Project Zomboid

Project Zomboid

More Traits
4.617 Komentar
X-Ray-Jin 16 Jun @ 7:40am 
To those still struggling to get their save work. @DUBUMANs fix is the actual fix. I.e. add an empty 'common' folder to all submods under \Steam\steamapps\workshop\content\108600\1299328280

Mod should reappear and just has to be enabled again. Worked perfectly fine for me with an old save. Thanks.
Vlask 15 Jun @ 10:30pm 
!!!!! to anyone with broken mod some lovely humans have found a fix and posted it in the comments below :bleach::bleach::cherrypie::cherrypie::sledgehammer:

down below @nukeSkywalker has the revised the process of fixing the mod till modder man can.
Vlask 15 Jun @ 10:07pm 
hello kind modder sir, i enjoy thy mod a lot! but update broke it here is the error...

(\1299328280/ToadTraitsDynamic) mods are missing. loading may damage your save.
TommyChonng 15 Jun @ 4:17pm 
missing dynamic trait submod
Kurai 15 Jun @ 5:13am 
stopped loading the save because of this mod, fix please
Demon777 14 Jun @ 6:36pm 
glad more trait get updated but where dynamic trait? T T
Swis 14 Jun @ 11:03am 
Dynamic more traits submod is gone, looks like multiple people started having this issue just recently
gamberomadness 14 Jun @ 10:25am 
Nuke Skywalker fix worked as a charm
Yea in B42 mods need to have a "common" folder even if its empty
vhfwk 14 Jun @ 8:38am 
Where did dynamic traits go....
Keef 14 Jun @ 8:12am 
CoffinFeeder fixed my issue with the mod not loading!
Nuke Skywalker 14 Jun @ 3:53am 
To expand on @DUBUMAN,

\steamapps\workshop\content\108600\1299328280\mods\More Traits

has a \common folder

Copying and pasting this to
\108600\1299328280\mods\More Traits - Disable Prepared Traits
\108600\1299328280\mods\More Traits - Disable Specialization Traits
\108600\1299328280\mods\More Traits - Dynamic

so that there was e.g.,
\108600\1299328280\mods\More Traits - Dynamic\common

caused those to reappear in the mod list for me
CoffinFeeder 14 Jun @ 3:11am 
I think i found a fix. You have to go to \Steam\steamapps\workshop\content\108600\1299328280----> Copy 1299328280 folder and then go to \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600 and just paste it in there(do this while not in the game at all)----->Join the game disable and enable the mod back and it should work(worked for me)
DUBUMAN 14 Jun @ 2:30am 
Create a common folder in
108600\1299328280\mods\More Traits - Dynamic
and more...
jstchr 14 Jun @ 12:43am 
The dynamic traits submod is gone for some reason.
Mbanza Kongo 14 Jun @ 12:42am 
@SolarMaximum, I'm having the same issue. When I try to load an older mod list it says that two mods are missing:
1299328280/ToadTraitsDisablePrepared
1299328280/ToadTraitsDynamic
SolarMaximum 13 Jun @ 11:45pm 
hmm the new update made the submods not show up for me in the game mod manager, does this happen to anyone else?
yidianyidianwa 13 Jun @ 8:25pm 
thank you
Reichuu 13 Jun @ 7:12pm 
thank you for the fix update!!
Fred 12 Jun @ 2:02pm 
there's too many one handed blunt skills spread across good traits and very few two handed blunt, two handed blade and one handed blade (if at all)
Hailfire 12 Jun @ 1:00pm 
@Amenophis Your fix works. Just load before More Traits mod. Awesome work!
Mobke 12 Jun @ 6:58am 
how do i craft the zombification cures?
SwiSSchriS 12 Jun @ 1:03am 
What do I have to do if I want to get the weapon [+] trait? It makes the weapon massively better and I got it on a crowbar (Crowbar+) but was unable to get it on another weapon ever since. thx in advance.
SickCrom 9 Jun @ 4:26am 
Amputee triat doesn't actually make me an amputee and the Alcholic trait doesn't spawn whiskey
Irisviel 8 Jun @ 9:23pm 
fun trait idea could be making the insects (termites, caterpillers, etc) no longer give you unhappiness (or greatly reduce it), and probably make it cost like 2 points.
[PTFC] CaLvIn 8 Jun @ 8:04pm 
Noticed when I have either of the XP Drops. The old school runescape drops mods on. I do burpies for any amount of time the error ticker keeps going up then the game freezes and I have to force close. Without the OSRS Experience Bar mod/s this doesn't happen

function: expDrop -file: ISExpBar.lua line # 711 | MOD: OSRS Experience Bar
function: onAddExp - file: RUNE-EXP.lua line # 25 | MOD: OSRS Experience Bar
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7187e381
Function: AddXP - file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer - file: MoreTraits.lua line # 3025 | MOD: More Traits
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7187e381
personalpurgatorium 6 Jun @ 9:48pm 
any time i hit a zombie with melee theres an abrupt 2 second freeze before the hit registers. very distracting, and from the rest of the comments i think this mod definitely needs to be fixed
MarcosPVJ 5 Jun @ 10:11am 
Thx Amenophis!!
Amenophis 5 Jun @ 5:28am 
I've made a temporary fix : https://sp.zhabite.com/sharedfiles/filedetails/?id=3493375568

