Stellaris
All Enigmatic Technologies (Clean)
88 件のコメント
Vault-Tec 2023年4月23日 19時14分 
This seems to be working fine for 3.7.*
DefCynodont 2022年9月19日 15時14分 
I just used this with 3.4.5, it seems to still work.
Archangel 2022年4月9日 15時09分 
The tags haven't been updated, but it should still work. I have a game in progress where I just completed the Fortress, so I'll confirm when I can.
Cactus Lord 2022年4月9日 12時16分 
Has anyone found an up-to-date replacement for this mod yet?
Archangel 2021年6月30日 19時53分 
It still worked the last time I played. As the "clean" tag implies, it doesn't affect any content outside of the Leviathans story stuff so it hasn't needed any changes.
Knightmage Bael 2021年6月28日 23時46分 
Wouldn't mind seeing this updated to the 3.0 series
Liseq 2020年4月11日 23時44分 
Please consider to updating the checksum to 2.6.* It would be a good sign that the mod still works
jonjowett  [作成者] 2020年3月30日 7時10分 
@Archangel & ~Poggy~ That's good to know, thanks! I couldn't see any issues when I looked at this yesterday, but it's a somewhat-complex mod and I wouldn't necessarily notice.
Archangel 2020年3月29日 5時45分 
Same
MegaPoggy 2020年3月28日 20時35分 
This mod still works fine. I used it successfully still in my 2.6.2 game.
Sephylon 2020年3月28日 13時38分 
is this mod going to be updated
Archangel 2020年2月14日 14時54分 
Worked for me two days ago.
WolvesofZiu 2020年2月13日 20時06分 
Update?
Archangel 2019年10月22日 4時20分 
Should be. The fortress hasn't changed as far as I can tell. Haven't had a chance to loot it in several patches, though. No crashes or anything, FWIW.
Kizuna 2019年10月21日 19時51分 
Is this still working?
loyalgaurd 2019年7月2日 21時53分 
Update!
Gavril 2019年6月16日 9時26分 
I like "Enigmatic Revelations", though that kinda sounds like its more than just a few techs. I think "All Dark Matter Techs" is the better of the two thown out so far. Maybe "Legacy Enigmatic Reward"? I mean, that's pretty much what it is right? Great mod by the way. been using it since at least 2.0. I don't recall getting the fortress pre 2.0 lol
Archangel 2019年6月15日 5時28分 
"Enigmatic Revelations"?
Ranger Dimitri 2019年6月14日 20時18分 
"All Dark Matter Tech's"? I can't really say i've got a good name myself to call it, and I'm rather tired at the time of posting this so you guy's come up with something if you feel like it.
jonjowett  [作成者] 2019年6月14日 19時34分 
@Archangel: I agree that the name's a bit outdated. It's been quite a long while since the only way to get the endgame techs was via the enigmatic fortress. Any ideas for a better name? (Assuming I can figure out how to change it without breaking everything...)
Archangel 2019年6月14日 17時56分 
Did the fortress quest once already in 2.3, worked fine. Takes a while for the tech to come up, and the name's a little off, but the results are perfect.
Ranger Dimitri 2019年6月14日 11時07分 
So is there any way of making sure it work's with 2.3?
Archangel 2019年3月8日 16時41分 
@jonjowett: Thank you for the clarification. I don't think it's causing any problems; I just wanted to be sure. Just FYI, you can also get the techs in question by defeating Fallen Empire fleets and researching their remains.
jonjowett  [作成者] 2019年3月8日 6時28分 
@Archangel: Sorry, this is one of the last of my mods to be updated. Mainly because I've started several games but I didn't manage to hit all of the conditions necessary for this mod to matter: (i) reach the late-game; (ii) have the enigmatic fortress spawn somewhere in the galaxy; (iii) have it spawn somewhere that's reachable. I also prefer to playtest my changes, rather than updating the mod "blind" - especially when the game has changed a lot. All in all, this mod is not completely abandoned, but it's also not my highest priority at the moment.
Archangel 2019年3月7日 18時14分 
v2.2.5 now. Has this mod been abandoned?
Archangel 2019年1月27日 12時29分 
Seems to be working properly in v2.2.3, at least for the techs I care about (power plant, shield, etc). Given that, the reason I'm posting is to ask for you to update the version tag when you have a sec, so the launcher won't keep whining at me. :P

Also, if you haven't played much Megacorp yet, check it out. Very impressive.
shilum_nehum 2018年12月20日 12時51分 
awesome thanks for the info. no rush
jonjowett  [作成者] 2018年12月18日 1時40分 
@shilum_nehum: I am planning to update all of my mods to v2.2, but it's a gradual process because I'm not playing much Stellaris at the moment. Also, I've been pretty busy in RL for the last few days. But, yes, there will eventually be an update :-)
shilum_nehum 2018年12月16日 19時49分 
update for 2.2?
Dentist [2 RANG] 2018年8月9日 8時52分 
does this still work with 2.1.2?
♂CombatBottle♂ 2018年6月23日 3時41分 
It's working in 2.1.1?
AL|EN 2018年5月18日 4時50分 
@jonjowett Thanks for this mod!

