Stellaris
Civilian Ships and Stations Weaponized
댓글 104
Annarresti 2024년 1월 14일 오후 12시 09분 
Had a strange bug with this: stations were costing alloys even at the start of the game with no custom ones designed, and not minerals at all
starfirejordan 2023년 11월 16일 오후 11시 35분 
damn not for 1.9. so sad
wooley2000  [작성자] 2022년 7월 2일 오후 8시 53분 
@Chapter Serf, you may update this or any of my mods;) Thank You
Chapter Serf 2022년 7월 2일 오후 7시 06분 
I've made an updated version of this mod. You can find it here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2829618762
Valence 2022년 6월 6일 오전 11시 27분 
I'm having a problem with that mod, it seems to enable construction ships to build starbase outposts literally everywhere as long as it's not occupied by something else (like a mining or research station). Right clicking on a solar system to build an outpost will show silly numbers (like 1600 alloys if there is 16 locations in system), and the builder will proceed to build one over every free planet (except it will only cost 100 for the system claim over the star, nothing after fortunately).
Neverminder 2020년 12월 10일 오전 4시 38분 
nice to see the standalone is still up, getting a little tired of NSC. thanks for maintaining this wooly, as always
Дит 2020년 11월 7일 오전 6시 49분 
I'll play with the mod. If there are any problems, I will write in "Bugs and Suggestions".
wooley2000  [작성자] 2020년 11월 7일 오전 2시 30분 
I updated the mod on the nexus. I need people to test to see if everything works because I added some of the event ships. Enjoy [h1]:Hire: [/h1]
wooley2000  [작성자] 2020년 11월 6일 오전 8시 07분 
@Дитрион I will try to add some of the event ships please help and let me know what might be missing. and about upload to steam I will have to try and locate the original mod folder I used to make these;)
Дит 2020년 11월 6일 오전 6시 00분 
Thanks for the mod. This mod makes the game more realistic. After all, normal people will not send a science ship unarmed into deep space.
If possible, can you add this mod to Steam? I think a lot of people will want to play with this mod. Loading in Steam is more convenient.
wooley2000  [작성자] 2020년 11월 5일 오후 11시 39분 
@Дитрион thanks for the tip here you are : Civilian Ships and Stations Weaponized [www.nexusmods.com] :Gifting:
Дит 2020년 11월 1일 오후 11시 20분 
Please update
polycarpuk 2020년 5월 13일 오전 1시 24분 
Works fine in 2.7
petrovytsh 2020년 4월 13일 오후 3시 26분 
А зачем плодить моды, про которые никто не знает? Пусть уж лучше автор популярного мода обновит его. Как например Better Ships - с моими правками и локализацией обновил, про авторство правок в описании указал.
Дит 2020년 4월 13일 오후 12시 38분 
Petrovytsh, спасибо, вроде все хорошо работает. Я даже колониальному кораблю еще одну турель (пво) добавил. А почему вы не выложили мод в стим? Многим он полезен был бы.
Дит 2020년 4월 7일 오전 8시 23분 
Update?
[CN]突击队队员 2020년 3월 19일 오전 8시 51분 
just fixed this shit codes.
uploading.
[CN]突击队队员 2020년 3월 19일 오전 7시 30분 
I'm trying remake this mod.
I need GUI or it too hard for me.
[CN]突击队队员 2020년 3월 18일 오전 6시 53분 
need update or this mod = nothing.
[CN]突击队队员 2020년 3월 18일 오전 2시 05분 
checked no weapon.
only armor can be set.
HenMeeNooMai 2019년 10월 6일 오후 9시 10분 
Yea, got my game running again after remove ISB, thanks for respond.
wooley2000  [작성자] 2019년 10월 6일 오후 1시 47분 
@HenMeeNooMai this is a common issue with this mod. You are having another problem if the game is not working. If you run this mod alone you will still see those errors because I dont know how to update the gfx files to create mount points for the weapons. I just altered the code so the stuff works. Just ignore those mount point errors and keep looking in the log file for the conflict. For some reason this mount point error always shows last in the error.log file scroll up and look for something else.
HenMeeNooMai 2019년 10월 5일 오후 10시 49분 
I believe Plentiful traditions mod made some conflict.

[12:28:40][pdx_entity.cpp:1164]: humanoid_01_science_ship_entity has no attach point named small_gun_01
[12:28:40][pdx_entity.cpp:1164]: humanoid_01_science_ship_entity has no attach point named medium_gun_01
[12:28:40][pdx_entity.cpp:1164]: humanoid_01_construction_ship_entity has no attach point named small_gun_01
[12:28:40][pdx_entity.cpp:1164]: humanoid_01_mining_station_entity has no attach point named small_gun_01
[12:28:40][pdx_entity.cpp:1164]: humanoid_01_mining_station_entity has no attach point named small_gun_02
wooley2000  [작성자] 2019년 6월 6일 오전 12시 48분 
Updated;)
wooley2000  [작성자] 2019년 6월 5일 오전 8시 32분 
probably does i cant test it now but i did look throught the files and they seem fine
Zandwer 2019년 6월 5일 오전 5시 03분 
does this work with new 2.3 update ?
wooley2000  [작성자] 2019년 1월 5일 오후 11시 46분 
@NomaticBlaze Thats kinda the point and @ccostigan LOL.
