Stellaris
Extra Buildings - Storage
47 commenti
Thane-Stus  [autore] 1 giu, ore 21:50 
@ Gake 4.0 completely reworked all the buildings none of my old mods will work correctly.
Gake 1 giu, ore 20:12 
Paradox's new update 100% broke this mod.
cmalimartinez 21 mar 2024, ore 15:36 
@Thane-Stun Awesome possum! Thanks.
Thane-Stus  [autore] 21 mar 2024, ore 6:50 
@cmalimartinez Paradox has made some changes to the silo so this might be missing something but it should still work fine.
cmalimartinez 20 mar 2024, ore 21:04 
Soooo... is this mod still compatible with current version? I think the current version is 3.11.2
Hoche Neuwied 7 ott 2023, ore 6:54 
Thank you for this mod. FYI Paradox made a few changes to building_resource_silo during the last 18 month but nothing lethal to your mod.
Thane-Stus  [autore] 18 apr 2023, ore 9:07 
@phoenix3716 Yeah that discussion page is way out of date
phoenix3716 18 apr 2023, ore 4:56 
Ok, thanks for the quick response! I appreciate the confirmation. Just to mention it, the Building List discussion still shows the Storage Silos as having the old values, probably the same for any other buildings that have been altered since the economy changes. I really do love this whole set of mods, thanks for keeping them updated as needed!
Thane-Stus  [autore] 16 apr 2023, ore 16:30 
@phoenix3716 Mod pictures just old
I tweaked the base Storage Silo to give 5k storage and 1 Clerk job and it increases by that same amount for each level, so level 3 is 15k and 3 clerks.
phoenix3716 16 apr 2023, ore 15:55 
I'm just coming back to this game after a few years, and this was one of my favorite mods back then. I'm running a "shakedown cruise" game in vanilla right now to refamiliarize myself with the base game functions, and I noticed that the standard storage silo building in the base game now gives +5000 resource capacity. That's the same as the tier 2 storage silo in this mod according to the picture, with the base storage silo giving half that number. I've also noticed that the job output for some pops has been increased while the total number of jobs produced has been decreased. I'm not pushing or anything, but I'm wondering if some of the buildings might need to be rebalanced to produce fewer jobs? I know mods aren't necessarily meant to be balanced, but at the very least maybe the storage capacity could be updated so that the base level isn't less than vanilla? Feel free to tell me I'm wrong, I know that pictures and screenshots in mods can get outdated.
Nevazar 6 dic 2022, ore 15:23 
Still working in 3.6 from what I'm seeing, and still one of the most ingenious quality of life mods in the game.
THE RIDE NEVER ENDS 8 apr 2022, ore 9:03 
Unlocked powered exosqueletons and i cant upgrade them weird
Quake. 26 dic 2021, ore 9:34 
Not sure the max level building should have 8 clerks, that makes it competitive with commerce megaplexes, maybe tone down the clerks? Other than that your mods are awesome, instant hit with me.
Thane-Stus  [autore] 26 nov 2021, ore 16:58 
This and all my other Extra Building mods are now updated to 3.2
Wilmfe23 23 ott 2021, ore 8:41 
Like the idea but I do feel the upgraded versions should have exotic material costs to them to help balance it.
GuardianForce 28 set 2021, ore 17:23 
This work for 3.1
Thane-Stus  [autore] 5 mag 2021, ore 0:56 
@TRON Thanks! Ill update in a few hours to put that in.
TRON 4 mag 2021, ore 23:53 
Hello, I have adapted your mod with the German translation. Would be cool if you could build it into the mod. https://filehorst.de/d/dnFcDHpB
phoenix3716 26 ott 2020, ore 12:26 
@Thane-Stus I figured as much, but I wanted to mention it just in case.
Thane-Stus  [autore] 25 ott 2020, ore 21:26 
@phoenix3716 I forgot to change the version thing, shouldnt cause any issues.
phoenix3716 25 ott 2020, ore 18:08 
I know the description says it's compatible with 2.7, but for some reason the mod loader says it's for 2.6. Fortunately it seems to be the only one that has that problem.
EndlessSauron 6 ott 2020, ore 21:37 
Would you be able to create a mod that allows you to build more resource silos for starbases?
Sniggledorf Fumpledink 16 ott 2019, ore 14:39 
update?
sonical 12 giu 2019, ore 7:53 
Hello, do you know the modification to make or the console command to write in order to decrease the storage capacity ?
