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Laporkan kesalahan penerjemahan
One being that the Giant's reactors are globally available for all ships (Confirmed to be this mod by the standard enable/disable method)
Other than that I'd look over the descriptors of planets, because the last two patches had significant changes there.
Thanks a lot if you update, this mod is a valuable companion for the ride (ESPECIALLY if you're not running Gigastructures)
Wonderful news. Can't wait to see this wonderful and more natural enhancement working again.
Any word on this? This is one of my favorite mods, I'm looking forward to playing with it again.
Any chance to see an update for this very excellent mod?
Yeah, there is Gigastructures, but if you want to play a more basic and early stage advancement oriented game, your Superstructures mod is my #1 choice.
I do have many active mods however after a lot of troubleshooting isolating the issue I think there may be a problem with this mod and the 3.4 version of the game. I didn't make it far into a game however the very first thing i noticed was that the price of a corvette at game start was 900ish alloy. Not right. upon deactivation it was fixed.
Drive:\SteamLibrary\steamapps\workshop\content\281990\1603029229\common\component_templates
I can built Antimatter Reactor and Zero Point Reactor components at game start. On the corvettes but with component stats for dreadnought, I think.
Not sure if it's a conflict with another mod but deactivated this mod and it's back to normal.
Did you deleted the descripor file by chance?
This mod only gets broken if there are MAJOR changes to the game by an update.
When playing multiplayer Superstructures causes me and my friend to get different Stellaris build IDs, meaning we cannot connect as Stellaris thinks we have different versions of the game.
Especially the wormhole one. The biggest thing I would want a mod for is something that gives more variety in galactic infrastructure. Having it be more involved and have more options would be so nice but it seems like I am one of a very few amount of people who thinks that.
You can find the line here:
"- Your path here -"Steam\steamapps\workshop\content\281990\1603029229\common\megastructures
281990 ist the id for stellaris and
1603029229 is the id for the Superstructures mod
in this folder there are several files one for each superstructure.
below the line "Placement rules" is the line you are looking for.
Replacing the line " colonizable_planet = yes/no - with "habitable_planet = no" (or yes) worked for me.
I recommend to create a new mod with the launcher and copy all files from the original mod into this one.
use this new mod in case you break something while making changes.
Do not upload it without permission though.
@Seelenschwarz: you can choose which techs you want enabled at the beginning of the game.