Stellaris
New Civics and Traits Mod for 2.3.*
댓글 57
infra-dan-accelerator unit 84725 2024년 10월 25일 오후 9시 39분 
does this stil work
Beast-Storm 2021년 5월 10일 오전 2시 37분 
When can we expect an update?
Tristessa 2020년 8월 5일 오후 1시 26분 
Modding Naive -> Would the Stellaris List EXtender address the issue this mod is having?
137438 2020년 6월 11일 오후 6시 08분 
love this mod, please update thank you very much
Ralphcoh 2020년 4월 16일 오후 5시 07분 
Is this going to be updated to the new system? I love the derelict artifice civic!
BlindManthicor 2019년 12월 23일 오후 3시 44분 
Can you update pls ?
Rsbrock20 2019년 9월 23일 오전 8시 27분 
@ThyronDexter Love this mod. Could I request a feature allowing Hive Minds to take the Psionic Path?
adecoy95 2019년 7월 21일 오전 11시 44분 
what does science collective and industrial production core do for derelic artifice civic?
Astacius 2019년 6월 24일 오후 12시 11분 
Belligerent Crusaders civic makes empire spawn without a name, something makes the game unable to randomize a name for this civic, also when you pick it yourself
Aiblis 2019년 6월 20일 오전 9시 33분 
Looking forward to an update to this mod ;) There are some very nice civics in this mod, some sadly not working right now due to the script problems.
Will there be a compatible version with the Culture Overhaul mod in the future?
Player 2019년 6월 12일 오전 2시 07분 
@ThyronDexter There are some problem, Those AI empire which has government type from this mod such as "Martial Anarchy", will have a null country name.
This is cause by those government type not related to any empire name list at file: "common\random_names\00_empire_names.txt"
Grimm 2019년 6월 11일 오전 6시 21분 
Interesting mod, but the 'debugging trait' with the MS paint graphic and the bad aliasing (pixelated edges on the edges of traits and civics graphics) are immersion breaking for me. Some of the civics are hilariously overpowered, like ancestral treasury, for example. Maybe add in more negatives to balance powerful civics?
ThyronDexter  [작성자] 2019년 6월 4일 오후 11시 51분 
2.3.0 aired, hooray! But it is sad that Paradox did not add all the modifiers back and haven't yet said anything on that matter. For now, this mod requires a mandatory fix to work, as do many other mods. I'll get back to updates and fixes soon. :)
Aethervoid12 2019년 5월 31일 오전 1시 24분 
I found that Biosphere Assimilators has a bug in which the districts generated by planetary features appear along with the districts from the Hive World so there's duplicate district types. I'm using Bigger Planet View, Planetary Diversity and District Overhaul
Nighthunter 2019년 5월 1일 오후 2시 09분 
@ThyronDexter Yes, I basicly want to have a civic that allows me to do a mass effect senario. Contingency = Reapers and I want the Collectors and the Geth to join them as son as the crisis takes places (as subjects or as Fedaration members) so they don't get attacked by the Contingency but instead join their War against all other Empires (as Allies / Subjects / Vassals don't know what would be better for this goal).
ThyronDexter  [작성자] 2019년 4월 30일 오전 5시 45분 
A subject of the contingency... from the beginning? Or what? I don't quite understand your suggestion. The Contingency usually happens 100-150 years into the game and there is no way to influence the event or mod it from the outside. Unless you want to rewrite the crisis altogether, but this would result in the mod becoming incompatible with anything that changes crisis.
Nighthunter 2019년 4월 30일 오전 2시 01분 
@ThyronDexter Could you make a civic that makes a empire a subject of the contingency and allied with all other empires with the same civic (Machine Empires)
Coyote Jump 2019년 4월 29일 오후 7시 00분 
Regardless, I hope you continue to work on this as Stellaris progresses. As I said, I've tried many civic mods and this is one of the best for sure.
Coyote Jump 2019년 4월 29일 오후 6시 53분 
No, they were civics from other mods as well. Nothing completely game changing like Assimilators or Exterminators, that wouldn't make much sense with your new civic. I know there is a way to cram a new civic into empires mid game without wiping the current ones. What comes to mind is a event that leads to your empire getting a civic called The Way (probably an event from More Events Mod.) Basically adds the civic and even ignores the civic cap I'm fairly certain. Could look into that, even if your don't take my ideas which is totally fine, was just something I had thought of. The Way isn't selectable from empire creation.
