XCOM 2

XCOM 2

[WOTC] Dual Wielded Pistols 2.0
Počet komentářů: 531
RakkoHug~<3 22. úno. v 18.59 
Excuse me, Medicman. By perchance, could it be that you may be referring to the "flying attachments" issue? That is actually caused by TruePrimarySecondaries mod itself. There is a thread in Veehementia's pistol attachment mod that provides you with instructions on how to fix it. :)
The Glock Ness Monster 14. úno. v 16.33 
Any idea why my two pistol wielding rangers with utility slot gauntlets can use rend, but my templars equiped the same way can't?
Medicman 14. úno. v 13.50 
oh? well seems I need to go mod hunting to see whats causing this, I thought as the screenshots shared have attachments
Iridar  [autor] 14. úno. v 6.04 
This mod doesn't add any visual attachments.
Medicman 14. úno. v 3.23 
is there a way to disable the visual attachments to make it compatible with Vee's Visual Attachments for Pistols? As that mod supports laser and coil pistols.
Iridar  [autor] 9. úno. v 17.50 
There are no animations for dual wielding weapons with automatic fire.
Arctic Terra 9. úno. v 14.30 
I see it says here that dual autopistols don't work, is there a reason for that?

The reason I'm asking is because I've used this mod in tandem with XSkin in order to have my troops dual-wield the Halo SMGs, but obviously since this is a dual semi-auto pistol mod, the SMGs only fire a single round each.

I was just wondering if there was any way that it could be added or altered or additional mod-support added to allow for full-auto dual-wielding.

Sick mod, though-- good work, friend, you make great stuff:)
Iridar  [autor] 19. led. v 3.09 
It's like asking if you want a burger if you already have a soda. These are different mods that do different things. If you want your soldiers to be able to dual wield pistols, you want this mod. Otherwise - no.
Leokosta 19. led. v 3.05 
Do I need this mod if I already using True Primary Secondaries [BETA] ? Thank you
Hillhome 13. pro. 2024 v 14.22 
Thanks. I'll keep poking around to see if I can't figure it out.
Iridar  [autor] 13. pro. 2024 v 14.15 
It's not related to this mod.
Hillhome 13. pro. 2024 v 14.04 
When I upgrade a pistol (say to a Mag Pistol) I can equip that as primary but NOT secondary. The only secondary are the starting tier pistols. I also can't see to figure why I can get primary secondaries to work but not the update "true primary secondaries" and maybe it isn't even related to this mod for these issues but I'm real stumped on it all tbh.
Lethal_Intoxication 2. lis. 2024 v 16.00 
If you swap primary secondaries to True primary secondatries mid campaign, you are prone to having the game crash when spawing into a mission
Iridar  [autor] 20. srp. 2024 v 22.19 
Just with dual pistols.
allegro.rubato 20. srp. 2024 v 21.47 
When you say Squadsight and Long Watch won't work, do you mean on every soldier, or just the ones wielding two pistols?
jinetedeltrueno 17. čvc. 2024 v 23.16 
Hello. I'm using this awesome mod exclusively for the akimbo class, but I can't see any of the cool dual pistols photobooth poses. Is there a way to enable these photobooth poses to a specific class via config files? Or, maybe, should I search for an conflicting mod in my list? I'm using at least 300 mods, so what kind of mods could cause conflict with the dual pistols photoboot?

Please, if someone could help me in solving this issue, it would be great.
Alastor The Puppet 14. kvě. 2024 v 9.01 
I find it quite odd. I don't think dual wield it self is that powerful. Maybe with the akimbo class mod but I don't use the skills from them. Lightning hands and Return Fire also only shoots once. Anyway thanks for the heads up.
Iridar  [autor] 14. kvě. 2024 v 8.45 
It is by design, a balancing measure. If you don't like it, you can reduce it to 0 in the config.
Alastor The Puppet 14. kvě. 2024 v 8.38 
Well that's it then. Pretty annoying tho.
Iridar  [autor] 14. kvě. 2024 v 8.35 
> Note that attacks from the offhand pistol have a global -20 Aim penalty.
Alastor The Puppet 14. kvě. 2024 v 8.30 
I don't know what causes this but the second shot has -20% aim chance (example: first shot 95% second 75%). Maybe it does not receive the right buffs from weapon range but idk.
fR0ZzZEn 23. bře. 2024 v 7.45 
Привет, установил все как полагается, все необходимые моды включены. Но почему то после первой миссии, у солдата с Классом Акимбо, у которого и основное и вторичное оружие в оснащении выбраны пистолеты, пистолеты в руках не появляются. Вместо этого солдат держит в руках невидимую винтовку.
DdaY 31. pro. 2023 v 3.08 
I see
truly unfortunate because im using your autopistol overhaul and would love to be able to use two of them. Thanks for your reply i highly appreciate it!
Iridar  [autor] 31. pro. 2023 v 3.03 
@DdaY
I don't know what is Dualwield Autopistol. This mod doesn't support dual autopistols because there are no firing animations for them, and if I'm gonna make new akimbo animations, I'd rather redo the entire dual pistols animation set, because I'm not really happy with them. But that's gonna take a long time, so it's not gonna happen soon. Considering autopistols are just cosmetic alternatives to pistols, it's not a high priority for me.
DdaY 31. pro. 2023 v 3.00 
Do you consider looking itno the unsupported Dualwield Autopistol? This would round out this mod perfectly in my opinion and i cant seem to find other mods that would support this kind of playstyle besides akimbo class, but i would prefer not having another class in the game
Iridar  [autor] 21. říj. 2023 v 12.49 
@Fantomwoofer
То что AML не подсвечивает конфликты - не значит что их нет, он обнаруживает только пару типов. Я не знаю как сколько народу ухитряется что-то делать не так, но мод работает нормально, это точно.
Fantomwoofer 21. říj. 2023 v 10.28 
Не знаю чего делаю не так. У меня нет в первом слоте пистолетов ,кроме основного оружия, хотя на все необходимые моды подписан и при этом никаких конфликтов с другими модами на оружие в игре нет .По идее все должно работать , как мод работает ?
HaziTru 11. srp. 2023 v 22.02 
It was true primary secondaries.
HaziTru 11. srp. 2023 v 20.50 
Okay thanks
Iridar  [autor] 11. srp. 2023 v 20.45 
@HaziTru
This mod doesn't touch upgrade slots.
HaziTru 11. srp. 2023 v 20.36 
I'm using RPGO and I think this makes pistols only have a 1 upgrade alot, but the shadow keeper still has 3. I looked through the configs and can't figure out how to make pistols have 3 slots again.
Iridar  [autor] 25. čvc. 2023 v 21.47 
@x-the-Andy-x
Definitely not caused by any of my mods. 99% you have a mod conflict. Up to you to find it.
x-the-Andy-x 25. čvc. 2023 v 15.10 
Not sure if this is the mod that is causing my issue. I have akimbo mod + associated mods to go with it. issue i have is when i unequip the primary pistol it wont let me equip anything. Wondered if u might be able to point me in the right direction at all.

