Stellaris
Primitive Worlds (Now Deprecated)
댓글 193
Violent Beetle  [작성자] 2020년 9월 27일 오전 3시 51분 
I couldn't make update work but I had a sudden realization on how I can solve my issues, so here it is with the most egregous bugs fixed (I hope)
I have taken out the overwrite for game_start.1 so enjoy your stupid long stalk Sol.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2240847592
Violent Beetle  [작성자] 2020년 9월 25일 오전 9시 12분 
I'm having troubles with the launcher regarding mod upload and considering the state the game is currently in, have little interest in figuring out how to work around them.
hyper_fool_80 2020년 9월 25일 오전 8시 05분 
@Violent Beetle Any chance for a Version that Does not overwrite game_start.1?
tilarium 2020년 7월 25일 오전 2시 43분 
It blocks several (if not most) origins from working fully. I can attest to all origins that are supposed to spawn other civilizations next to it will not have those extra civs spawn.
kuyan-judith 2020년 7월 24일 오후 6시 53분 
Is it okay if I have a go at updating this mod for 2.7?
Papa Palpy Palpatine 2020년 5월 26일 오전 1시 57분 
Not sure if it's been mentioned before, but each time I uplift a race of primitive robots and choose the hivemind option, they just become Despicable Neutrals and stay that way.
TurtleShroom 2020년 5월 22일 오후 3시 48분 
You never needed to overwrite ANYTHING. Just make the Primitives spawn by an Event that creates their solar systems.
Violent Beetle  [작성자] 2020년 5월 22일 오전 11시 22분 
It overwrites game_start.1 to suppress Sol's spawning, yes. This seems to be where all the origin events are put.
I hope to be able to get back into updating the mods eventually.
hyper_fool_80 2020년 5월 22일 오전 11시 13분 
Seems like it is now affecting all base Origins even on Galactic Doorstep is not Spawning the Black Crown.
joshua506 2020년 5월 16일 오후 8시 59분 
I'll just say this, not to pressure you or anything, but for people who might be wondering and come by: This mod also overrwrites the On The Shoulders Of Giants Origin. The archaeology site never spawns in.
TurtleShroom 2020년 5월 13일 오전 10시 32분 
Okay.
Violent Beetle  [작성자] 2020년 5월 13일 오전 10시 31분 
Maybe someone else overwritten my overwrite. I'll get back into modding eventually. But I'm taking a break right now.
TurtleShroom 2020년 5월 13일 오전 10시 20분 
I played this Mod in V2.6.3 , and it did not prevent other Origins from spawning. That may have changed in V2.7 .
Violent Beetle  [작성자] 2020년 5월 13일 오전 8시 58분 
That sounds likely, yes.
tilarium 2020년 5월 13일 오전 7시 44분 
@Violent Beetle One issue I do know of with the mod is that it prevents Common Ground and Hegemony origins from spawning the other empires.
Violent Beetle  [작성자] 2020년 4월 30일 오전 2시 23분 
It probably doesn't work right now and I won't be able to update it at this particular moment.
TurtleShroom 2020년 4월 29일 오후 8시 31분 
Does this Mod still work? Is it still compatible with Gods and Guardians?
Cowardly_chaplain 2020년 4월 29일 오후 8시 20분 
Dear developer! I've been wondering if anybody gasyet complained about the primitive Hive Mind and Machine are most likely to get their solar system very quick, though with no possibility of invading their space or even tresspassing it.
eliemateus 2020년 4월 12일 오후 4시 38분 
can you make scion primitives?
cybrxkhan 2020년 3월 27일 오후 11시 20분 
Just wanted to say this mod is one of my essentials (probably in my top 10 must have mods), so I eagerly await the update!

As an aside, for my own mods, my launcher issue was solved by renaming the old .mod file to "descriptor.mod" and putting it in the mod folder itself (i.e. where the steam workshop thumbnail image is located), and making sure I deleted the line with remote_file_id

