Europa Universalis IV

Europa Universalis IV

Ad Lucem
373 kommentarer
[M&T]Mepper 14. mar. kl. 14:05 
I have made a MEIOU and Taxes compatible version of Ad Lucem which includes a dynamic transparency layer, together with Justice Fighter/Seelowe (who made the original M&T compatibility patch you are linking in the description here on Steam).

I would request permission to post this new version on Steam, naturally giving credit to you two, Borsch and skenera. Would that be okay?
Clark Crente 7. nov. 2024 kl. 2:16 
@skenera thank you, it looked better! Still wanted to use the whole ad lucem as a base if you know what I mean! Basically idea is to look kind of the newer pdx's games when you are looking the continent instead of the province. Any type of dynamic border effect would be great.

Thanks again for taking your time to answer, idk how didn't see as soon as you answered lol
skenera  [ophavsmand] 30. aug. 2024 kl. 14:22 
@Clark Crente The dynamic borders mod works by making its mipmaps progressively more transparent (the changes in borders.shader are negligible), so it should be compatible with Ad Lucem if you only use its textures.
Clark Crente 27. aug. 2024 kl. 10:40 
Borsch  [ophavsmand] 27. aug. 2024 kl. 9:05 
@Clark Crente Sorry you had to wait so long for a reply, what do you mean by making them looking dynamic? Do you want state and province borders to fade as you zoom out?
Clark Crente 8. aug. 2024 kl. 11:39 
Please, is there a way to make the borders to look dynamic in political map mod?
Војвода Рачић 11. juli 2024 kl. 10:13 
Thank you
Borsch  [ophavsmand] 10. juli 2024 kl. 11:41 
@Војвода Рачић since there are no reports of issues, it should be working as intended.
Војвода Рачић 10. juli 2024 kl. 7:06 
Greetings! Is this mod working with the newest version?
sbradley0 27. apr. 2024 kl. 5:32 
I love the Fog of War, would be amazing if it were standalone like the Water Only version.
proteus06 21. feb. 2024 kl. 14:28 
@skenera my apologies for the delayed response, that definitely fixed the problem, thank you so much for the mod as well as the fix, appreciate it!
skenera  [ophavsmand] 1. feb. 2024 kl. 10:02 
@proteus06 Set PARALLAX to false in constants.fxh, I must have made a mistake that only affects OpenGL.
proteus06 31. jan. 2024 kl. 14:19 
@Borsh just tested with only Ad Lucem loaded and unfortunately it does seem to happen with only that one loaded. Weirdly, if you don't try to move too fast it seems to recover itself for a bit as it will lag and then start moving again. Seems to be related to zooming in after you've zoomed out. However, if you try and move too much it'll lock up entirely.
Borsch  [ophavsmand] 31. jan. 2024 kl. 14:10 
@proteus06 Does this also happen when Ad Lucem is the only loaded mod?
proteus06 31. jan. 2024 kl. 11:59 
Great mod, however, on macOS it seems to cause the game to crash, not a huge deal as I can switch to Windows, but just wanted to share. The issue seems to be related to zooming in and out as that will consistently reproduce a game crash. I use all the same mods on Windows as macOS if that helps (GMI, The Great Exhibition, Doge's Ironman compatible tweaks, HRE Ironman rework). Thanks for the mod, appreciate your time and efforts!
skenera  [ophavsmand] 30. dec. 2023 kl. 15:59 
I have no objection to the addition of these two parameters.
Borsch  [ophavsmand] 30. dec. 2023 kl. 14:36 
@Negi sounds great, but I'm not the author of Ad Lucem. I'd definitely be interested in these additions, but skenera is the one to make the decision, considering that Ad Lucem is their creation.
Negi 28. dec. 2023 kl. 23:23 
The new parameters are an offset for border height and a separate multiplier for border color intensity. I wanted to add these so I could reimplement Kryo's old 'revolutionary borders' mod with just the graphics pack.
Negi 28. dec. 2023 kl. 23:21 
Hey Borsch, I have some enhancements and updates to this mod, adding two new parameters for border drawing calculations. Could you accept my friend request so I can send the updated version (also bumped to 1.36)
Borsch  [ophavsmand] 11. nov. 2023 kl. 11:30 
@Kaiser Wilhelm are you using any other mods alongside this one?
Kaiser Wilhelm 11. nov. 2023 kl. 5:50 
I am on windows and this mod which i have been using for nearly my entire EU4 (career) has started to cause the game to freeze up in the middle of months. I pray for an update
dvolk67 9. nov. 2023 kl. 22:34 
It is working on 1.36 with no problem. Just ignore this yellow triangle.
Borsch  [ophavsmand] 9. nov. 2023 kl. 5:20 
@Marcketza since there are no reports of Ad Lucem's current version not working with 1.36, an update is not needed unless skenera decides to change the mod in some way.
Marcketza 6. nov. 2023 kl. 6:50 
Any chance update to 1.36?
skenera  [ophavsmand] 14. okt. 2023 kl. 6:44 
@Mantle No problem, just mention it in the description.
Mantle 8. okt. 2023 kl. 7:18 
Hey do you mind if i am using your mod while making my own mod thumbnail that is unrelated to the mod. (I looks better with it)
skenera  [ophavsmand] 9. sep. 2023 kl. 6:40 
@The Crap Patty No, but you can set REPLACE_WATER_TEXTURE and WAVES to false in constants.fxh.
Smoky 7. sep. 2023 kl. 20:41 
can we have a version without water?
Borsch  [ophavsmand] 21. aug. 2023 kl. 22:46 
@Septillion You can! Open this mod's constants.fxh file and reduce the values of TERRAIN_COLOR_OPACITY properties.
[BRE] Samson / Septillion 20. aug. 2023 kl. 9:02 
I love the looks of this mod, but I wish I could have the transparent political map mode like TBARW extra has so that I can see the map textures more
Gaemur's duo 12. juli 2023 kl. 5:28 
@skenera thanks for doing that, it's super helpful
skenera  [ophavsmand] 11. juli 2023 kl. 13:53 
@Valkaegir @MooBoogie
Steam keeps deleting my comment, so here's the link to "Ad Lucem - water only" encoded in base64:
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL25ycDkyMGJvYXFycGt1bS9BZF9MdWNlbV8tX3dhdGVyX29ubHkuN3ovZmlsZQ==
MooBoogie 29. juni 2023 kl. 21:11 
Yeah I just tried that, got random black splotches everywhere all over the map (not the regular False Contininent Shadows thing). Tried changing the load order, same thing. :(
Borsch  [ophavsmand] 29. juni 2023 kl. 0:45 
@Valkaegir It's definitely possible, but I can only suggest contacting skenera.
Borsch  [ophavsmand] 29. juni 2023 kl. 0:44 
@MooBoogie You can try using the Ad Lucem + Typus Orbis Terrarum compatibility patch.
MooBoogie 28. juni 2023 kl. 15:44 
Also is there a Victorum Universalis compatibility patch? And if so, is it possible to make one?
MooBoogie 28. juni 2023 kl. 14:59 
@ Valkaegir I was just looking for that exact thing! Please post that mod if you do ever make it, I've been looking for a GMI + Ad Lucem water mod for so long.
Gaemur's duo 12. juni 2023 kl. 3:22 
First off this is one of my favorite graphics mods so thanks! I was wondering if it's possible to isolate the ocean effect, I'm trying to piece together the water from this mod and the political map mode from graphical map improvements (just for my own use) but i'm still inexperienced with modding eu4 so I've spent a couple hours with little luck trying to cut parts from this mod and paste it in (frankenstein style). Essentially I'm just curious if I need all of the FX files or if I can simply carry over pdx water, the addition to constants, and a relevant segment in pdxmap? Any tips or insight on where to focus would be much appreciated!
Colquhoun 28. maj 2023 kl. 5:41 
@Sutixela Yes. As well as the two values @Borsch mentioned, you can control the height that fading starts and ends using MIN_HEIGHT and MAX_HEIGHT. I use these custom values (defaults commented).

