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Сообщить о проблеме с переводом
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/colorutil.lua"]:43: bad argument #2 to 'insert' (position out of bounds)
stack traceback:
[C]: in ?
[C]: in function 'table.insert'
[string "/scripts/colorutil.lua"]:43: in global 'hextorgb'
[string "/scripts/spectra.lua"]:16: in function <[string "/scripts/spectra.lua"]:11>
if you show me what the "inverted dark blue" palette looks like, maybe I'd have an idea for how best to make it glow nicely
@VariableVixen: not sure honestly, it might work client-side though
different colors are super cool but I'm too lazy to switch between mods if I want to play as different race
anyway very good mod
The first is to unsubscribe from the workshop entry and download a copy from the git repo, and put that in your mods folder.
Alternatively, go to [steamapps\workshop\content\211820\1590402990] and make a copy of contents.pak, then unpack using the asset unpacker. Then unsubscribe. Put these files into a folder in the mods directory, like this [steamapps\common\Starbound\mods\az-solarspectra].
The specific value to tweak is in [az-solarspectra/scripts/spectra.lua] on lines 18 and 19. "hsl[2] =" sets the saturation and "hsl[3] =" sets the lightness, on a scale of 0.0 to 1.0. Starbound interprets lightness as the brightness of a light, so you may need to increase the saturation as you increase the brightness to prevent it from getting washed out. You can save the script and use the /reload command in game to quickly test different values.
Hope this helps.
Or potentially knowing which value to change to make it dimmer?
My apologies. I should have used a more invasive method to overwrite the existing novakidglow so that it could be uninstalled more easily. Unfortunately, making that change now would cause problems for existing characters.