Stellaris
AI Species Limit
114 件のコメント
gg_The_Gothic_Legion 5月14日 10時22分 
This has been an incredible mod, now with 4.0 seems it's no longer relevant.
Thank you for creating it, Mario0244 <3
OMNISCRONCHULON 3月10日 12時47分 
For anyone wondering, it seems it still works in 3.14.
Sophia Ferddinand 2024年5月26日 18時18分 
Same question as Dr. Democracy, does it work with 3.12? Great work, BTW!
Dr. Democracy 2024年5月3日 8時48分 
Got back to Stellaris recently - I used this mod all the time as it helps game performance massively! Does it still work for the current version?
Valo26 2024年3月17日 20時03分 
Does this still work? I am a huge fan of this mod!
RandomEdits 2024年1月24日 11時46分 
I wish I found this sooner!
mario0244  [作成者] 2023年12月25日 13時03分 
Since you asked so nicely updated. BTW just use Dynamic Mod Menu this mod supports it and it doesn't clutter the edict menu then.
OMNISCRONCHULON 2023年12月25日 10時08分 
Please, please, this mod has been the single best performance mod for me, there are no other mods that do this, I beg of you, update this beautiful piece of software.
Rakio 2023年12月21日 22時38分 
Crashes in 3.10.

Any intention to update?
Khione 2023年11月25日 2時40分 
I'm aware of that, I was simply highlighting an issue others may experience when using the mod in newer versions
mario0244  [作成者] 2023年11月25日 0時18分 
It does say it works guaranteed for 3.7 version, no later.
Khione 2023年11月24日 1時29分 
Seems to be an issue where the activation of the edict will cause a crash on the council menu if the edict can appear there in the activated list
Mack Daddy 2023年10月8日 20時52分 
Works 3.9
M00NTAK 2023年8月11日 16時26分 
It seems to be not compatible with 3.8. Just crashed out
Triel 2023年7月22日 6時44分 
Psi/cyborg are species, not subspecies. and up to 20 limit leaves plenty of space for biology asc stuff
Pamparampampamparam 2023年7月4日 23時25分 
Will they still be able to get their psionic/cyborg perks?

Also, will it prevent the AI from taking the Biology Ascension route since it wouldn't benefit them at all?
JURASA 2023年6月22日 19時01分 
Does this still work or does it need an update?
Jamie 2023年5月19日 20時07分 
If i limit it to 1 subspecies, will the AI keep changing/improving that one or will it only ever create 1 and then never change it again?
mario0244  [作成者] 2023年4月19日 21時26分 
Mod alive 3.7 update released.
Sulafet 2023年1月12日 14時25分 
this deserves to be taken over :/
Yubal 2022年4月14日 3時30分 
Yeah sad man that mario left this mod.
Your Local Democracy Officer 2022年3月17日 9時18分 
Hope someone picks this up
mario0244  [作成者] 2021年10月15日 6時44分 
> Is it possible to make a limit for how many planets they can have as well?

Probably, but that's beyond the scope of this mod.
Lord Ɨnquisitor 2021年10月11日 19時49分 
Is it possible to make a limit for how many planets they can have as well?
SSS-class Herotism 2021年9月21日 2時06分 
Thanks for making this, it makes the game twice as playable for potato computers like mine
Darmok and Jalad at Tanagra 2021年6月27日 17時35分 
Thank goodness i hate having to click enable on all these mod pops whenever i start a new game
mario0244  [作成者] 2021年4月30日 21時26分 
It's auto applied on game start already. You're just able to change max allowed species at any time.
Dragon of Desire 2021年4月30日 14時40分 
Could you maybe make this automatically pop up on a new game start so we don't forget to apply it?
mario0244  [作成者] 2021年2月8日 6時02分 
I honestly have no recommendations, maybe 2?
Josh.GY 2021年2月8日 2時30分 
whats the best number to use that reduces lag but also allows some multi-species ai empires?
Hurminal 2021年1月21日 4時13分 
thank you thank you thank you thank you thank you
danielthelaw 2020年12月27日 5時58分 
Will AI remove it's older subspecies if it can create subspecies with more trait points?
mario0244  [作成者] 2020年8月7日 16時19分 
There are cases when species might "create" new subspecies via different means (various events, pops moving from empire to empire, refugees, conquest) and this is not prevented by AI Species Limit. This is soley for when AI is supposed to create subspecies via possibly gene modding. I recommend that in this case you use Merge AI Species which is designed to cover these other scenarios I mentioned. Both mods were designed to complement each other.

