Starbound
Supper's Combat Overhaul
683 commenti
Vbgvbg113 1 giu, ore 13:12 
im just noticing this but i had previously briefly got this and uninstalled it shortly after because it made all previously random generated monsters disappear and become perfect cubes,

but i have noticed that uninstalling this mod causes logs to send "[Warn] Unique status effect 'supnpcouch' not found in status effect database" every game tick

the npcs on my shipworld probably have this effect, because having this mod uninstalled and being on a barren planet does not send that error

this has resulted in pretty bad performance on the ship and also titanic log files
muscip 2 feb, ore 4:49 
Force go look at collections containing this mod, its a good indicator of what works. im running it with 100+ other mods so its not incompatible with all that many mods imo. as for the rest you just have to test, test, test and test
Force 31 gen, ore 20:48 
HOW DO I KNOW WHAT IS INCOMPATIBLE BRO
muscip 31 gen, ore 15:37 
ehh i give up for now and i dont want to play without this overhaul so ill just ignore the capture pods since its my only issue.
muscip 31 gen, ore 12:58 
well, i was right when i said dont deal in absolutes, the bug happens with this mod too so i'll go back to troubleshooting which of my used mods conflicts.
muscip 31 gen, ore 12:47 
Ofcourse we dont deal in absolutes, im only 40h into the game so i could well have a mod unawares not compatible with this combination. Happy gaming o7
muscip 31 gen, ore 12:41 
welp, it was not unlimited pets, universal collars or this mod. TLDR:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3362014932
causes crash when using capturepods as intended after testing.
muscip 31 gen, ore 12:23 
game not starting was caused by running the easy version of this mod without this mod, causes a crash reading flying mob edits, so now i get to test the pods, gl me
muscip 31 gen, ore 12:07 
Got the same capture pod error as TeddyTweaker with "[21:04:28.191] [Error] Could not instantiate item '[c/monsters/pod_dead1.ogg", either "unlimited pets" or "universal collars" caused it since those are the only pet related mods along with this that i have, tried to fix it but now the game wont even start so ill have to troubleshoot for a few hours next before i get to test pods again :p
Nonood Whatever 14 nov 2024, ore 7:40 
I have a request, can someone make a patch so GIC-Gun weliding NPC shoot their guns? I want to increase my suffering.
Andry 8 nov 2024, ore 3:54 
Hello, I uploaded a revision from your mod addressing some difficulty/grind settings. Can I have your permission to upload it to the workshop?

I gave you credit on the description and title, just in case.
Also, I was looking to truncate the decimals located in armor (UI), but it's more complex than I initially thought. There could be a way to limit the presentation just in the inventory UI?

Thank you.
НЕД 11 ott 2024, ore 22:36 
Hi. Listen, can you please make a monster mod separately as before? Well, or should others be allowed to do it?
RayNova TH 3 ott 2024, ore 2:48 
some monsters are passive but I can't do anything to them is this intended or I overlook some text in description?
AtomicBeaverCleaver 21 lug 2024, ore 16:33 
Any chance of getting a fix to the bug that doesn't allow for swimming? With this mod installed ,I can't swim under the surface of water or other liquids. I can only float on top.
Myahster 13 lug 2024, ore 1:10 
Please remove the increase speed of the spike sphere. Leave it unchanged.

A lot of "improvement" mods do this, and none of them seem to understand that increasing the movement speed of the spike sphere breaks it.
You slip off of surfaces because you are moving too fast.
dinogutt 25 giu 2024, ore 0:20 
I found a fix for the super-jumping.
1. Close starbound.

2. Go to whichever folder you keep your mods in and find the folder with this number: 1595801436. This is the mod id or somthin for Suppers Combat.

3. Open the contents.pack inside using a text editor.

4. Search for this line: "path":"/movementParameters/airJumpProfile/jumpSpeed",
There is only one of this line in the .pak file.

5. Directly below this line is a "value": (number). This number affects your jump height. Normally it is at 35. Reduce the number to 20 or 25, closer to normal starbound levels, or increase if you want to jump even higher.
6. Save the text and launch starbound.

