Ravenfield

Ravenfield

[PVCN] Battle of the Seit
37 kommentarer
Adrian Shephard 21 feb, 2024 @ 12:57 
Nah I don't alsot he reaper drone won't take off
Sir drinks a lot 25 maj, 2023 @ 20:24 
When the AI go into the vehicle they would always crash into a tree, so I think the AI have trouble coordinating in the map, and is anybody else having this type of issue?
Sergej 1 nov, 2022 @ 7:43 
yeah, it's a brilliant map but there r no pathifinding mechanisms for ea26
Mombaeh 22 okt, 2022 @ 5:50 
For anyone wondering, its broken on EA26
Sir Pasta 9 apr, 2021 @ 20:07 
Way too laggy, even on lowest settings
purpl 28 dec, 2020 @ 10:53 
I changed my graphic settings, cranked up draw distance and the tree's still don't load
jostvanwair 7 nov, 2020 @ 12:35 
Map is great, but on default, I can't spawn at the Eagle Parachute Point (The other one) because it is not displayed on the map. Same goes for the other 2 raven flags.
The.Royal.ChickenNugget 10 okt, 2020 @ 23:24 
The trees have thicc ass hitboxes
mcsnipes143 23 aug, 2020 @ 18:21 
What weapons do you use
FlyingHorizon24 27 jul, 2020 @ 10:52 
You Make My Dreams (Come True)
ImNotParkinson 18 jul, 2020 @ 23:14 
This map have configuration?
Turnsintoapickle 29 jun, 2020 @ 18:19 
This is a good map. It is just quality
peterfield 1 jun, 2020 @ 17:41 
tree draw distance ruins it for me
war dreamer 24 feb, 2020 @ 14:42 
AI pathfinding is broken with vehicules and also got crashes on the map for no reason, it's not happening with any other map
hey 12 dec, 2019 @ 2:41 
Trees dont load until i'm like touching them, also makes the map kind of ugly, plz fix
Logo Tho 12 aug, 2019 @ 9:19 
Just realized, you're the same guy who made Alpine. Alpine is also one of my favorite Ravenfield maps. The quality deserves respect.
Logo Tho 12 aug, 2019 @ 9:14 
This map is almost a god damn masterpiece. Playing this on Skirmish with hit markers and kill indicators off, with some "realistic" team compositions (NATO vs. RUSFOR with woodland camouflage and associated weapons) was straight up bomb af. The environment has tons of grass and tree coverage on the expansive hillscapes, makes for a SUPER authentic and interesting combat experience. Perhaps best of all, there's the ambient warfare sounds echoing throughout the map that really help make the whole package very immersive.

Only complaint I really have is simply that the AI tanks have a habit of driving directly into trees and becoming stuck. Granted, I'm using different tank mods (a T-90 for RUSFOR for example) that are probably bigger than the standard tank, so maybe the map just wasn't built for the tanks I'm using. Either way, I'm definitely impressed with this map, gonna check out your other maps and see if they live up to the standard this map set.
oerlikun 26 jul, 2019 @ 9:55 
Yeah, I cant see anything from the UAV
postman 9 jun, 2019 @ 15:27 
Great map, but get rid of the trees or fix or them or something, they don't load properly until you are like 20 meters away from them. Map will honestly look better without the trees. Also, please try adding a few more points.
Qassem Soleimonkey 26 maj, 2019 @ 22:11 
these vulcan maps straight up dont work dog
Insomniac_Tv 30 apr, 2019 @ 10:55 
The map is way to big for battles with little to know structure between points and it lags like hell when you look south west. There's barely any points to capture It's to bumpy for vehicles to drive on and the AI doesn't know how to navigation around the map. Also you need to fix the tree rendering distance and textures bugs. Maybe put less trees so it doesn't lag like a b***h. I recommend you put a small town in the middle and maybe sum rivers to open up the map a little and make more roads that are flat and easy for the AI to drive on. I give this map 3/5.
No Thoughts Heads Empty 22 apr, 2019 @ 22:39 
Aside from the tree LOD (?) issue, they also have hitbox issues near the lower branches. Also the branches area too dense considering the deficiencies in Ravenfield's AI. Maybe make the trees taller oaks so that there is more horizontal space? Also, maybe add a gully for more terrain variation?
Boop! 21 mar, 2019 @ 0:23 
The TREEES
Urbroo 19 mar, 2019 @ 8:06 
great map but maybe less trees? those damn trees pops out and i crash every time, also can u add more capture points to the map? for bots those points are too far and take them too long to walk. Last, maybe more vehicle in the map? Thx
Wolffe Commander 15 mar, 2019 @ 14:55 
can you PLEASE INCREASE THE RENDERING DISTANCE OF THE TREES? They pop up too close to avoid when playing the dam map
𝐃𝐎𝐂 15 mar, 2019 @ 10:17 
These Vulcan maps are really spicy dawg.
7homas7he7rain 14 mar, 2019 @ 16:30 
i suggest adding maybe one or two more capture points but overall its pretty good
Wolffe Commander 13 mar, 2019 @ 20:19 
please fix the tree rendering distance. and is this mac compatible?
Comrade Dispatch 13 mar, 2019 @ 18:51 
ye the LOD distance is kind of close
small chinchilla 13 mar, 2019 @ 13:29 
Can you make it to where the trees don't appear out of nowhere
Robux minor 13 mar, 2019 @ 13:02 
Configurable?
Tactictard 13 mar, 2019 @ 12:32 
What is the weapon in the 5th picture and if it is in a weapon pack, could you tell me the name or author of pack?
Mod Tester 13 mar, 2019 @ 4:54 
the map is beautiful, excellent textures, but honestly you have put too many trees, I can not see anything but trees, and bots can not drive the vehicles because they get stuck in them, reduce the amount of trees in half and it could be playable
Wolffe Commander 13 mar, 2019 @ 1:53 
configurable and mac compatible?
The Moon (القمر) 13 mar, 2019 @ 0:38 
holy shit and a map? god i cant wait to see more of this stuff
devyndamonster 12 mar, 2019 @ 22:31 
Those forest pictures are breathtaking
Private Ownership 12 mar, 2019 @ 22:23 
Noice