Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
This needs to be rebuilt from the ground up, I feel miserable just by looking at what I've written for this.
The container/backpack maker isn't working for me. I can make the containers and backpacks, but the GUI won't work for me.
Player inventories are already saved when players disconnect when "isawc_player_save" is 1, so you can just set "isawc_player_savedelay" to something like 1000000000 so that the periodic saving part doesn't happen, only disconnect saving.
Really late answer, but higher weight in loot tables simply makes it more likely to be selected.
1. error - [C]:-1
2. SQL - lua/autorun/isawc_base.lua:5919
3. GetClientToOpenOptionsMenu - lua/autorun/isawc_base.lua:4159
4. unknown - lua/autorun/isawc_base.lua:1764
5. unknown - lua/includes/modules/concommand.lua:54 (x3)
If I do make ISAWC2, I definitely want it to have a more coherent UI. A full rewrite is a few-month-long endeavor though.
@AstroMich
Previously "isawc_player_save", when set to 1, would save player inventories whenever the inventory is changed. This caused lag issues in multiplayer, so it now only saves inventories when the player disconnects, dies or every 5 minutes by default.
To restore the old behavior, set the ConVar to 2. If even then saving does not work please tell me.
@FrostbitTe
Make sure "isawc_dropondeath_enabled" is set to 1, "isawc_dropondeath_blacklist" doesn't show that your weapons are blacklisted, "isawc_dropondeath_max" is not 0 and "isawc_dropondeath_lifetime" is not 0. If death drops are still not working for some reason please tell me. The part about multi-use items has been added to the to-do list.
Im not sure if this was an option in the mod, but was it able to save items and remember them when you switch or reload maps? I saw this happen to my playthroughs with this mod, but somehow i suddenly cant recently. I have no idea what settings allow saving player inventories as they switch/reload maps, and modifying 'save inventories' dont do anything.
NANI?!
[ISAWC: Inventory System and Working Containers] lua/autorun/isawc_base.lua:8185: attempt to call a nil value
1. unknown - lua/autorun/isawc_base.lua:8185
isawc_player_massmul
isawc_player_volumemul
isawc_player_maxcount
isawc_container_massmul
isawc_container_volumemul
isawc_container_maxcount
isawc_pickup_massmul
isawc_pickup_volumemul
isawc_pickup_countmul
isawc_masslist
isawc_volumelist
isawc_countlist
isawc_player_usergroupmassmullist
isawc_player_usergroupvolumemullist
isawc_player_usergroupcountmullist
isawc_use_disabledmass
isawc_use_disabledvolume
isawc_use_disabledcount
[ISAWC: Inventory System and Working Containers] lua/autorun/isawc_base.lua:4139: no such table: isawc_item_stamps
1. error - [C]:-1
2. SQL - lua/autorun/isawc_base.lua:5870
3. GetClientToOpenOptionsMenu - lua/autorun/isawc_base.lua:4139
4. unknown - lua/autorun/isawc_base.lua:1758
5. unknown - lua/includes/modules/concommand.lua:54
To make players drop their loot on death, set "isawc_dropondeath_enabled" to 1.