Just load th fix BEFORE More Traits, i'ts important ! :spiffo:
F1tgal911 4 Jun @ 7:18am 
Love the mod but I wish some able guy would find the time to repost a repaired version of this awesome mod.
Father Bohuta 4 Jun @ 7:16am 
`Callframe at: table.insert
function: ToadTraitsforageDefinitions.lua -- file: ToadTraitsforageDefinitions.lua line # 132 | MOD: More Traits
java.lang.NullPointerException: Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "<local2>" is null
Mariposa 3 Jun @ 11:04pm 
Deprived trait removes everything from spongies character customization menu...
DarkSlayerEX 3 Jun @ 11:48am 
@Abel1470, I posted a fix for the forage definition issue a page back. You can fix it manually until the change is uploaded officially.
Abel1470 3 Jun @ 6:27am 
`Callframe at: table.insert
function: ToadTraitsforageDefinitions.lua -- file: ToadTraitsforageDefinitions.lua line # 132 | MOD: More Traits
java.lang.NullPointerException: Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "<local2>" is null
Abel1470 3 Jun @ 6:27am 
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@8317a081
function: EveryOneMinute -- file: MoreTraits.lua line # 4367 | MOD: More Traits
java.lang.RuntimeException: No implementation found
Walter White 3 Jun @ 6:16am 
i get over 600 error message when i try to excercise
Emeraldite 3 Jun @ 2:22am 
for some inexplicable reason this mod is suddenly causing me to get a black screen upon reloading LUA which causes me to be unable to do anything and forces me to exit the game, which i didn't have to do before.
battlemad 31 Mei @ 1:38pm 
I'm also seeing the race condition for this locking up the game process anytime it needs to reload lua, inluding on loading a save game. If it is actually a limited item in the trait list. block it out and upload that as a temp fix, since this takes a lot of guess and check to figure out for a common user. If not send out a "Fix" that disables the mod and sends warning message alerting of the disable. users right now are likely fully blocked from playing existing saves until it is fixed unless they isolate and disable this mod manually.
gormotha 31 Mei @ 12:36am 
gormotha 8 minutes ago 
error summary from console:
________________________________________

function: AddXP -- file: MoreTraits.lua line #83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line #3205 | MOD: More Traits
...
Exception thrown
java.lang.RuntimeException: Stack overflow at Coroutine.ensureStacksize
________________________________________

This is an infinite recursion loop caused by AddXP calling itself through GymGoer, which calls AddXP again repeatedly. Eventually, the Lua interpreter hits the stack size limit and crashes.

The problem is likely a Lua callback like OnGainXP or a similar event that's recursively calling itself.

possible debug:

Check for a condition inside the GymGoer XP handler to prevent recursion, such as:

if not self.gymXpLoop then
self.gymXpLoop = true
character:getXp():AddXP(Perks.Strength, 1)
self.gymXpLoop = false
end
Artemis 30 Mei @ 9:06am 
fair :steamthumbsup: it's an unstable for a reason
Nazgul96 29 Mei @ 3:06pm 
Word on the discord is, the fix needs to come from devs side. It is probably not gonna get fixed by the modders
Artemis 29 Mei @ 12:36pm 
idk if you remember 3 years ago when the AddXP function changed and you had to fix it, but i suspect the same thing happened again or similar on the latest 42 patch. getting errors on AddXP when exercising. only exercising tho, not other instances of passive XP

Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@63bd781
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits
mypinoyvan 28 Mei @ 2:04pm 
Had to remove the mod. Kept freezing the game after every lua reset. Shame
Bluewave101 27 Mei @ 4:28pm 
;p mod it not 42
DarkSlayerEX 27 Mei @ 3:12pm 
it looks like base PZ redid the foraging definitions a little bit.

in the lua/shared/Foraging/ToadTraitsforageDefinitions file, I replaced

table.insert(forageSkills, skillDef);

with

table.insert(forageSystem.forageSkillDefinitions, skillDef);

and the error disappeared. I'm not quite sure if that fixes everything related to that error, but it's at least progress
F1tgal911 27 Mei @ 1:16pm 
Sad to see one of the very best mods for PZ is becoming abandoned.
Ztoxicman 27 Mei @ 11:19am 
Question I believe this is causing alot of problems because of the line 132 error. Can I delete this safely? I do have traits from it but I don't mind losing them.
⭐[PIXEL]⭐[DOG]⭐ 27 Mei @ 8:44am 
FIX THE MOD PLEASE
Bellum 27 Mei @ 7:19am 
Got the same issue
Callframe at: table.insert
function: ToadTraitsforageDefinitions.lua -- file: ToadTraitsforageDefinitions.lua line # 132 | MOD: More Traits
yidianyidianwa 27 Mei @ 6:27am 
Callframe at: table.insert
function: ToadTraitsforageDefinitions.lua -- file: ToadTraitsforageDefinitions.lua line # 132 | MOD: More Traits
backspace 26 Mei @ 1:35pm 
actually i believe i just got the error again with the config option off
@fondestgreetings i'm going to try removing lines 1997-1999 in the lua file, you can try the same
the file is in this mod's directory 42/media/lua/client