NomaticBlaze 2019년 1월 5일 오후 5시 50분 
this mod kinda brings me back to the days before 2.0 :)
ccostigan 2019년 1월 5일 오전 10시 43분 
Then: 500k Armies run into a 50 power corvette: run around like headless chickens.
Now: BURN IN HOLY FIRE!
Thank you.
Bazalisk 2018년 12월 28일 오전 6시 01분 
hey no problem, i'll take a look in a few mins and see. curently trying to fix another bug from another mod lol but will swing back to this in a moment.
wooley2000  [작성자] 2018년 12월 28일 오전 5시 43분 
@Bazalisk If its what I think it is it should only happen at first after you design them they should be fine but if not maybe you could friend me and show me a screenshot so I can see what it is. Thanks for testing these as it takes quite some time for me to do it if im not playing.
Bazalisk 2018년 12월 28일 오전 5시 40분 
just a follow up, since your update have you noticed any unnamed civ station auto-designs creeping into the blueprint listings? i have noticed a couple but want to know if you have this too before i go code hunting. thanks :)
Bazalisk 2018년 12월 28일 오전 3시 20분 
thanks wooley, i posted about it over several of your mods and patches so others new there was a fix on way. i also dabbled with testing as i didn't want to just be someone screaming about things being fixed. i have hands and a keyboard so why not test things myself first :)
wooley2000  [작성자] 2018년 12월 28일 오전 2시 15분 
@Bazalisk I done did it;) I didnt change the value for the stations however let me know if those need changing too.
Bazalisk 2018년 12월 27일 오후 4시 52분 
i'm not getting a crash but i am getting an issue with civilian ships auto-reverting back to AI designs as thets how they are set to do now. its just he civ ships that auto revert and with science ships no longer needed to be around a station to retrofit themselves it means any human made design choices get replaced. playing Pre-FTL now means civ ships loose their hyperdrives lol

can we try turning the "auto_upgrade = yes" to a "no" and see how we get on?
Palynium 2018년 12월 26일 오전 8시 12분 
Ihave alldlcand don't have those issues Ghaz-ranka, likely a mod as mentioned.
Ghaz-ranka 2018년 12월 26일 오전 7시 29분 
I verified and the crash still occurs (I should also state I am many years into the game and it crashes at the start of a new month with the error I posted below). I am using all the DLC. If it is a compatibility issue with another mod I'm not sure what it would be.
wooley2000  [작성자] 2018년 12월 26일 오전 6시 47분 
@Ghaz-ranka Also let me know if you think it is incopatible with a mod you use and I will see if I can make it work;)
wooley2000  [작성자] 2018년 12월 26일 오전 6시 34분 
@Ghaz-ranka Otherwise I would suggest that you verify the game install from the properties menu in steam. btw do you have the dlc's installed just asking because I havent tried it without them. Anyway let me know if this helps and if not maybe send me a friend request and I will try to help you further;)
wooley2000  [작성자] 2018년 12월 26일 오전 6시 30분 
@Ghaz-ranka Ok it still works, make sure you are only enable the version of my mod that you want to use eg. this mod plus the required mod, or the transport version plus its required mod, or the vanilla version of my mod alone. That is why I created 3 versions of my mod so that it would be compatible with the the other mods. Otherwise check the list of mods you are using if any of them make changes to the 00_ship_sizes.txt or other.txt files it will break with my mod enabled, hope this helps. Also I noticed when you first start you might have to go into the shipd designer first and create you designs before you can use the stations.
Ghaz-ranka 2018년 12월 26일 오전 3시 32분 
Getting this error which is crashing my game:
[18:03:40][pdx_entity.cpp:1164]: avian_01_science_ship_entity has no attach point named small_gun_01
[18:03:40][pdx_entity.cpp:1164]: avian_01_science_ship_entity has no attach point named medium_gun_01
[18:03:40][pdx_entity.cpp:1164]: avian_01_mining_station_entity has no attach point named small_gun_01
[18:03:40][pdx_entity.cpp:1164]: avian_01_mining_station_entity has no attach point named small_gun_02
[18:03:40][pdx_entity.cpp:1164]: avian_01_research_station_entity has no attach point named small_gun_01
[18:03:40][pdx_entity.cpp:1164]: avian_01_research_station_entity has no attach point named small_gun_02
Palynium 2018년 12월 17일 오후 12시 51분 
Seems towork fine with ESC and even ESC with the Gundam mod.
wooley2000  [작성자] 2018년 12월 14일 오후 9시 32분 
@Palynium I looked through the ESC mod and it seems like it will work as is. Try it and let me know if you find anything that doesnt work.
wooley2000  [작성자] 2018년 12월 14일 오후 8시 50분 
@Palynium I will see;)
Palynium 2018년 12월 14일 오후 2시 05분 
ESC patch?
wooley2000  [작성자] 2018년 12월 13일 오후 10시 43분 
@Sir Aroun I see what you mean I am going to go over my mods because after the new resource system it seems to have broken a few things.
Sir Aroun 2018년 12월 13일 오후 9시 50분 
Like the idea but the mod need to majorly buff alloy production to compensate for the increased cost of stations.