安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://sp.zhabite.com/sharedfiles/filedetails/?id=2449797994
Hope it helps anyone!
respect
I wanted to point you out that sadly I get a lot of red errors in the log in 1.0 after your update.
TL;DR I hope to figure out how to do it some day, but it's not something I can whip up quickly.
Core abstracts became inheritable a few updates back, and modern mods should no longer overwrite those. It's advisable to use unique abstract names that can't be accidentally used by other mods.
The first one is especially problematic because it uses the old version of vanilla BenchBase, which is missing quite a few things. Such as default thingCategories, and Mass. So any mod that loads after this one and tries to use that base will output errors.
I'd recommend just deleting the redefined abstract, and letting it to be inherited from the core.