Space Engineers

Space Engineers

Modular Encounters Systems
Počet komentářů: 3 097
Romanulus 5. čvn. v 13.05 
The mod doesnt work, it doesnt spawn ships
I read the manual, tried to do it like there, it doesn't work, while the mod is only him and imber
Abisius Xarvenius Carbensius 1. čvn. v 21.01 
@sargety10
make sure you dont use a mes mod that uses nonwc weapons.
besides that i use mes myself together with wc and ds and the grid spawning in are all armed.

it could also be a case of file corruption or mod conflict so you might want to check for it.
sargety10 1. čvn. v 19.17 
is anyone else having the issue that the weapons are not spawning on the ships and bases. Im using the weapon core mod as well to allow for the defense shields though it seems something is keeping the weapons from spawning on any of the ships and or stations
[UA] KAA ♂ 25. kvě. v 16.21 
Question once more: can I somehow enlarge probability of Ores Trading Stations spawning? I noticed recently, they spawn really rare. Most of the stations are selling ships and weapons that is more useful in the late stages of the game, ores and component - much rare ones.
[UA] KAA ♂ 24. kvě. v 17.54 
Thanks, Suppress Vanilla Cargo Ships seems to do just what I needed! Also, Suppress Vanilla Encounters makes it even better as if one likes to Trade - without salvaging Maydays, they are forced to stick to trading more. The only funny thing I noticed is that with Suppress Vanilla Cargo Ships all Maydays seems to be an asteroids with stations, no ships ))) looks quite interesting, just mention to whoever may need it.
[UA] KAA ♂ 23. kvě. v 10.32 
Question: I have Trade, Parallax, Imber, MES mods. All works fine, but Trade Mod generates so much 'Neutral' ABCD.Mining/trading/solar barge,... ships that Its hard to navigate and interact with anything else like Parallax and Imber. How can I disable them spawning at all and leave just Trade Stations to trade with?
howardxu23 21. kvě. v 9.44 
all vallina cargo ships of the newest update
howardxu23 21. kvě. v 9.43 
yeah, I can also confrm that having MES alone in the world breaks the vallina AI as well
titaniumweasel 17. kvě. v 11.14 
did this just get updated? losing my mind i literally hacked into it to turn of suppression modules 1-2 days ago, and they were back on today XD . i think i found the spot in armor block config settings, and just said screw it where it declared the ranges for the blocks and set them all to one. i surrender , you can have your suppressors even though i hate them and theres no bloody toggle to config them out/off.
...but they have a range of one. /thumbs nose.
also thanks for the great modding work! ...just let me change stuff lol.
Kthulu 17. kvě. v 2.55 
How do you increase spawn rate?
Abisius Xarvenius Carbensius 14. kvě. v 15.01 
@SmudgyZoo
nope, mes and me submos does not mess with any of the factorum and planetary grids stuff that came newly to se in the contact update or any of the unknown signals stuff.

but there are mes mods that have planetary stuff if you want something additionally spanwed in planetary.
SmudgyZoo 14. kvě. v 14.44 
Question: does this and all corresponding mods mess with the Prototech stuff?
Abisius Xarvenius Carbensius 14. kvě. v 13.38 
@Hawkzy
if you mean unknown signals and strong unknown signals that is something mes doenst touch.