Polstrong 7 mag 2019, ore 5:10 
@Thane-Stus
Polstrong 7 mag 2019, ore 2:30 
I'm playing with some mods yes, but i incorporate this mods after a long begin of the game, i have :
stargate universe / !Extra Buildings - E§UTAB Patch / 24 Building slots / Bigger planet view / Cultural Overhaul 2.2 [Ethics-Civics] / Cybrxkhan's Assortment of Namelists for stellaris / EG-Larger Galaxy Sizes / EG*-Dimmer Core / Extra Buildings / Extra Buildings-Storage / Magnum's Mods - Resource Storage Research (i took this one because for me, building storage doesn't work for now...) / UI Overhaul 1080p & 1440p

So there are some of these mods i incorporate after begin, and all works, except buildings storage.. So stargate universe change alot of tech yes, but before i could use basic resource silo, since i have this mod, no (except on star base)
Thane-Stus  [autore] 6 mag 2019, ore 17:12 
@AngelRedX3 Are you playing with any mods that change what tech you get the Resource Silo from? It's supposed to be a starter tech and the level 2 and 3 resource silos are unlocked by the Powered Exoskeletons tech.
Polstrong 6 mag 2019, ore 15:46 
i can't see or find any of tech or the basic resource silo, i can't use it at all, same for basics resource silo (when i have the mod active)
alex.vagni 21 apr 2019, ore 9:28 
@Thane-Stus Thanks for the information, i didn't know it:lunar2019piginablanket:
Thane-Stus  [autore] 21 apr 2019, ore 9:26 
@Alex.vagni Engine limitation, any resource that reaches over about 2,147,483,647 will probably loop back around to negative something because paradox didnt put a cap on how high they could go.
alex.vagni 21 apr 2019, ore 9:14 
when i reach 2 M, it get a negative value and i can't sell or buy resource
IvanovichDT 16 apr 2019, ore 10:23 
ok thanks a lot!
Thane-Stus  [autore] 16 apr 2019, ore 10:15 
@TMJ1964 No
IvanovichDT 16 apr 2019, ore 10:11 
XDDD so do I have to download Glavius's mod?
Thane-Stus  [autore] 16 apr 2019, ore 8:08 
@TMJ1964 Ty for pointing that out again meant to fix it a month ago and forgot, I just updated the mod so that the AI weights are the ones from Glavius' AI Mod so the AI should stop spamming them now.
IvanovichDT 15 apr 2019, ore 23:32 
by the way ,normal AI don't get their storage full for most of the time , and fallen empire get high storage level already,so you can just remove the ai weight maybe?
IvanovichDT 15 apr 2019, ore 23:26 
Seems like you only add ai weight but no modifier(factors) , is there any chance to add some so AI build storages only when they actually need them?
IvanovichDT 15 apr 2019, ore 23:23 
Well seems like only thing that AI building on their planets is your storage silo maybe something's wrong with ai weight?
indestructable007 6 apr 2019, ore 7:36 
This is so cool! I always needed something like this!
Thane-Stus  [autore] 12 mar 2019, ore 10:34 
@Gavril If you're using Extra Buildings - All Submods then you dont need to sub to this or any of the other Extra Buildings things except the main Extra Buildings mod, but it shouldnt break anything or cause weird AI stuff if you are.

With Glavius' mod its probably some weird edge case type thing that shouldnt happen often but if youre getting it without it on then I messed up something. Its also possible that it happening at all was just a weird AI fluke, sometimes they just do random shit for no real reason.
Gavril 12 mar 2019, ore 9:37 
ok, well thats... interesting. Apparently, glavius' mod destroys all the ai buildings at the beginning of the game? Anyway, I'm not sure if I didn't give it enough time, but they didn't seem to do it either with or without glavius' ai mod. So... I dunno.
Gavril 12 mar 2019, ore 8:22 
Oh! I'm also using the combo mod (with this and your other extra buildings mods) if that makes a difference.
Gavril 12 mar 2019, ore 8:19 
oh, hmmm, yes I was. sorry bout that. I'll do some testing and come back here.
Thane-Stus  [autore] 11 mar 2019, ore 17:41 
@Gavril well thats an interesting bug, its supposed to have the same priority as the vanilla storage building, but ill try to fix in next patch. Also just to make sure you're not using Glavius' AI mod or something similar are you?
Gavril 11 mar 2019, ore 15:29 
Small...bug, the ai seems to spam these. This becomes especially bad when they have fewer planets. I found a home planet with a gene clinic, a mineral purification center, and about 10 storage buildings. :(
Journeyman Prime 27 feb 2019, ore 21:56 
Thank you, while having vault worlds only give me 20k storage was better than it used to be, this is much better
darkkt 26 feb 2019, ore 21:29 
Fine!