the newest version

@ZtatiC You're welcome!
CrimsonShadow 16. sep. 2020 kl. 13:32 
Does this mod work on the latest version and if not any plans to update?
ZtatiC 14. sep. 2020 kl. 17:00 
Just: thank you.
the_sam_ryan_1985 1. jan. 2020 kl. 18:21 
Awesome, I was afraid something was wrong and very glad to hear that a great mod was enhanced even further. Thank you so much for making it and keeping it working!
VFacure  [ophavsmand] 26. dec. 2019 kl. 16:20 
@the_sam_ryan_1985 I've added so many new stuff that I wanted to give it another shot in the front page, so more people can enjoy it. What changed? Well, two new buildings, many tweaks, graphics, two dozen techs, AI improvements, reworked localisation, lithoids compatibility and more things planned around the corner.

Thanks for the kind words! I plan on maintaining it and keep improving it for a lot of time, too!
the_sam_ryan_1985 26. dec. 2019 kl. 12:36 
What happened to the mod that changed it? One of the best mods ever, thank you for the hard work in creating it and maintaining it.
VFacure  [ophavsmand] 17. nov. 2019 kl. 6:25 
@willpill35 Well man, do I have some great news for you: refer to the third paragraph after the list of jobs here in the description. They already do. It doesn't mention that Purification Hubs boost Prospectors and Energy Nexii boost Tunnellers in the UI, but they do.

That's because these jobs are, respectively, in the Miner and Technician categories, so everything that boosts these two jobs boost my jobs. I have some updates planned that boost all other non-resource jobs by having them behave as Administrators, too.
Yuya 16. nov. 2019 kl. 20:58 
Just recently found this mod but I love it. One suggestion though would be to make the Energy nexus and Mineral purification Hub from the base game boost strait mineral income and energy income instead of just from technicians and miners that way they have a boost to your buildings as well. The base versions would still only affect miners and technicians but the upgraded would affect everything possibly. Or possibly make them also generate miner and technician jobs when the pops get to a certain point or a building that requires both of those that does that if you want to not edit the vanilla buildings.
VFacure  [ophavsmand] 16. nov. 2019 kl. 9:56 
@InterKid Thanks friend! I appreciate the appreciation!
ekoparker 16. nov. 2019 kl. 8:03 
Hey man, I just want to say good job! Your mods are amazing; keep up the good work!
Kepos 28. okt. 2019 kl. 14:52 
Just started a quick new game with Lithoids on 2.5.1. beta-branch. It seems the Beta Tunnel Complex isn't providing the supposed energy. Workers are in, but no recent surplus.
VFacure  [ophavsmand] 27. okt. 2019 kl. 11:08 
@jtucson I've checked what you're talking about and it's not my mod that's conflicting with Lithoid Crystal Plants, you probably have another one that does installed.

Anyway, special Lithoid mechanics are in order.
VFacure  [ophavsmand] 27. okt. 2019 kl. 10:38 
@jtucson I'll have to play a little bit of the new update to see what changes are in order. No worries, it'll be updated.
jtucson 27. okt. 2019 kl. 10:34 
Hi there will there be an update for 2.5.x? This is a great mod and it has been working well until the crystal harvest buildings have come up.
VFacure  [ophavsmand] 19. okt. 2019 kl. 6:17 
@jeffg10-TheDanceMaster well, the old launcher used to zip the files, so you could only play with it all together. It doesn't anymore and so they arrive on your computers loose, so not all of them might be there if you aren't patient.

Again, launcher shenanigans. Good finding, makes the whole situation clearer.
jeffg10-TheDanceMaster 18. okt. 2019 kl. 19:12 
i've found this problem can also be caused by not giving the mod enough time to properly download if you're on a slow network too
VFacure  [ophavsmand] 16. okt. 2019 kl. 5:56 
@teigen.sethi It's typical Paradox Launcher shenanigans. Try to unsubscribe and subscribe to this and restart the launcher, see if it helps;
Dearth of Gravitas 16. okt. 2019 kl. 5:15 
the launcher is not allowing me to enable the mod because it belevies there is something wrong with the downloaded files. Any solutions to this?
lazarusplus 15. okt. 2019 kl. 20:49 
thanks for your response i think you are right a save right after start looked fine from a new game. will see if it happens again and what the conditions were if it does.
VFacure  [ophavsmand] 15. okt. 2019 kl. 14:53 
@lazarus.plus I'd have to idea of what happened to you had this not happened to me before. From my experience it's a save-game that got corrupted. Personally when it happened to me I just reverted to a previous auto-save and it worked.

I haven't done anything vaguely related to existing buildings this update, btw
lazarusplus 15. okt. 2019 kl. 13:34 
could be mod load order but a save load today all the buildings were gone, replaced with the autocthon image and they did nothing. worked fine last night. not sure what happened.
Kepos 14. okt. 2019 kl. 9:58 
Thx for your support!
Scottish Monk 14. okt. 2019 kl. 8:51 
what happend to hoi 4 sandbox??
VFacure  [ophavsmand] 12. okt. 2019 kl. 5:37 
@Kepos I've looked onto it to it and it seems my first theory is wrong. I've no idea why but that mod claims to be and work-in-progress while mine has the same coding it has had for a while and nobody ever said anything about breaking planet view mods (personally I play with a few good bunch of them) so I suspect it has something to do with the other end of the line.
VFacure  [ophavsmand] 12. okt. 2019 kl. 5:25 
@Sorypsi I've changed the mod's prefixes on this update so they're two "separate" mods. You can play both versions together and they won't clash, but this means you can build two of the same buildings if you have both installed. This was made so you can finish your saves on Legacy version and only then switch over to this one, the one I'll be updating from now on.
Kepos 12. okt. 2019 kl. 5:21 
Interesting mod, unfortunately, I got a compatibility issue with Thaumatarge's Planet View 2 where the 45 planet slots disappear back to the common 16.

I used Planet View without an issue, then added your mod and after loading the savegame I only have 16 planet slots. Would you mind to have a look at it too?
Neverminder 11. okt. 2019 kl. 22:06 
so this can't be used at all with 2.3? or is just the cosmetic red tag in the launcher to worry about? i accidently had both installed because the file names looked different. the game just decided to add two separate instances of each building in my 2.3.3 version