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回報翻譯問題
at least I can use event to create pirate.
You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110
I only wish pirates could also spawn in owned systems. By 2300, there are almost no unowned systems left in my galaxy. I'm afraid, the pirates will soon be driven into extinction.
Another question: if I want to create a country variable system, is it possible to make its number shown in F1 screen, like vanilla "Pirate risk chance"? Or I have to use "event_chain_counter" command?
This would be a trigger that's called from the planet scope:
[code]
has_<YOUR_SHIP_SIZE>_ship_in_orbit = {
solar_system = {
any_ship_in_system = {
is_ship_size = shipsize_<YOUR_SHIP_SIZE>
exists = orbit
orbit = {is_same_value = PREVPREVPREV}
}}}
[/code]
Note: If you're creating a fleet through scripting the planet has to be the location. You can't use an offset or random angle because than the script will not detect it as orbiting.
Note: This way of detection always has been fickle and cost intensive. My hope is that there's a better way to do this.
@Spirit: Yes I can. But I consider the pirates as a "quantity over quality" style country which focuses on attacking the enemies with overwhelming amounts of weak ships.
With existing savegames you will only miss out on the scaled difficulty modifiers. The rest of the features should be available instantly. If you want those as well you can use [event pirate_waves.666] to recreate the countries though all existing pirates will be destroyed. Note: when a country is destroyed by the game it will take a month of time before the game releases all the assets it uses. With the monthly cyclus of the mod if might take up to two months before new pirates appear (if the spawn chance was a 100%).
I'm currently in the final round of the testing phase of the new version of this mod which has this limit removed.
but i guess there are more mod with functionality like this.
yes. notifications would be great (even if it'll mention pirates spawned for you).
i just hope there will still be event showing that they've spawned(preferably with location). or they'll be easy to miss during lategame.
also...as a suggestion... some mods have an ability to lock their settings in multiplayer to prevent trolling, maybe it's possible to do so with MW4\PW3 ?
Any suggestions are welcome.