if you mean gps or transmition signals then turning of the gps and changing the signalmode of you hud should help.
though there also mes just puts up signals via antenna or gps but doesnt bring its own systems.
Hawkzy 14. kvě. v 13.31 
any way to filter out signals? removing hud or changing signals just doesnt work, i want ot take away the white ones and keep my enemies and gps signals. any solution?
CDEEKS 13. kvě. v 12.41 
Try not using a potato PC 😆
Caesan Non-Combatant 10. kvě. v 14.35 
lags the game out so fucking much, how the fuck do i get it to get off my save, i already removed it fro mthe modlist.
grim 9. kvě. v 22.07 
@enenra It's pretty much all of them as far as i can tell. The only ones that seem to be fine are the ones with a remote block in it. Sorry but i don't remember the name of the Antenna of the grid that works. "Also, can you reproduce this issue with only MES in the world?" Yes. Tested with a non-modded world vs. one with MES. MES world is the only one with broken Cargo ships. As for them not moving looks like MES is deleting the Way-points out of the Basic AI block. Admin stopped cargo ships in both Vanilla and the MES world, took a look at the AI Blocks in them and noticed that little detail hope that helps?
enenra 8. kvě. v 9.03 
Okay, whoever is experiencing the issue with the new 206 vanilla cargo ships spawning but then not moving until the player gets close, please tell us its antenna name so we can investigate this problem. If you can tell us its grid name too, that would be great as well.

Also, can you reproduce this issue with only MES in the world?
CDEEKS 6. kvě. v 15.39 
Hurry up and update my free mod lol
luxuse 6. kvě. v 13.59 
realy nice
Yazeke 6. kvě. v 5.48 
Maybe someone can update MES to be compatible with the 1.206 update.
Euer Hochwürgen 5. kvě. v 19.09 
If I could choose, I would rather continue playing on the last SE version without the new update, which doesn't really bring anything for console players except worse performance in exchange for new cosmetics for money (yay), but with the MES stuff, that's of course not possible today too..
Euer Hochwürgen 5. kvě. v 19.05 
@Abisius
I can confirm the exact same thing is happening on my server, all MES Ships etc. working and spawning normal, all new Vanilla stuff spawns stationary and only starts to move if you trigger them via direct contact via player or if the get in "sync" distanc with MES ships.

Since I'm playing on console nowayadays (sadly), unfortunately I can't do anything about it because the access to rented dedicated is simply too limited and the MES Chat Relay Mod not working since a long time, except to delete MES and all submods in the hope that it won't destroy the savegame.
hhsred09 5. kvě. v 10.51 
any chance of this mod getting fixed with the new update?
Abisius Xarvenius Carbensius 1. kvě. v 11.52 
@Jim
have yet to encounter some of the new stuff, though if you can reproduce it in a fresh world with just mes you probably shoult put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation to show the problem) and do a report on the discord after checking that is doesnt happen with no mods at all in use.
Abisius Xarvenius Carbensius 1. kvě. v 11.50 
@FlashStrike
wouldnt go that far as there are still higher functions of mes and mods adding functions to mes that either arent in vanilla or not supportet by the vanilla encounter or cargo ship system.
FlashStrike 1. kvě. v 11.46 
the day has come where mes is probably dead.
Jim 1. kvě. v 10.30 
Since the update, the new vanilla cargo ships are all spawning in stationary. Just sitting there. The only mod I have installed that deals with spawns is MES, trade faction, cargo contracts and wandering merchants. Is it possible MES is causing the issue? I'm guessing it assumes control of vanilla spawns since it turns off cargo ships in the world settings.
Abisius Xarvenius Carbensius 27. dub. v 21.50 
@BIGG DADDY JAY
did seen your message, though its for one not 2 days old and in the wrong channel fornwhen you have problems.

if you have read the moddescription you then now atleast know why the settings keep getting turned off and the functions mes takes over as well as the places where you can find documentation about it.

and i have written here and in the aie comments that you shall read the moddescription cause you did already ask inside the aie comments a question that is answered by that even after i pointed to it the first time.
BIGG DADDY JAY 27. dub. v 13.36 
and i asked for help on the discord of mes like 2 days ago no one has answered so ive pretty much givin up on this mod
BIGG DADDY JAY 27. dub. v 13.34 
abisus you keep saying to read mod description ive read it front to back 5 fin times and it hasent help ive figured it out myself
Abisius Xarvenius Carbensius 26. dub. v 16.30 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 26. dub. v 16.30 
@BIGG DADDY JAY
in your relation to the comment in the aie comments, which at this point havent been ended up there, about where mes has standing which settings get turned off i am going to repeat myself:
it is written inside the moddescription on the mes workshoppage.

