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Ilmoita käännösongelmasta
So, this mod replaces, not adds, however, I really advise to use these sprites for several reasons:
- The weapons are better made.
- They are prettier and some have similarities to modern weapons.
- They have an ideal size, you will no longer look like a small person picking up a giant's weapon xD
I really recommend this mod to replace the original weapons, there are many weapon mods if you want more weapons, but at least with this one you fix the originals and improve them.
Thanks =)
It does not. This version includes only the new sprites, with no additional weapons added.
It shouldn't. If it does, let me know.
Maybe Frackin' universe clashes with that but it still looks ok, just a tad weird
I would, but the way I've designed the weapon parts, they don't mesh together well with vanilla parts. You would end up with stocks and barrels that don't match up at all, and that's not even considering the inconsistency in design between my parts and the original ones.
Untested. It's guaranteed to work as long as the client and server are both using it, but because the base and muzzle offsets are adjusted from vanilla, I'm unsure if it will work as intended if not every player is using it.
We'll see. I'm pretty swamped with other work at the moment, but I may become more motivated later on down the line.
I've contemplated it, but melee weapons have a lot more variety than guns, and I don't know if I have the patience to resprite that many weapons again.
I've tested each variant of the machine pistol and they seem to work fine on their own. My suspicion is that another mod you're subscribed to is altering the base offset of the machine pistols, but I can't be sure. I would suggest checking your mod list to see if there are any other mods that might be interfering.
Either I didn't implement the machine pistol patch correctly, or some other mod's patch is modifying the base offset of the machine pistol. Let me double check it and I'll get back to you. In the meantime, could you look through your starbound.log and see if there are any errors regarding patches failing?
If a weapon isn't being affected by the sprite changes, it's because it likely has its own set of sprites. If I recall correctly, the weapons added by Frackin Universe are from Expanded Weapon Generation, which all use vanilla sprites. There's no reason they wouldn't be affected by the new sprites (though they may look a little funny).
A compatibility version between this mod and FU (mod authors) would be great. FU is a very popular mod and it would be great to have some "re-size" mod for weapons.
Only if those you're playing with have it as well. The mod alters muzzleoffset and baseoffset of the guns, which prevents it from being client side. I could theoretically remove those changes to allow it to be client side, but the bullets would then be improperly aligned with the resprited barrels.
These sprites replace the vanilla weapons and this version should be compatible with FU. The guns are mostly the same size, but generally look less goofy than the vanilla ones. Hope it's what you're looking for?
If not, is there a mod that does that and is compatible with FU?
That's confusing. I was under the impression both the muzzle flash and bullet position were determined by muzzle offset. If the flash is positioned right, then the bullets should ideally be as well.
Thank you for looking into this so quickly!
Just to report on what things are like now on my end - the muzzle flash is now perfectly centered, but the projectiles on all weapons (including the ones generated by the Borderlands mod and others, aside from the unchanged vanilla ones) are still flying out the barrels slightly lower than they should.
From what I understand of the Borderlands and God Dame mods, they only affect new weapons (I think). Which leaves Frackin Universe as the likely culprit. Either way, setting the priority to an absurdly high number should cause this mod to load after most of those. It will be done in the next update, ETA ten minutes.
The only other mods that edit weapongen that I have are Frackin Universe, Borderlands Random weapongen mod and the God Dame weapon mods.
Sorry to bother, but do you think any of those might be affecting your activeitem.patch file?
Hmmmm, I'm guessing there's something conflicting with your muzzle flash/projectile fix. I have no idea what that might be, though, and can't even begin to think on where to start.
I'll take a look through my modlist and see what I come up with.
And yes, it's best that only vanilla weapons are changed.
Could you elaborate? Are you saying that the sprites are conflicting with the weapons added by FU? If so, I could change the path for the sprites so only vanilla weapons will be changed.
Interesting. I'll roll the names back to default next update, hopefully that should solve the errors. It doesn't sound like it's causing any massive problems, thankfully.
I was under the impression that I had fixed it. I used an activeitem.patch to correct them. Perhaps something is conflicting?
@ ScarabParamit
If it's only the names that conflict, then mine will be removed in the next update. Compatibility is more important. Did that result in a crash to desktop, then?
[Error] Could not apply patch from file /items/active/weapons/ranged/machinepistol/mpistolnames.config.patch
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node enableTrading in behavior merchant: (LuaException) Error code 2, [string "/scripts/actions/merchant.lua"]:8: bad argument #1 to 'pairs' (table expected, got nil)
Not compatible with FU.
As of right now, no, I haven't released it on the Chucklefish forums.