ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
shipclass_military_hull_mult = 0.3
shipclass_military_special_hull_mult = 0.3
shipclass_military_station_hull_mult = 0.5
What is this? Is it marked?
The above 3 are not possible, so please replace them with something else.
potential = {
ethics = { NOT = { value = ethic_gestalt_consciousness } }
}
possible = {
ethics = {
NOR = {
text = civic_tooltip_egalitarian
value = ethic_egalitarian
value = ethic_fanatic_egalitarian
}
NOR = {
text = civic_tooltip_xenophile
value = ethic_xenophile
value = ethic_fanatic_xenophile
}
}
authority = {
}
}
random_weight = { base = 2 }
modifier = {
planet_building_slave_huts_build_speed_mult = 0.2
planet_building_slave_processing_build_speed_mult = 0.2
pop_category_slave_upkeep_mult = -0.2
slave_market_cost_mult = -0.2
pop_citizen_happiness = 0.2
pop_cat_slave_happiness = -0.5
}
}
Those 2 modifies lack localization or just dont work?
-Solved the issue that some civics use obsolete codes.
-Solved the issue that some civics induce errors.
-Integrated all civics to new council system.
-Balanced some traits slightly.
-Re-balanced Monolith Civic. Now it takes more upkeep, need far longer time and resources to build. However the end production was slightly buffed.
-Added five new civics
- Intelligence Master
- Slave Trader
- Archaeologists
- Explosive Maniac
- Firm Defender
Finally done it. Notify me in the comments if there is any bugs or error.
Admin cap is something that one would need to replace with the appropriate empire_size modifiers.
mc_monolith.2
in more_civics_events_monolith needs a subtle change so it can give it's 5 to 25 minor artifacts, however that is far from game breaking, or rather balances the origin slightly. ^^
With GrepWin and Notepad++ you can easily do it yourself and learn how to mod, both are free tools.
GrepWin to search for strings/words in thousands of files quickly as well as being able to replace them and notepad++ with compare plugin, just being a good editor that allows you to put text side by side/clone it and compare it line by line.
One thing I have noticed is that there are a number of national principles that are not appropriate for a mechanical civilization, and I would like to see them corrected.
If possible, I would be even happier if you could add a few more country policies that are specialized for mechanical civilization.
Please consider this when you have time.
I want the civic version Syncretic Evolution, not the origin.
But many mods are already gone.
please.
No idea why, and still unable to find solution in that matter.
One guess is you might have too many mods, interrupting command initiation. In that case, lowering the mod to activate it later then other mods could help, as you said.