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Повідомити про проблему з перекладом
I have updated the description to clarify the impact on 2.2.1 performance, and NSC state for 2.2.2.
It looks like there are some other modders that found a work around to the performance issue in 2.2.1.
There are reports on the forums from numerous people stating that there are general performance improvements with the beta, but the root cause hasn't been fixed. Unless they recently updated the beta? Haven't checked...refuse to give up NSC...haha.
Without NSC and this mod, my days take ~1/4 s to process, and months ~5 s. I used insta-build to turn all trade stations into Solar Strongholds with full Trade Hub / Hangars (in different combinations) and the Sector Patrol Office, and let it run a few months. There was no noticable change in end-of-day / end-of-month processing time.
This is on an i5-3330, GTX 1060 6 GB, 16 GB, 860 EVO 500 GB, 1920x1200 max graphics settings.
Thus, it seems this issue is on Paradox's side, and they have fixed it.
Hope that helps.
That mod just alters a line in the defines table to give a large base protection value, such that you can ignore piracy effects.
There's a mod out there that completely removes the trade protection range, and I can actually play a medium size galaxy with gateways and NSC starbases all over the place. Plays like a pre 2.2 game now. Before, with trade protection range modules stacked up, and gateways stacked up, things bogged down to a near stop. Something like 2-3 second ticks for every game day.