and for the future:
please try to post stuff related to a specific mod in that specific mods comments, even more so if you have already been pointed with a arrow that says that the mod where you aks has no influence on it.

besides the moddescription of mes you also have the github based wiki for mes and the discord for mes which are both linked inside the moddescription of mes to find out informations on how it works and what you can do with it.

from past experience the usual cause for stuff not working is a mod conflict, a case of file corruption or just a plain old f1 error, 2 of these can usually be esily fixed (just go over the standard first aid list) but the third one is a hard job to clean out.
CDEEKS 26. dub. v 15.31 
You can go to the MES wiki and there is a section on commands that help you see if the mod us running properly. I had a similar issue where spawns where vanishing and it turned out I had a custom world and it didn't play well with MES so try a fresh world and load just mes to see if it works.
BIGG DADDY JAY 26. dub. v 15.19 
some one please tell me how im supposed to know if this mod is working i have this installed with a few encounters and ai enable and havent seen anything for the last 4 days ive been playing enemy ship pings will pop up then disapear in seconds im so fecking confused on how this works
Kirito 25. dub. v 8.06 
@AutoMcDonough Hello is there a way to check if the ships spawn something like a command
@Ic3berg
no probs on my end.

due to you saying that factions disappear i would say you might cauge a case of file corruption or a mod conflict.
though i also need to note that so far i did not have npc factions disappear on me even after removing the mod that added them, but please dont just remove a mod that interacts with the faction system or stuff like ore generation and enviroment from a running world se usually doesnt like it in my experience and the same goes for adding them to a running world, for testing purposes.
Neo 20. dub. v 7.13 
your fault probably, this one does work even with 20 extra faction mod as well, just go around sometime to find different type of enemy/faction tho
Ic3berg 20. dub. v 7.11 
it is not working anymore maybe?? I have MES with Reavers and Space Pirates Enhanced none of them are spawning and after few in game minutes they just disapear in Factions menu. Is this known Mod bug or my fault
Atomicfard 2. dub. v 15.46 
my stuff are not spawning at all
WardenWolf 1. dub. v 13.29 
Some stuff seems to be spawning static and invulnerable.
Abisius Xarvenius Carbensius 25. bře. v 10.37 
@Nomad
doesnt it work with rss?
to my understanding it shoudl work with all planets vanilla and modded ones as long as they are tagged properly.

or dont they even spawn in space?
in case there isnt even spawning stuff in space and you have stuff mes can work with to spawn it it than there is something else going on.

i for my part dont use rss due to it having too much probs with other mods i use due to how the gas giant it uses messes with background stuff and causing in my experience even with no other mods probs, for example pockets of atmosphere inside empty space where no atmosphere should be (for example thousands of km away from all planets.

i would say requesting stuff would go a further way via the discord that is linked inside the moddescription than inside the comments.
Nomad 25. bře. v 10.23 
Can you add support for Real Solar Systems?
Veles 23. bře. v 2.47 
Keen: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [PlayerNearStation]
WHITE 20. bře. v 10.14 
Can you fix the timer for ships to despawn? There is literally no time to find seats and remote controller blocks before they despawn.
Abisius Xarvenius Carbensius 19. bře. v 20.12 
@granitaxehammer
to my understanding and my experience as well as explanations given on the mes discord mes does not touch the global encounter which the new planetary vanilla encounter stuff is part of and the factorio stuff too.
its the same as with the unknown signal: its handled by a different system than the cargo ships, random encounters and creature spawns.
granitaxehammer 19. bře. v 10.56 
just curious and going to ask here, does the newish random planetary encounter button need to be off as well?
giu 17. bře. v 17.39 
is it possible to disable the spawn of ship with antipersonnal inhibitor ?
Abisius Xarvenius Carbensius 14. bře. v 10.19 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).