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There's two ways to be Steam friended:
1 - Post in comments here you wish to participate then ping me a friend request. Random friend requests without a matching comment will be ignored.
2 - Become a patron.
There's two ways to be Steam friended:
1 - Post in comments here you wish to participate then ping me a friend request. Random friend requests without a matching comment will be ignored.
2 - Become a patron.
There's two ways to be Steam friended:
1 - Post in comments here you wish to participate then ping me a friend request. Random friend requests without a matching comment will be ignored.
2 - Become a patron.
Great news and take your time.
My advice, stick with vanilla. I can now give an ETA for AlphaMod 2.6 of one week. Subject to change.
When I've finally had time to get bored of vanilla (eta 1 week), I'll activate AlphaMod and then spend a day weeping at the error.log. That's when I'll be able to give a better estimate on updating AlphaMod. As with previous updates, the mod may end up being dissected and released as stand-alone modules initially. But I really don't want that hassle again.
YW. What else is a community for than helping each other and share knowledge.
My pleasure.
There are some other mods that need a certain load order to work with AM like "Bigger Planet View", "Mod Menu" or even StarNet AI. Took me some time to figure out how but it finally worked out. Just let me know if you need input.
I'm just happy that Ash has updated AM and his other mods because they are, at least for me, must-have-mods.
I have to thank you guys for keeping them up to date, not you me for some hours I put in. I was just too stubborn to accept that AM will not run any more even before the update to AM 2.5.
The follwing load order hast to be kept in order to make UI-Overhaul work with AM
UI-Overhaul Dynamic
UI-Overhaul Dynamic - Extended Top Bar
AlphaMod
XX Builkding Slots (Several different versions of it available for UI-Overhaul - Check the mod page. No need to modify the defines)
This load order works. If you do not load the mods an add-on's for it in this order it will not work. You will see no additional building slots and get a weird mixture of vanilla and UI-Overhaul interface.
!!! Universal Resource Patch has to be the very last mod you load. If not it will not work correctly.
This load order works fine for me.