That's not the only launcher issue I'm sure, but I just wanted to throw that out there in case it fixes your issues with updating your mod to the current launcher.
Dr Nilsson 🖖 2020년 3월 22일 오후 1시 48분 
Yes, uploading it as a new mod is probably a good choice.
labgnome 2020년 3월 21일 오전 8시 04분 
If it's just an issue with the launcher recognizing it (which I've seen with a few mods), I'd suggest just leaving this as the "legacy" version, upload a new version and point everyone that direction. If it's something else with the launcher, then I suppose we will just have to wait.
Violent Beetle  [작성자] 2020년 3월 21일 오전 12시 47분 
I think I know how to fix it, I'm just not sure I can actually update it with the current launcher. You'll have to do without this mod for now, I suppose.
Zane0 2020년 3월 20일 오후 7시 42분 
A number of 2.6 origins are broken with this mod. The modifier doesn't appear on the planet. Doomsday doesn't work for instance.
labgnome 2020년 3월 18일 오전 5시 09분 
I mean just the tomb-world and habitat primitives need to be adjusted to have the Post Apocalyptic and Voidborn origins respectively. You might check to see if your planned Syncretic or Mechanist natives are already in the game.
Violent Beetle  [작성자] 2020년 3월 17일 오후 11시 51분 
Eventually.
labgnome 2020년 3월 17일 오후 6시 41분 
Any plans to update this to be compatible with the new origins system?
Gerishnakov 2020년 2월 17일 오후 3시 46분 
Habitat primitives waaaaay too common.
Krook 2020년 1월 29일 오후 2시 43분 
Tomb world, primitive machines and a dead god. Is that kenshi? XD
Violent Beetle  [작성자] 2020년 1월 6일 오후 5시 05분 
I got a chance to test it out a bit. Seems like it's a matter of having sensor data. A bit weird, might be a bug.
tilarium 2020년 1월 6일 오후 4시 37분 
I’m running it, just started a new game but I’ll keep an eye out for you and let you know.
Violent Beetle  [작성자] 2020년 1월 6일 오후 2시 43분 
Hey, anyone still running this mod. Do ages on the modded primitives display normally?
tilarium 2019년 12월 30일 오후 6시 13분 
@Parse Working fine for me as best as I can tell.
Violent Beetle  [작성자] 2019년 12월 26일 오전 2시 55분 
I think it still should since very little changed, but I'm too afraid to touch new launcher to find out.
perl 2019년 12월 25일 오후 3시 22분 
This works with 2.5 right?
Nep-Nep 2019년 11월 3일 오전 4시 30분 
Im playing in 2.5 and the mod work well.
Violent Beetle  [작성자] 2019년 11월 3일 오전 3시 49분 
It should, but I'm yet to try it. New launcher scares me
Stranger 2019년 11월 2일 오후 3시 15분 
Does this work with 2.5?
Violent Beetle  [작성자] 2019년 10월 22일 오후 2시 33분 
Well, that wasn't helpful. I'll try to figure out what could've happened.
Nep-Nep 2019년 10월 22일 오후 2시 00분 
Violent Beetle  [작성자] 2019년 10월 22일 오후 1시 26분 
Yes, this is what I needed, except after they disappeared.
Nep-Nep 2019년 10월 22일 오후 1시 20분 
Ok I do it ( I never open the console before Sorry)
https://i.imgur.com/OaLbh9x.png https://i.imgur.com/7WN5sxg.png
Violent Beetle  [작성자] 2019년 10월 22일 오후 12시 44분 
I asked you to open console (You know what console is, right?) and use debugtooltip command, then put your mouse over the planet, so the tooltip would list flags on the planet, so I would know what kind of flags it has.
Violent Beetle  [작성자] 2019년 10월 22일 오전 10시 14분 
You aren't hovering over planet, you hover over your country.
Violent Beetle  [작성자] 2019년 10월 22일 오전 7시 17분 
Hm, so that shouldn't really be connected, you just randomly found generic dig site.

Are you sure it's my mod? Can you use degutooltip and hover over planet and system to see what flags they have?
Violent Beetle  [작성자] 2019년 10월 22일 오전 1시 07분 
This seems like a weird engine bug, I don't know how could I possibly affect it.

What dig site was that?
Nep-Nep 2019년 10월 21일 오후 4시 56분 
Your Mod have a Bug, When one of your Mod primitive species appear in a system and then a Archeological site appear in the same system the primitive civilization disappear.

the primitive civilization (robots)
https://steamuserimages-a.akamaihd.net/ugc/762723985820023310/E753814C14AA5852F5878A34161166D14B5E37A9/

Archeological site appear and the primitive civilization disappear.
https://steamuserimages-a.akamaihd.net/ugc/762723985820023443/DCBA2D332FC99A461E34DEA68CF18560DDD88917/