ThyronDexter  [작성자] 2019년 4월 29일 오전 8시 48분 
And while we're at it, you're not supposed to take Derelict Artifice with any of the locked machine civics (DE, DA, RS, or especially ToG) anyway. I don't quite remember now if I've actually imposed the restriction in-game, but it should be there. I'll check again. Even from the standpoint of logic and lore, there is no sense in a DA or RS Derelict Artifice empire.
ThyronDexter  [작성자] 2019년 4월 29일 오전 8시 38분 
The whole point of Derelict Artifice special ascension is that the civic himself has detrimental modifiers that hinder expansion, and by reaching the final stage, you throw it away and regain every modifier you've been missing so far.
ThyronDexter  [작성자] 2019년 4월 29일 오전 8시 36분 
I've tried to make special civics for Derelict Artifice to replace the old ones upon ascension, but I haven't found a way to hide them from selection screen and make them impossible to choose during government reform for machines. Maybe I should look further. Thanks for the suggestion, anyway.
Coyote Jump 2019년 4월 24일 오전 11시 13분 
A follow up about Derelict Artifice that I just now thought of. If you were able to replace only that one civic, perhaps make 2 new civics (that cannot be removed) for that ascension. Since we already have Determined Exterminators, perhaps make a civic for Industry that increases all resource output by 10%, and for the Research path +10% research. Not sure if the UI in empire creation will allow you to block these two new civics from being selected in Empire Creation though, making them an exclusive to ascension in game. That is one thing that came to mind.
Coyote Jump 2019년 4월 24일 오전 11시 04분 
Alright, I have 3 things I wanna say. First, this is one of the best Civic mods I've used and am continuing to use it, however there are two things that bug me with my experience with it.

Civics that allow you to start on Hive/Machine worlds (maybe Ecumenopoli as well but haven't tried it,) if you use option for "Guaranteed habitable worlds" at the game start, there are Hive/Machine worlds nearby but are completely filled with blockers (no districts available at all.) Not sure if this is another mod doing this or not but it is frustrating.

Second, Derelict Artifice. Awesome concept, I really like it but there is one thing about it that prevents me from using it. That is, it replaces all of your Civics once you ascend. This means any other "This civic cannot be added/removed at game start" are removed and replaced. I'm not certain if you could make it so it just replaces the Derelict Artifice civic and none others, that may not be possible but I wanted to make that suggestion.
Them8 2019년 4월 21일 오전 6시 25분 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1688887083&searchtext=2.2.7+modifier is trying to fix the modifer bugs? maybe that can help you, i don´t know, i hope paradox will fix it theselvs but maybe
ThyronDexter  [작성자] 2019년 4월 21일 오전 5시 16분 
This includes: most jobs, stability, population happiness, megastructure cost and output, and many more things around which this mod was based. The mod enters hibernation state (no updates) until Paradox fix everything they've broken. If they don't, I'll abandon the mod. This is really upsetting.
ThyronDexter  [작성자] 2019년 4월 21일 오전 5시 14분 
To everyone who's still asking: with the advent of 2.2.6 Paradox butchered half the modifiers in the game. Really, most modifiers (that is, various bonuses to planets/empire/etc.) just got removed from the game and don't work anymore. There's nothing to be done to fix it. The mod is riddled with bugs by now. Hope Paradox will return everything back to normal soon.
Them8 2019년 4월 18일 오후 5시 31분 
Love this mod, but it seems the Good-will building does not do anything for my civs happines? Is it bugged or am i missing something?
commander cool 2019년 4월 13일 오후 11시 51분 
does this have compatibility with Glavius's AI? and other civic/trait mods (for example superior species traits)
♤ |_Pandora_| ♤ 2019년 4월 12일 오전 9시 36분 
А ещё,при взятии цивика - "Праздничное сердце" - появляется тех.код,вместо титула правителя. Поискала конечно проблему,но увы,не нашла.
♤ |_Pandora_| ♤ 2019년 4월 12일 오전 9시 00분 
Кирилл,привет. У меня возник вопрос - а может ли твой мод конфликтовать с другими модами так,что перестанет показывать некоторые цивики,которые якобы должны быть? (ну,судя по файлам локализации - они есть)
Взять хотя бы "Чудовищные технологии" - они якобы есть в моде,но я их не нашла как не старалась.
