Stellaris
(Legecy) Upper Limit V2.2+
37 件のコメント
TurtleShroom 2019年7月13日 10時46分 
Be careful! If you use this version in V2.3, the AI will spam a Supercomputer Station in every slot on every planet! Don't make my mistake! Update today!
Guluere  [作成者] 2019年6月6日 21時14分 
Guluere  [作成者] 2019年6月4日 22時57分 
There is plans, but lately haven't been in the mood to mod anything.
lunchsnake 2019年6月4日 20時57分 
Are there plans to update the mod for the new patch/dlc or is it officially done with?
Shikiki 2019年4月27日 18時03分 
No problem, thanks. Was just making sure I wasn't missing something obvious. I can manage a workaround in the meanwhile until you have time to update.
Guluere  [作成者] 2019年4月27日 17時48分 
Sorry, but, currently no, until I come back to start working on this mod again, you are stuck with it.
Shikiki 2019年4月27日 17時44分 
Is there some way to eliminate the Culling the Weak decision modifier from a planet? Capturing a world that the AI activated it on is almost heinous to deal with. There doesn't seem to be a decision to undo it when you've taken the world.
Guluere  [作成者] 2019年4月26日 20時46分 
I haven't working on this mod for a long time. @-@
thriceyourdice 2019年4月26日 18時13分 
also, in response to shais04, i would say its a 7/8 in terms of balance. the admin cap boost is a huge boon mid game, and once you build some energy surplus farming for deep thinkers is always worth it. nanite swarms are OP, but as i play ST:NH as borg typically, they fit well and i dont think they are specifically unbalanced considering what they represent. i have not gotten into the meat of a lot of the building techs but overall i would say this is a must have mod esp. for borg type playthroughs and does not make the game cheese.
thriceyourdice 2019年4月26日 17時30分 
im not 100pct sure that this isnt already compatable with ST:NH on its own, but i found that by moving this up on the modlist with an "!" it eliminated a CTD on start i was getting with my heavy STNH modlist, figured i would mention this because this mod is the icing on top of my borg playthrough cake. it might have been a conflict with something else but i dont think so.
Guluere  [作成者] 2019年3月18日 20時47分 
I don't know what you would be looking for, but, I guess, 7? 8?
Not sure what you meant by power balance.
shais04 2019年3月18日 5時51分 
On the scale of 1 to 10, how impactful will this mod be in terms of power balance? 1 for 'Banana Food' level impact, 10 for 'ZoFE ACoT SoFE' or 'NSC' level impact.
Guluere  [作成者] 2019年3月6日 20時48分 
Updated!
Guluere  [作成者] 2019年2月26日 4時11分 
Ah, I just realized I forgot to update this here workshop DESCRIPTION in the last update, which added like 5 tech and 6 buildings.
Guluere  [作成者] 2019年2月25日 23時17分 
I might move the Civics and Governments to another new mod that will also contains species traits and what not.
Guluere  [作成者] 2019年2月25日 23時08分 
Alright, time for me to work on this mod again, I was working on another, making events but all the data was lost because I changed computers. The last one broke.
TurtleShroom 2019年1月9日 19時53分 
I hope you'll consider my argument.
Guluere  [作成者] 2019年1月9日 16時50分 
Hmm
TurtleShroom 2019年1月8日 10時24分 
BTW, Food Drive should be available for Corporations and not tied to Authority Type. The idea that a nation with an agrarian past, or with species having the Agrarian Trait, cannot put emphasis on agriculture is ridiculous.
Guluere  [作成者] 2019年1月8日 3時39分 
Currently have a few images I haven't made yet, I will refine them later.
Guluere  [作成者] 2019年1月8日 3時31分 
Updated, added some new buildings, fixed some code, I will type what I added later, have been busy lately.
Guluere  [作成者] 2019年1月8日 2時57分 
The mod is only in english, there are no problems, if there is, thats not my mod, I can assure you that, this mod is not perfect, but the quality is better than most other mods, and I suggest that those who don't know what they are talking about to stop looking into people's codes and said whats wrong with it, if you have questions about my codes, this is not the right place to ask/criticize.
Guluere  [作成者] 2018年12月30日 15時47分 
Compatible with all mods and dlc.
TurtleShroom 2018年12月30日 11時18分 
What is the compatibility of this Mod like? It seems to just add things instead of changing what already exists.
Guluere  [作成者] 2018年12月28日 1時41分 
A number of civics has been disabled, and I keep forgetting what I added.
Guluere  [作成者] 2018年12月23日 3時24分 
@marky612 Thank you, sir.
marky612 2018年12月23日 1時45分 
Great mod!
Love the buildings!
Keep up the great work, I just wish the civics were green so they matched the rest.
But it is your mod.
:D
Guluere  [作成者] 2018年12月22日 1時13分 
@Varek GrimmReaper Don't know German, if you do, maybe you can help me translate.
Gibrun Thane 2018年12月21日 21時29分 
pls translate in german, thx
3nz3r0 2018年12月21日 21時27分 
@Luxy: What mod is that? I've been having the same problem recently. I might have the same mod subscribed and loaded.
Entrusted 2018年12月21日 18時02分 
No I added this mod and I found out I had an extra ethic point (4). I asked because I wanted to know if it was this mod but it turns out another one I had updated.
Guluere  [作成者] 2018年12月21日 1時09分 
Yes, the mod doesn't contain just whatever you want a mod to contain, maybe it's a disappointment for you, but the mod contains things I had idea of adding, which expends the game a little, it's not a big mod.
Oldhip 2018年12月20日 22時55分 
Hm A couple of Nope's there.
Guluere  [作成者] 2018年12月20日 20時08分 
Nope
Entrusted 2018年12月20日 16時30分 
Does this mod increase the number of Ethics points you're allowed?
Guluere  [作成者] 2018年12月20日 15時10分 
Nope
GreatDevourer69 2018年12月20日 7時56分 
Do these have a date that you have to wait for to unlock them?