The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Adventurers and Travelers
389 opmerkingen
TexanChiss 12 mei om 15:48 
Could you upload this to Bethesda.net (PC)?
TexanChiss 2 mrt 2024 om 19:17 
May I make a humble request? Can you upload a version here that has max adventurers and travelers while disabling robbers and dovakiin? I do not use SKSE, SKYUI, or Nexus and only play on Steam Deck just using the workshop.
deadpirates 17 aug 2021 om 17:28 
the only problem i have with this mod is the dovahkiins, isn't skyrim the whole point that you're the only dovahkiin left? it just doesn't seem lore friendly is all. other than that is a great mod and i still use it, its a great way to make the world more realistic with more people on the roads
🕊 28 jul 2021 om 14:26 
It gave me a good reason to revisit the game, great mod !:sothappy:
V!cks 19 nov 2020 om 19:18 
Another question this command: spawned actors= 0 is it a command from your mod ?
Each time i shout i have this on left top of my screen .
V!cks 19 nov 2020 om 19:16 
SKSE and ui mod is requested for this mod or i can use it without ?
Timesplitter 23 nov 2018 om 22:45 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://sp.zhabite.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Shade 6 aug 2018 om 8:33 
Allthough i love having extra people in skyrim, I can not recommend this mod - adventurers uses AoE fireballs in the citys to kill robbers - but end up killing many vanilla NPCs as well :/
Timesplitter 14 mei 2018 om 19:21 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://sp.zhabite.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Eiser 31 mrt 2018 om 20:55 
porque no esta este mod en la lista de skyrim special edition? es uno de los mejores!!!:steamsad:
Gir 13 jan 2018 om 17:56 
does this mod add a refuge camp on the side of whiterun across the bridge?
Profilename14 19 okt 2017 om 13:56 
How do I uninstall this mod without SkyUI?
ミ★ Sucrelune ★彡 30 jul 2017 om 11:10 
They don't talk, and you can't pickpocket them (they seem to have nothing)...
So why are they here, i mean ?
It's immersive, because you see other "players" walking around and fighting, but...
... finally they kill your mobs..
And they are not useful.
I wish i could pick pocket them at least : )
ミ★ Sucrelune ★彡 30 jul 2017 om 6:52 
Mod review /// Really good idea. The options menu is beautiful and in pure TES V style.
This works well.
BUT, as people said before, it could be better, with a few things more !
Travelers and adventurers have nothing to say.
About "Dovakhins", it's ok : for example, in Dragonborn, you meet another guy like you.
So, that's not an issue.
Mr. Yoso 2 mei 2017 om 6:03 
Does this mod require SkyrimUI?
Hekudan 28 jan 2017 om 18:32 
"dovahkiins"?
are you aware that there exists only one and thats the player?
なかの31 27 jan 2017 om 13:41 
This mod is nice, but...

The Travelers are complete morons, they are there just to be there, they could have something to make them more useful, like telling rumors or pointing a dungeon nearby. But no, they only greet the player and walk from one town to another.
The Adventurers are quite nice, they have more use than the Travelers, since they can give a hand in the combat, but for some reason, the fact they are not sociable like the Travelers is somewhat disturbing.
The Robbers, I does not see a reason to they be friendly to the player, so I setup them as aggressive, to be one more annoyance in the game world.

If this mod purpose is to fill Skyrim world with travelling npcs, then the job is completed, but the inability of interacting with them for something useful is not really great.
Cherudex 30 okt 2016 om 20:35 
we need it also for the special edition *_*
LuniPie 30 okt 2016 om 5:31 
i would love to have this mod for Skyrim SE :3 OwO
jsfisk 20 okt 2016 om 12:42 
First let me say I love this mod. I like following the adventuring groups around and helping them out. Sometimes I run with other dragonborn.

But I have another mod that says it supposed to affect all NPCs. However it does not affect yours. I am thinking that it is due to the fact that they are slightly different than the vanilla NPCs.