The other lines above and below this one should also affect player movement, I think.
The last Eternal 5 giu 2024, ore 20:38 
Now if this was just compatible with FU...
Degostorm 20 mag 2024, ore 17:46 
@TeddyTweaker do you happen to have starextensions installed? Cause that used to happen to me as well, getting rid of starextensions or suppers combat overhaul fixed it
TeddyTweaker 17 mag 2024, ore 21:00 
Pretty sure I'm alone on this, but I'd really appreciate some help fixing "supbuildpod.lua" somehow kicking me from a singleplayer session by throwing a lua exception whenever I hold a filled capture pod.
Firangiz 23 feb 2024, ore 16:04 
Lana at the end of the apex mission wont show up with that mod instaled eitch make getting the apex artifac impossible to grab and break the main mission.
Satin Fritten 17 feb 2024, ore 1:19 
Does this make enemies bulletsponges?
mozils 12 feb 2024, ore 10:30 
Worst mode ever literally made game unplayable
lord quas 26 gen 2024, ore 13:50 
horrible mod
♿ zewm 12 gen 2024, ore 11:43 
You should fix "Beta" armor, because it allows you to go on scorched planets without an EPP without taking any damage :kyoko_DGR:
Ares1zz 22 dic 2023, ore 23:43 
Does this fix how all enemies will aim above the player if they crouch causing them to only be able to hit the player with AOE or inaccuracy of weapons?
Robo 26 nov 2023, ore 11:51 
Just realized this mod was made by the HOURS dev :skull:
☥¤§ÑîGHTMÃRɧ¤☥ 17 nov 2023, ore 10:08 
FU is personally garbage cause of it's conflicts with most mods.
Azuli-Bluespots 10 nov 2023, ore 13:51 
Does this apply fall damage to enemies?
Sleepy Sylvie 14 ott 2023, ore 12:09 
would be cool if it was more modular. definitely not vibing with enemies on the starting planet 1shotting me before I can even make armor or weapons to deal with them
Proc 21 set 2023, ore 21:47 
Would apreciate a patch or version that gives every piece of gear a 100% chance at a single mod, and from there on aditional mods keep their normal chances according to rarity. Feels bad going around tier 1 and most of tier 2-3 finding loot that has nothing on it.
falhxer 22 ago 2023, ore 3:19 
Not compatible with FU? I'm downloading it alone just for this fact, lmao.
Yuna 10 ago 2023, ore 5:15 
supper, a little advice. as you are aware many mods make changes to enemy AI, game mechanic etc and generally always strive to either make compatibility patches when requested or other modders making patches for your mod to fix your stubborn code. i fully understand modding is a free endeavour that people do out of the goodness of their hearts with this being said it would be amazingly appreciated by people if you would listen to some of the more reasonable requests people make for patches instead of "You installed incompatible mods" this is not helpful its not unreasonable for a game like starbound to have people that naturally want to use certain beloved mods together and most other people actually attempt to help other with problems. please be more mindful of requests and at least attempt for a few seconds to maybe look into some of the problems. with this being said if you dont care anymore please put a disclaimer that you do not intended to work on your mods anymore.
Mwezi 9 ago 2023, ore 10:56 
this is a really cool mod, but starbound without frackin universe is painfully mediocre. the day this is more compatible with stuff it'll be a must have though
Ober. 7 ago 2023, ore 6:12 
Amazing mod that adds a lot of strategic elements to the game, but it painfully needs an addon that removes the mobility changes.
Konflusius Katsuo 7 ago 2023, ore 2:49 
Very cool mod! I would love to play it but unfortunately it's incompatible.
@Joey Dagger
unsubscribing from fu? :meepded:
That's like eating pizza base without anything on top.
eonman6 20 lug 2023, ore 12:27 
i wish there is a patch for this mod
SentientSupper  [autore] 19 lug 2023, ore 6:00 
You installed incompatible mods. You installed incompatible mods. You installed incompatible mods.
Mojo 18 lug 2023, ore 20:45 
Its a fun mod, but its kidna confusing when all hostile npcs wwith anything but mellee just stand like deers in the headlights. Do they not have enough energy to shoot me or what? Is there a fix?
Joey Dagger 11 lug 2023, ore 9:19 
then unsubscribe from fu :morgansdead:
DEST 8 lug 2023, ore 14:21 
Increased mobility in liquids. - Incompatible with FU because of this! I can'T swim normally in the water!
MeloPuss 8 lug 2023, ore 1:32 
i honestly want a version without the NPC changes. being bumrushed by dudes with 5X my HP isn't my idea of a good time.
[HIVE] Plague Doc 6 lug 2023, ore 17:06 
Is there a way to turn off the up key using techs? Accidentally blinking into stuff will trying to swim has gotten me killed more times than I like...
:nightmareeyes::nightmareeyes::nightmareeyes::nightmareeyes::nightmareeyes::nightmareeyes:
DeltaZone 12 giu 2023, ore 17:15 
Love this mod so far. Only issue I have is ranged NPCs, does not matter if they are friendly or hostile with gun or wands, do absolutely nothing.
mintiest kitkat 28 mag 2023, ore 15:54 
i'm assuming from previous comments, this isn't safe to uninstall...? am i going to have to make a new character?
Szymon XII 20 mag 2023, ore 2:21 
Please make a weapon-only edition of the mod
I don't wanna mess with monsters but I want new goons and procedural armor
Blue_Color 13 mag 2023, ore 4:34 
probably because your using the save that had the mod installed which breaks the save until you redownload
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Yerik_Boat 7 mag 2023, ore 6:23 
When I unsubscribed this mod my log show this sentences many times
[Warn] Unique status effect 'supnpcouch' not found in status effect database
hundreds lines. Could anyone tell me how to fix it?
Szymon XII 3 mag 2023, ore 2:08 
I read that i have incompatible mods, but i don't want to mess with enemies so is there a version of this mod adding only weapons?
If no please make one somebody, idk how to code that kind of things
Szymon XII 2 mag 2023, ore 8:19 
And thats not the "difficulty increase" i am lookin for
Szymon XII 2 mag 2023, ore 7:15 
yea same
but i dont crash