https://gyazo.com/e44d7146de3f7418602849e1854690ea

https://gyazo.com/2ad8ad8f0ca1b8e416d7349fe20737ee
revisitedgrunt 23. čvc. 2023 v 12.59 
Thought I'd report back as I've started a new campaign. I reset all the ini's and this is now working perfectly. Dual wield gunslingers are pretty powerful. Thanks for the mod.
revisitedgrunt 13. čvc. 2023 v 5.01 
Thanks for confirming the mod doesn't change it. I'm going to have to figure out what the issue is.
Iridar  [autor] 12. čvc. 2023 v 23.08 
@revisitedgrunt
All I can say is this mod does not modify the action cost of Lightning Hands in any way.
revisitedgrunt 12. čvc. 2023 v 19.57 
Thought I would try this with a gunslinging sharpshooter. For the most part it works great, but I noticed Lightning Hands uses an action point. Is this intentional, or a mod conflict? I'm using the old primary secondaries, not the new beta one, is this the issue? Grateful for any advice. Thanks.
Ixtab 6. čvc. 2023 v 12.40 
I got it working. it must have been a mod conflict. Thanks for the help!
Iridar  [autor] 2. čvc. 2023 v 6.21 
@Ixtab
Two instances of damage would be clearly visible. Most likely something on your end just doesn't work properly, likely due to a mod conflict or you missing a required mod.
Ixtab 2. čvc. 2023 v 6.08 
I am only seeing one instance of damage... Two separate numbers should be popping up? Maybe they are overlapping or something so I'm not seeing both
Iridar  [autor] 28. čvn. 2023 v 15.44 
@Ixtab
You're supposed to have only one pistol shot that deals two instances of damage, one for each pistol. If you get anything else, you're either missing a required mod or have a conflicting mod(s).
Ixtab 28. čvn. 2023 v 11.27 
I am having a couple of isses - One of which is that there are two "fire pistol" actions and it can be difficult to tell which is the primary weapon. Is it supposed to fire both no matter which one is selected?

The other issue is that the animations are showing two shots, but it only does the damage once. Is it supposed to be two separate damages, or does it combine it into one?
Lord Punga 29. kvě. 2023 v 21.16 
i was able to duel wield for awhile and now it just wont allow me to duel wield at all
Thalioden 24. kvě. 2023 v 10.29 
I'm enjoying this mod with Amalgamation classes. Base game pistols work great, but I noticed some mod added pistols do not. For example, Shrike pistols from Mizruti's Frost Legion cannot be wielded in the primary slot. Is there some config I need to add to make this work?
Iridar  [autor] 27. dub. 2023 v 13.13 
It's a skill issue.
RAAMPEAK 27. dub. 2023 v 10.24 
i cant use overwatch with them, is it a bug or something
Iridar  [autor] 9. dub. 2023 v 16.33 
@Kinsect
If you're asking whether you can have one of the dual wielded pistols in the utility slot, the answer is no.
Kinsect 9. dub. 2023 v 16.13 
Can this work with Iridar's True Utility Slot Sidearms?
posnoise 28. led. 2023 v 19.34 
@Iridar

OMG, its working, thanx so much man, u are the best <3
Iridar  [autor] 27. led. 2023 v 23.14 
@posnoise
Looks like I accidentally deleted a few animations in one of the previous updates. I've restored them, it should be working for you now, if it doesn't - unsub and resub to the mod.

Apoligies for the inconvenience.