Its not a big deal to me but would like to know if my guess is correct.
Thisprofilehasbeendeactivated 12 okt 2016 om 8:04 
i don't like how they talk to me like "what do u want??" or "Hmm?" they should give me some advice or something
Omlette 20 jul 2016 om 14:31 
Discovered a neat little glitch when entering Broken Oar Grotto. It spawed about a dozen robbers on top of me and I had them set as my enemy. I can't sneak pass them either, they apparently detect me before I even enter the cave. It might be a combination of mods I have, but the enemies are all labeled robbers so it's safe to say this mod is involved.
Timesplitter 13 jul 2016 om 16:28 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://sp.zhabite.com/sharedfiles/filedetails/?id=106745968 .
Browneyes 23 mrt 2016 om 17:47 
do the NPCS respawn :steamsad:
Kumbledore 22 mrt 2016 om 15:47 
Made my computer crash when quicksaving
Tobajaz 8 mrt 2016 om 13:30 
Does it work with skyrimlive and immersive patrols

XMUN 29 jan 2016 om 19:16 
Have some way to do Robbers hostiles? or you'll add this in an update? please, i don't want give the first hit in a Robbers, looks like wrong, they need to come fight with me! XD
XMUN 28 jan 2016 om 19:13 
Great mod, the Dovahkiins makes me feel like just another one in Skyrim, and no an super legendary legend or something XD
AtrasadoBRJL 27 jan 2016 om 13:24 
tem problema cuidado em Rockfield quando vc sair e encontra o guarda se defendendo das criatura quando chega perto o jogo e fechado.

You have problem in Rockfield careful when u go out and find the guard defending the creature when it gets close the game and closed.
Froyo 13 dec 2015 om 17:47 
@Lord Havel its SKSE not skyUI and no you need SKSE to open the menu
Froyo 13 dec 2015 om 17:45 
this requires SKSE right
Pingudinho-Extreme 6 nov 2015 om 12:31 
how do i open the console without skyUI?
Pingudinho-Extreme 6 nov 2015 om 12:28 
how do i open the menu without skyUI?
Wingress 24 okt 2015 om 0:59 
my game crash whem i saw one of the traveler
C E Z A R I N A 17 okt 2015 om 4:39 
Hello! Could you help me? I took a break from Skyrim for around 2 months. I came back and this mod's not working...when I check the SKSE Load Order it says I have it but i'm not subscribed to it...even though I am, and I unsubscribed then subscribed multiple times. HELP!
Blake 19 sep 2015 om 6:08 
Give's me somebody to randomly kill on the road for lolz :D thanks. great mod.
pmejcg 17 sep 2015 om 9:42 
This adds a extra wonderful twist. Been robbed lately?
jdm311 14 sep 2015 om 16:00 
I LIKE it!
Gunsaremagic 3 sep 2015 om 4:36 
are there any problems or gamebreaking bugs in it
alleyway_punk 16 aug 2015 om 8:59 
pretty awsome idea, wouldnt run it without this one!
sanguine420 18 jul 2015 om 11:22 
Guards don't care about you murdering these walking treasuretroves.. :(
Make them a part of a civilian faction, so that one cannot just go about killing them in blatant view of the City Watch, please.
(≡◉‿‿◉≡) 29 jun 2015 om 23:35 
Oh also the robbers in riverwood, there's always like a war you know lol
(≡◉‿‿◉≡) 29 jun 2015 om 23:34 
How about you remove the Dovahkins? ver 0.7 is much better than 0.8, having too much dovahkiins.
Blackspark_22 21 jun 2015 om 14:47 
Hmm... more Dovahkiins walking around then there are Khajiits?
BoredGamersLife 18 jun 2015 om 0:54 
How do you open the MCM?
R1p0 26 mei 2015 om 12:10 
Cool, but can you make a mod without Dovahkiins ( I want to be one of a kind! ;) )
FourFire 7 mei 2015 om 11:43 
Very cool mod, do the various NPCs take sides and start fighting when More War in the Wild mod http://sp.zhabite.com/sharedfiles/filedetails/?id=83100458 is installed alongside?

I think, that for example the robbers should at least try to hang around and loot the resulting bodies.
SachiDomainsNaomi 10 apr 2015 om 12:40 
Does this conflict Higher Spawn Rate Encounters? AND what is Extra Encounter basics? Are they going to conflict?
Knightclub 27 mrt 2015 om 6:50 
backstabed a guy then backstabed him again and again becaus he respawned in the same town 3 times 100000000000000/10
yrmama 16 mrt 2015 om 22:00 
One thing: there were tourists coming & going through the Theives' Guild. Distracting.