static const float TERRAIN_COLOR_OPACITY_NEAR = 0.80f; // 0.40f
static const float TERRAIN_COLOR_OPACITY_FAR = 0.80f; // 0.40f
static const float TERRAIN_COLOR_MIN_HEIGHT = 390.0f; // 60.0f;
static const float TERRAIN_COLOR_MAX_HEIGHT = 490.0f; // 300.0f;
Skuffed 23. maj 2023 kl. 3:13 
Amazing mod, the screenshots don't do it justice.
Kees 2. maj 2023 kl. 17:10 
Update for Linux users, disabling only PARALLAX seems to fix the hard locks too, no need to disable the other stuff.
skenera  [ophavsmand] 1. maj 2023 kl. 14:02 
@Vengeance That's strange, it worked for me. Are you using other graphic mods and do you have any errors in the file \\Documents\Paradox Interactive\Europa Universalis IV/logs/error.log?
Alatriste 1. maj 2023 kl. 7:35 
@skenera thank you for responding. I greatly appreciate it. I tried it but it just makes the borders black.
skenera  [ophavsmand] 30. apr. 2023 kl. 18:16 
@Vengeance Delete border.shader.
Alatriste 29. apr. 2023 kl. 23:03 
Hi mod authors! Great mod! How do I change the border highlighter from black and white stripes back to good old vanilla glowing gold? Thanks!
Borsch  [ophavsmand] 22. apr. 2023 kl. 8:46 
@Sutixela There is! You can do that by changing the values of properties TERRAIN_COLOR_OPACITY_FAR and TERRAIN_COLOR_OPACITY_NEAR in the constants.fxh file in the mod archive. Try reducing the latter property to a lesser value. Keep in mind that trees will not appear in political mapmode.
Sutixela 22. apr. 2023 kl. 7:57 
Is there any way to fade in the terrain map when the camera gets closer? like in more recent PDX games (CK3, Vicky...)
Davi 8. mar. 2023 kl. 7:07 
ok ill try thanks
Borsch  [ophavsmand] 8. mar. 2023 kl. 2:51 
@Davi You can try renaming or removing these images. I'm not sure exactly how much of an impact this will have on in-game graphics.
Alternatively, you can try adjusting the colours of the autumn/winter colormap using software of your choice, e.g. paint.net , GIMP, Photoshop.
Davi 6. mar. 2023 kl. 9:51 
Can I disable it? It makes anbennar and this mod on pic very blue and weird as if the fungi took over the world every autumn.