Krazinsky 2019년 3월 25일 오전 11시 25분 
Law of the Jungle doesn't give the stability decrease nor the unity and society research to soldiers. The rest of the civic appears to work as intended. Tested without other mods to be sure it wasn't an unfortunate mod interaction and the problem persists. Currently on 2.2.6
Phoenixblood 2019년 3월 3일 오전 6시 20분 
That would be fantastic, I am happy to hear you are considering it :)
ThyronDexter  [작성자] 2019년 3월 3일 오전 3시 46분 
It would be impossible to implement some civics from this mod without altering buildings. But I could make a compatibility patch in the near future.
indomitable human spirit 2019년 3월 2일 오전 4시 03분 
I mean the edges of icons are not smooth and it makes me wanna tear my eyes out
Good mod overall
Phoenixblood 2019년 3월 2일 오전 2시 44분 
Basically, since Cultural overhaul has a civic that alters temples, the Belligerent crusader temples dont provide soldiers, and Law of the Jungle capitals dont provide soldier jobs because cultural overhaul has some civics which alter capitals too, I know its a long shot, but both are great mods, and it would be even greater to use them together :)
ThyronDexter  [작성자] 2019년 3월 2일 오전 1시 41분 
What's the bug with Cultural Overhaul, exactly? What issues are you experiencing with these civics? Please specify and I'll try to fix it.
ThyronDexter  [작성자] 2019년 3월 2일 오전 1시 40분 
they already are
indomitable human spirit 2019년 3월 1일 오후 2시 37분 
dude make the icons pretty.
please :lunar2019deadpanpig:
Phoenixblood 2019년 3월 1일 오전 6시 54분 
Any chance of getting a compatability patch with Cultural Overhaul? https://sp.zhabite.com/sharedfiles/filedetails/?id=1100284147
It already mostly is, but a few civics (like Law of the jungle, Belligerent Crusader) dont function properly when both of these are active
antuan.wallace 2019년 2월 19일 오후 12시 00분 
I took Belligerent Crusaders but I am not seeing the navy increase from Temples. I am currently in version 2.2.5 so I am not sure if that matters.
Dimonius 2019년 2월 17일 오후 3시 02분 
Так же возникли мысли, по поводу цивиков у обычных империй: к примеру строители аркологий, из-за приспособленности лишь к экуменополису - не ясно как добывать ресурсы, т.к. даже если упороться через мирное приобретение и пацифизм с застройкой торговли - другие планеты всегда будут 0%, а чтобы построить аркологию - планету нужно заселить, построить городских районов штук 20 и ещё 10 лет ждать отстройки аркологии за 7500 минералов. Выходит не очень логично.
Dimonius 2019년 2월 17일 오후 2시 59분 
Нашёл баг, цивик у роя - что позволяет начать на мире-улье, поясняет - так и так, пригодность к другим мирам снижена на 5%, однако из-за старта - пригодность нашей расы - "миры-ульи", т.е. имеют они 0% пригодности к остальным мирам, ну кроме идеального, что просто сковывает руки.
troopersmith1 2019년 2월 10일 오후 6시 05분 
Is there any chance you could see about developing compatibility with Rogue Servitor Ecumenopolis? With both your mods enabled, the Ascension Perk doesn't show for Rogue Servitors.
ThyronDexter  [작성자] 2019년 1월 24일 오전 7시 50분 
The districts and the transcendence perk aren't now impacted at all. For balance issues, I decided to rebalance the Artisans of Architecture and the Chosen People anyway. The latter now gets a free Psionic Theory.
Onji 2019년 1월 22일 오전 9시 19분 
The Chosen One Trait is broken in my game. Got the Choice of Ascension Perk but the Transcendence Perk still required you to have Mind over Matter.
Phoenixblood 2019년 1월 19일 오전 3시 43분 
This mod also seems to modify city districts or policies in some way, as there is a compatability issue with State of Lies https://sp.zhabite.com/sharedfiles/filedetails/?id=1602979905 , causing the education policy which provides educators per city district to not do that
A compatability patch would be very nice, as I like a lot of the options and ideas here
♤ |_Pandora_| ♤ 2019년 1월 17일 오전 5시 58분 
Очень круто! Спасибо вам :)
ThyronDexter  [작성자] 2019년 1월 17일 오전 2시 15분 
This mod actually modifies: the capital buildings, the temple buildings and the Arcology Project ascension perk (for the Ecumenopolis civic). Nothing else was changed. So it certainly shouldn't affect the jobs in any way.
vic_gar25 2019년 1월 16일 오전 2시 53분 
Hey there! Just wanted to say i love the mod. I did run into some compatibility issue though, with the ecology mod. This mod stops the change of clerks into waste producers from the ecology mod. I was surprised since i didnt think a civic mod would affect the jobs ... any chance we might get a compatibility patch?