BallisticNG
Harvest Bastion
22 commenti
Morbis 11 ott 2019, ore 9:31 
Amazing track. Only complaint I have is that it's a bit too bright in the beginning sections.

Are you working on anything new?
Oscillating Bitches 13 set 2018, ore 4:11 
Is it just me or is the lighting really broken? It just looks far too bright, almost blinding. Looks intended from the screenshots though. I do love the dark section a lot.
Lv. 35 Funk-Soul Paladin 24 giu 2018, ore 6:34 
Amazing track, at least 95% dank on the dankocity scale.
KyraTech  [autore] 15 giu 2018, ore 14:04 
To everyone that has played and enjoyed this track: Thank you so much! I am thrilled that people have enjoyed my track, and I am super grateful for all of your kind words!
KyraTech  [autore] 15 giu 2018, ore 14:03 
Mirror mode is supported natively by BNG, so that's half of your request done. ;) As for reverse, I may experiment with it in the future, but I'm not making a guarantee (b/c I'd rather work on new stuff).
Iceferno 14 giu 2018, ore 17:03 
Just an idea, but reverse and mirror versions would also be great. Up to you.
Iceferno 8 giu 2018, ore 14:36 
This might be my favourite track! Beautifully made. :)
atlas974 9 mag 2018, ore 23:47 
amazing track! Good job!
KyraTech  [autore] 14 apr 2018, ore 6:58 
Orange, what mode are you playing in? I designed this track for classic physics, and did all my testing in this mode. On the higher speed classes, you can pretty much just hold the airbrakes through the hairpin, and as long as you get the timing of the start/end right, you'll get through cleanly. Lower speed classes need much lighter use of the airbrakes.

Is there anything specific about the hairpin that you don't like?
OrangeSodaMachine 13 apr 2018, ore 23:25 
My only issue with this track in that stupid hairpin.
FrayDragon132 9 mar 2018, ore 9:18 
Amazing track
Jayy 9 mar 2018, ore 9:07 
Beautiful
Yiryi-Sa 9 mar 2018, ore 7:36 
I'm so glad that you were able to pull off such amazing scenery without having to use high polygon objects. This is the best track I've ever raced upon.
ShadowPhoen1x 9 mar 2018, ore 6:29 
phenomenally good track
ATH-2-M31 8 mar 2018, ore 3:46 
I had to close STEAM not just the game for things to update. A YT video is on the way..
good job.
KyraTech  [autore] 8 mar 2018, ore 0:56 
ATH-YF, I'll admit that I don't know much about how the workshop works, but I'd suggest the following:
1) Have you scrolled down on the track select screen to access the tab called workshop ? If the track has downloaded, it should be there.
2) Maybe try restarting steam and see if that prompts the client to download the new items you're subsribed to.
ATH-2-M31 7 mar 2018, ore 20:34 
I've subscribed but the track doesnt show up in my inventory. Is there something I've missed?
Bunnings sausage sizzle 7 mar 2018, ore 18:53 
- rippled banner corners
- ambience: falling leaves, sun rays through trees, light sponge positions & intensities to mimick modern shadow mapping
- impressive illumination mapping
- pleasant 90 degree turns via good track width
- realistic shore water & waterfalls via animated textures & subtle particle effects
- realistic lighting in tunnels - smart use of lightmap-ignored planes on vertexlit textures, & "big room feel" via light sponges on edges
- triangular pitlane & good track layout overall

Your track sets a new high, & makes the remakes look like crap.
Phenomenal effort Mattadon, well done!
Alice 7 mar 2018, ore 14:14 
I dunno if I should be playing this on 2280 mode, but it looks absolutely gorgeous and is fun to race on regardless.
Enai Siaion 7 mar 2018, ore 14:10 
<3
KyraTech  [autore] 7 mar 2018, ore 10:40 
Thanks so much! I'm glad you enjoyed it!
Kabelsalat 7 mar 2018, ore 10:29 
An absolutely lovely track, and a must play for anyone.