Paradoxos won't detect if the rule AI Species Limit is overriding is being modified or not in 99.9% cases because filename that I use is unique enough. Use Irony Mod Manager if you really want to see detailed conflict reports, you'll be shocked I can promise you that.

As for the freeze and resolution issues you reported, sorry but these cannot be related to this mod.
Dustreaper 2020年8月7日 12時58分 
Reloading to a older save like 15 years old fixed it ouch.the for ever loading each month not the amount of species.
Dustreaper 2020年8月7日 12時13分 
So the limit was set to 4 and i have encountered species with over 8. Just like @gunblade said but i use paradoxos mod manager so i can see which files are being overwritten by other mods. This mod is not being overwritten by anything.

Changed it do 2 and now my game freezes every month for up to a minute and the resolution changes for some reason.

Love your mod using all of them.
mario0244  [作成者] 2020年7月13日 16時36分 
Glad to hear it.
Tubercle1801 2020年7月12日 14時30分 
Just found your mod today. Thank you! It's so awesome to stop the subspecies spam by the AI.
mario0244  [作成者] 2020年7月5日 17時19分 
I don't have any plans to expand on the feature set of this mod or Merge AI Species. They both do a good job of what they were designed to do. The 3 mods I've made (or adopted)
- AI Species
- Merge AI Species
- Auto Gene Assimilation
Are designed to declutter the UI, it also in some aspects gives the benefit in performance as well. The only thing both mods have in common is that they touch upon the pops in certain regard.
lyribox 2020年7月5日 16時45分 
There's a performance mod by 小傘INFINI7E which has the same functionality but it has some short-comings that are kinda fulfilled by this mod. So you could maybe liaise with that creator to increase this mod's features.

Link: !! 00 Performance Plus

(Sorry for imposing)
mario0244  [作成者] 2020年4月21日 9時14分 
See the description it mentions which game rule it overwrites exactly.
Gunblade 2020年4月21日 8時30分 
Middle of a game and noticed that aliens still have a stupid amount of templates even when set to 4. Now of course could be a mod conflict but hard to tell which one (Also impossible to realistically test).
Can you say what it is your changing so I can check other mods if they make any changes to the same lines (Or overwrite with vanilla)?
Commissar BS 2020年4月15日 21時22分 
Damn, thanks anyway
mario0244  [作成者] 2020年4月15日 21時22分 
Nope. This part is hardcoded I believe. You'd need a different approach to this.
Commissar BS 2020年4月15日 21時19分 
Can you prevent any species from spawning? I just want an empty galaxy
mario0244  [作成者] 2020年4月15日 20時51分 
Actually no. It's a single species per empire. Species A has >= 4 it won't be able to create more subspecies. Species B has < 4 it will be able to create more subspecies until it reaches 4.
Grimmas 2020年4月15日 20時37分 
When you say "per empire" do I understand correctly that it means its the sum total of all subspecies for all species in the AI empire? So like 20 in all, not 20 per species they have?
mario0244  [作成者] 2020年4月8日 12時16分 
Checked the code for the beta, the can modify species rule is not changed so it might be hardcoded or somewhere else. You can still use this mod though with the new update.
mario0244  [作成者] 2020年4月8日 12時05分 
I don't know.
Liseq 2020年4月8日 11時14分 
Will the mod be obsolete since the incoming update? (PDX's will limit AI sub species)

* Prevent Species from creating hybrids with their own sub species.
mario0244  [作成者] 2020年3月31日 20時04分 
It should. The limit is assigned for every nation. But I've never tested it to be honest.