My Stellaris main game language isn't English and because you mod archive has only <xxx>_l_english.yml file, all strings are displayed as '<code>_<name>_<something>'
Players who use non-English language would be very happy to see proper texts displayed in English at least.

Could you please fix this problem?

You can do it by: copy <xxx>_l_english.yml into <xxx>_l_polish.yml AND replace 'l_english:' to 'l_polish:' inside <xxx>_l_polish.yml.

Then repeat this for every non-English language.

Maybe you could create script to automate this proces to not forget adding missing translation files when you will update main <xxx>_l_english.yml files?
jonjowett  [作成者] 2018年4月25日 6時52分 
@Zeratul: Yes, that's correct.
Zeratul Vergil 2018年4月24日 20時04分 
Hmm.. so with this mod, I have 2 ways to obtain dark matter tech, one is fallen empire debris, another is defeat enigmatic fortress?
KaneDraco 2018年4月7日 13時35分 
Thank you.
jonjowett  [作成者] 2018年4月7日 8時30分 
@KaneDraco: Try this .
jonjowett  [作成者] 2018年4月7日 8時12分 
I use that perk all the time, and yet I forgot about it!

Anyway, I've slept on it and thought of an easy way to implement your suggestion. It'll be quick-and-dirty (no extra localisation or anything) and I probably won't put much effort into maintaining it - but it should work fine for your purpose. Back soon with a link.
KaneDraco 2018年4月6日 19時08分 
They have an enigmatic tech ascension perk. The only use for it currently is to make your tech un-reverse engineerable and add +2 to your sensor range. I understand your concerns. I was just wondering.
jonjowett  [作成者] 2018年4月6日 15時50分 
@KaneDraco:

First, which ascension perk? The only one that seems even vaguely relevant is Galactic Contender. And I assume you mean that the techs would be unlocked using the events above immediately after selecting the perk? Or did you mean something else?

Second, I don't think that unlocking dark matter techs fits thematically with the simple selection of an ascension perk. (At the moment, the enigmatic fortress is powered by dark matter, so it's semi-plausible to unlock dark matter techs as a result of defeating the fortress.) My main concern here is that I won't use the mod personally, so it won't get maintained very well (if at all).

If an empire's closed their borders to you, you can always drag them into a war. Their borders will be open for the duration of the war and for 5-10 years afterwards.
KaneDraco 2018年4月6日 14時34分 
I love using this mod, I do have a small request/question. Could a version of this mod be made that ties these techs to the ascension perk? I have trouble finding the Enigmatic fortress in most of my playthroughs, and the ones that I do find it in it usually spawns in the middle of an Empire that closes their borders :/
jonjowett  [作成者] 2018年4月6日 6時24分 
Yeah, 2.0.2's only been out of beta for a week - and you'd need to be quite dedicated to discover them "naturally" (by taking out a FE) in that time.
nathan67003 2018年4月6日 4時10分 
Yeah, just saw that in ASpec's video covering 2.0.2. I didn't know they existed because I don't do betas, rip me.
jonjowett  [作成者] 2018年4月5日 10時00分 
@nathan67003: They are a new feature in v2.0.2. Normally, you research them from debris left by Fallen Empire ships. Basically, they're a tier 5 thruster.
nathan67003 2018年4月5日 7時58分 
So, uh, where do Dark Matter Thrusters come from, again? I cannot for the life of me remember how they're obtained. Or even if they're in the base game. Stellaris Wiki just tells me they exist.
jonjowett  [作成者] 2018年3月29日 9時18分 
Updated for v2.0.2 - Tech costs normalised to be the same as in the base game, and you can now obtain dark matter thrusters via this route. I haven't actually tested this yet, but the change is so small that it should be OK.
jonjowett  [作成者] 2018年3月26日 6時38分 
@Nic_1990: Yes. I've added an FAQ above :-)
Nic 1990 2018年3月26日 5時48分 
Is this mod save game compatible?
jonjowett  [作成者] 2018年3月20日 10時18分 
Oh, good :-) I was worried for a moment that I hadn't actually fixed the bug!
RADIALTHRONE1 2018年3月20日 9時53分 
Sorry should have calrified; It only did that before the update
jonjowett  [作成者] 2018年3月20日 9時21分 
@RADIALTHRONE1: Have you received the updated mod from half an hour ago? I tested using research_technologies and both dialogs were only shown once (as intended), rather than many times.