安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Interestingly, I don't have this problem with the diamond dagger. ie I can leave the LUP mod enabled and the dagger will become legendary, while a dragonbone dagger will become flawless.
garnet CB deals 9 damage, vanilla CB deals 19. it doesn't make sense, and it makes them useless, as they can't be efficient against strong foes.
it should be:
garnet: 18 damage
amethyst: 19 damage
Saphirre: 20
Ruby: 21
Emerald: 22
diamond: 23
this should make the CBs better, but not overpowered
to make enhaunced versions of the crossbows should be a good idea too.
i love this mod bcaue it make crystals that re ultimatly usuless usable for crafting weapons
but thanks for responding! but i agree about wanting to make it realistic.
Listen, can't yer make some bolts that explode and some that give shocks like the guy who does the Hellion Arrows mate? There really is a scarcity of decent crossbow bolts out here buddy!
every crossbow deals the same amount of damage that the same material bow.
çn comparison, dwarven bow base damage is 12 and the dwarven crossbow base damage is 22. (and crossbow reload is slower than bow's one )
is it possible to improve that, please?