RimWorld
Orassans
715 comentarios
sdlburton 28 ABR a las 17:45 
Blue Cat Lilly no longer seen as available?

I had several tailoring bills queued to use Blue Cat Lilly exclusively. (I'm in a zone where it gets cold, but not overwhelmingly hot. So I have thousands of Blue Cat Lilly in storage and about 225 on a shelf right next to the tailoring station.

It was working until about 3 days ago, when suddenly the bills for anything using only Blue Cat Lilly come up as "missing fabric or leather"

As far as I can see there are no updates to any mods I have installed and no updates to the game since the last time this was working. Closing the game and restarting, starting a new game, or deleting and recreating the bills doesn't work. It's as if Blue Cat Lilly is available to select as a material, but isn't detected as an available resource to use, although it does still appear in the resource list on the left side of the UI.

I don't suppose anyone has seen and resolved this?
nahuelmelisleerk 26 ABR a las 9:44 
There seems to be a bug with this mod that causes Unrefined Synchronisity to be required to perform ANY kind of operation; I started a colony with only Humanoid Alien Races and this mod and the bug was still present, so it's definitely not an issue of compatibility.
Patience 3 ABR a las 21:36 
@Diana (Kitty) I see, thanks for the explanation.
Diana (Kitty)  [autor] 3 ABR a las 21:05 
@¿Patienc& No idea-- I have not made special efforts for it though. It depends on what those mods actually do. Orassans use a custom body texture, and have their own body structure in game, so they may or may not need a patch to make use of functions of some other mods.
Patience 3 ABR a las 10:08 
is this mod compatible with any body mods? like compatible body 2, realistic body or other mods..
Worst Player NA 31 MAR a las 17:00 
So i saw there was some mention of a mod (that i have now forgotten the name of, how helpful) that was causing the body loss issue. It had the loading bars on startup, i want to say maybe startup impact, but i could be wrong. When I removed that mod, all my orassans had bodies again. Something about it causing errors loading things I guess, idk. Hopefully it helps someone, even without my useful details or Nouns
Godfrey 31 MAR a las 1:30 
for some reason their bodies are missing, turned off all body mods and i have no idea whats causing it but they appear as nothing more than floating heads
Diana (Kitty)  [autor] 29 MAR a las 23:35 
@Azraile No.
Azraile 29 MAR a las 22:07 
can you drop the alien races mod need and use gene parts instead? or make a version that dose? most people have ditched that mod so it's kinda uneeded potential problems if you can avoid it
Worst Player NA 24 MAR a las 12:11 
I can't figure out the why, but all the orassan are always missing their bodies for me. Just floating kitty head people. Does that happen for anyone else? Does anyone have a suggestion to point me in the direction of fixing this? xD Google is no help.
Diana (Kitty)  [autor] 20 MAR a las 21:02 
@linkgold7 you probably have a broken patch related to some medical mod or perhaps an update with HAR broke something :L
linkgold7 19 MAR a las 13:45 
does anyone know why in my current game I suddenly became unable to perform any surgeries with it telling me i dont have unrefined synchronisity? I didnt need it for surgeries earlier in the run but now I cant do anything becuase of it
Philistine Swine 5 MAR a las 23:18 
Impressive amount of lore
Wraith 13 OCT 2024 a las 1:34 
Thanks for the update, and for taking the time to look into it
Diana (Kitty)  [autor] 12 OCT 2024 a las 20:01 
@Wraith To be safe, I adjusted the xenotypes that restrict violence so that they no longer have such restrictions, and that fixed this issue. I suppose it will have to do for now, as the built in restrictions (e.g., canGenerateAsCombatant=false) did not seem to function. I do not know why this is, but I have been busier as of late, so I can't really look into it too much.
Diana (Kitty)  [autor] 12 OCT 2024 a las 19:41 
@Wraith Sadly, I can't see what is actually causing this error. It shouldn't even be possible to generate that pawnkind with the pawn being incapable of violence-- but it seems that certain biotech xenotypes can cause them to spawn with the 'violence disabled' gene. I am not sure why this can cause this issue to such a degree, unless it decides to keep the xenotype when it regenerates.
I'll see if restricting the types of xenotypes they can spawn as will fix this.
Wraith 11 OCT 2024 a las 13:24 
I noticed recently in a longish game that I hadn't gotten a single caravan from the Orassan faction. I decided to try and spawn one manually with the dev tools and ended up with errors about it failing to generate the OrassanTownGuard pawn kind. On repeated attempts it will sometimes spawn a caravan, but most of the time the errors are thrown.

https://gist.github.com/HugsLibRecordKeeper/3422a01546e5bc4d3c14cf398216a393
Diana (Kitty)  [autor] 4 OCT 2024 a las 16:10 
@WJSabey It seems fine to me, but you can adjust the pitch and volume range of the gun sounds in 1.5/Defs/SoundDefs/Orassan_GunSounds.xml
WJSabey 4 OCT 2024 a las 15:45 
Is it just me or is the sound for the APSM way too loud, it seems a lot louder than the other weapons.
Diana (Kitty)  [autor] 28 SEP 2024 a las 10:25 
@Wolfless I could, but the patches are kept on their end. It is simpler to use RIMMSqol and add the necessary offsets to the equipment. Otherwise a patch can be submitted to the CE team (or github) to update it.
I don't play much anymore, so mod compatibility is a lesser concern to me at the moment.
Wolfless 27 SEP 2024 a las 20:52 
Oh sorry, I'm not sure if it could even be properly done on your end but it is a combat extended stat I believe, not a vanilla one.
Diana (Kitty)  [autor] 27 SEP 2024 a las 13:15 
@Wraith No
@Wolfless I don't recall such a parameter in vanilla. Could you give me an example of a vanilla item that has it?
Wolfless 27 SEP 2024 a las 12:15 
I noticed the Orassan Exoskeleton Helmets don't give -100% smoke sensitivity, not sure if it was intentional or not but I think they should.
Wraith 27 SEP 2024 a las 5:10 
Are the Orassan xenotypes supposed to be Orassan-only? There doesn't seem to be any restrictions on them, and I've seen some humans spawn with them.
Azraile 11 SEP 2024 a las 9:21 
u.u
Diana (Kitty)  [autor] 11 SEP 2024 a las 8:31 
@Azraile I do not plan on making them with xenotypes and such. They are aliens, not humans with genetic modifications. I also lack any familiarity with VVE (code wise), so making vehicles for it would be difficult. Least of all because I lack any art fitting in with its art style. You can use the shuttles from SOS2 if you want something similar.
Azraile 11 SEP 2024 a las 0:55 
oh and I would LOVE an Orassans mod for the vanilla vehicles explanded mod O.O
Azraile 11 SEP 2024 a las 0:54 
I like the meow and the tech. :3
Azraile 11 SEP 2024 a las 0:53 
I planed on using mods like this:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3277675776
and this
https://sp.zhabite.com/sharedfiles/filedetails/?id=2880942803&searchtext=cosmetic+gene
to get cat features to build xenotypes but it would be nice for this race to have it as i was planing on them being the empire in a game
Azraile 11 SEP 2024 a las 0:49 
Any chance of getting this race as a xenotype with xenogenes?
brain bugs 17 AGO 2024 a las 10:20 
thank you ! :):Gifting:
Diana (Kitty)  [autor] 16 AGO 2024 a las 18:36 
@brain bugs I have not included any ground vehicles in this mod or its addons.
brain bugs 16 AGO 2024 a las 12:23 
Hello, thanks for making an interesting mod :)
By the way, I thought I saw an Orassans tank, was I hallucinating?
Diana (Kitty)  [autor] 29 JUL 2024 a las 11:52 
@someonesneaky should be fixed now; resub to make sure you get the update
Diana (Kitty)  [autor] 29 JUL 2024 a las 11:41 
@someonesneaky Probably not
someonesneaky 29 JUL 2024 a las 1:14 
Meant to add: if that IS meant to be its temperature max, then you might check its allowed spawn biomes. This one was tamed wild in the jungle, where it rarely goes below 80.
someonesneaky 29 JUL 2024 a las 1:13 
Are the Urban gryphons supposed to have such a low max comfortable temp? The Temperate and regular gryphons are 104, but Urban is only 41. I didn't even realize until I got an alert that mine has serious heat stroke.
Diana (Kitty)  [autor] 16 JUL 2024 a las 14:47 
@King Komodo93 You are free to use mods like cherry picker to selectively remove the orassan weapons-- though the faction and 'mercenary' pawn kinds will likely spawn without weapons/armor. The former isn't much of an issue if you don't plan on making them hostile, and the latter is fairly rare.

Otherwise anyone is free to update the lite version as they would like.
King Komodo93 16 JUL 2024 a las 13:02 
Well damn, I liked the race, just not having spacer tech weapons available to a tribal colony with the first trader that showed up... then again, it's been awhile since I tried that with the full mod.
Diana (Kitty)  [autor] 16 JUL 2024 a las 10:08 
@King Komodo93 no
King Komodo93 16 JUL 2024 a las 8:52 
Is the Lite version still being supported?
CatsAreCool 7 JUL 2024 a las 15:03 
smash to the absolute ground next question
Diana (Kitty)  [autor] 4 JUL 2024 a las 10:45 
@stormwolf442 That is probably the case. You will have to find an updated version of it (or another mod that does something similar)
stormwolf442 3 JUL 2024 a las 23:38 
The mod you use to take advantage of the exoskeleton's increase to carry weight is for 1.3. I'm assuming it isn't usable now?
multiplayer_rocks 9 JUN 2024 a las 16:40 
Thanks for 1.5 update. Could I kindly request you consider adding the SRTS package (smashphil.srtsexpanded) to the load after in your about.xml. I wasn't able to build the shuttle or troop transport and noticed in the bug reports it has to be added after SRTS. I'm using Rimsort this run and whilst I have created a local user rule, it would be a lot simpler to edit the about.xml especially for those that don't ? Moving to after does indeed allow it to appear.
King Komodo93 27 MAY 2024 a las 8:31 
Is there any chance of the "Lite" version being updated soon?
xPikz 4 MAY 2024 a las 19:04 
cot
Diana (Kitty)  [autor] 27 ABR 2024 a las 18:10 
@Ollie-Raven Unfortunately, I do not
Ollie-Raven 27 ABR 2024 a las 14:31 
Would you ever reuploaded the Ni'hal mod? just wondering as i loved that mod and the other person who took it over hasn't done any updates for this update? (not complaining, I just love that mod)
Diana (Kitty)  [autor] 26 ABR 2024 a las 12:53 
@Kitty I have addressed that error multiple times already. It is a harmless error.