Cities: Skylines

Cities: Skylines

D-I-Y Spy Agency
57 kommentarer
AmiPolizeiFunk  [skapare] 9 jul, 2023 @ 21:53 
You import or restore it into a map via MoveIt
Lilo of Rivia 9 jul, 2023 @ 14:25 
what do i do with the file? ABR-BND-all.xml?
AmiPolizeiFunk  [skapare] 4 apr, 2021 @ 9:05 
Colonel 3 jan, 2021 @ 3:27 
SPAI
Willelmus 4 jul, 2020 @ 3:45 
Amazing. I wish there were more modular assets designed like this one. I especially like the below-level texture, my mountainside buildings look like a dream now.

The Louvre pack should take notes from this. Even if it's a great set, this one sets the bar for quality and thoughtfulness.
Agamemnicon 9 jun, 2020 @ 9:54 
Totally awesome asset(s), and the MoveIt import is GREATLY appreciated! (yes, it worked for me)
Driver Kaldie 5 jan, 2020 @ 9:24 
Ok, now it works for me. Thanks man ! Only one thing...how did you managed to get those buildings over the road between the two main buildings on the front and the other buildings behind it. It would also be nice if the buildings itself could have some purpose...After all, it is a spy-building. Why not make a police headquarters out of it or something ?
AmiPolizeiFunk  [skapare] 4 jan, 2020 @ 8:27 
I just tried out the web-extractor and it does create all the hotlinks that you need to the workshop pages. Just paste the moveit! code into the box on the left https://codepen.io/jfdion/live/41c2630b7a9fcc1833d0df5ccdb89978
AmiPolizeiFunk  [skapare] 4 jan, 2020 @ 8:24 
The web-utility doesn't create hotlinks? I'll try to talk to the programmer to see if we can improve that. But for now you can just take the steam ID# and put it into a url. Like the pipelines are from steam ID# "974163733", so you copy that into a url like this: https://sp.zhabite.com/sharedfiles/filedetails/?id=974163733
Driver Kaldie 3 jan, 2020 @ 15:29 
Thanks for the upload ;) However I get this message:

The following assets are missing and will be ignored:

948086186.R69 Roof Props 1 AC_Data
948086186.R69 Roof Props 1 Electricity Box_Data
974163733.pipelines-S-SK_Data
974163733.pipelines-S-45_Data
922849781.[curb] Cordón Hº Impreso 2 mts_Data
696100718.Palisade Fence 1_Data
922849781.[curb] Cordón Hº Impreso 4 mts_Data
677736001.WallTallWhiteRenderPillar_Data

I have found the roof props (and I guess the electricity box will be in there). I also found the Palisade fence. The other ones cannot be found on the workshop. Do you know witch ones those are ?
AmiPolizeiFunk  [skapare] 3 jan, 2020 @ 15:09 
Added the link to the moveit export file to the main post... lemme know if it works! :highlvl:
Driver Kaldie 3 jan, 2020 @ 12:17 
Thanks a lot Ami, the buildings and rooftops will do. With that in mind I can put my own selected assets in there. I already downloaded the antennas...Are there more assets that I need for the roof or something ? Then I will download these as well ;)
AmiPolizeiFunk  [skapare] 3 jan, 2020 @ 9:43 
Actually there is a new site that just went up one month ago: https://codepen.io/jfdion/live/41c2630b7a9fcc1833d0df5ccdb89978
AmiPolizeiFunk  [skapare] 3 jan, 2020 @ 9:33 
There used to be an awesome web-based move-it export extractor that would list out all of the props in the export xml file, then you could go download them all from the workshop. Sadly, it is no longer working/hosted. If I include tons of props in the file, it would be a pain to go find them all. Also, that ground prop work (seen in the screenshots) is from 2 years ago -- you could probably do it much better now with all the new networks and foliage props.
AmiPolizeiFunk  [skapare] 3 jan, 2020 @ 9:29 
Sure, I can do that. It will include the buildings and the roof props. Is that enough? Or did you want some ground stuff too?
Driver Kaldie 3 jan, 2020 @ 7:32 
Looks very beautifull ! Could you please make an import file of the whole building for the moveit mod like you did with that television tower ?
SumGumption 23 sep, 2019 @ 11:57 
Thank you for sharing. This looks awesome.
C3PYL0N 26 dec, 2018 @ 4:20 
What about creating and packaging the whole campus?

OSM [www.openstreetmap.org]

Architecture Video [multimedia.gsb.bund.de]
AmiPolizeiFunk  [skapare] 25 okt, 2018 @ 8:18 
yeah totally, I had the exact same experience. I was going around taking pictures for the model too lol... I'm sure I'm on some list now
Donauwelle 25 okt, 2018 @ 8:07 
Sorry mate i was Sarcastic... As i seen the Building the first time (in RL) i was like : WTF is this our version of Fort Knox.... Cams all over -.- even 2 Streets away ur getting Observed... Anyways i shouldn`t be Political here... As always u came up with an Amazing Building, keep up the work.
AmiPolizeiFunk  [skapare] 25 okt, 2018 @ 8:01 
Mine has tons.. there are some good surveillance props, just find them
Donauwelle 25 okt, 2018 @ 7:14 
@AmiPolizeiFunk so true.... but the asset really needs more Cameras :spy::spy::spy:
AmiPolizeiFunk  [skapare] 14 okt, 2018 @ 3:18 
I love em. They're the only bit of humor (they are actually metal artworks) to be found in a complex that looks like some kind of modern version of cold-war-era brutalism
BloodyPenguin 13 okt, 2018 @ 14:09 
I can't unsee those terrible 'palms' :'(
AmiPolizeiFunk  [skapare] 13 maj, 2018 @ 7:30 
lol yeah but once you see it you can't unsee it ;)
Nerion 13 maj, 2018 @ 3:19 
Wow! I live in Berlin and have no clue about this building whatsoever :O Nice job with it!
AmiPolizeiFunk  [skapare] 20 apr, 2018 @ 5:04 
nice one @sebesams few have managed to put it together https://gyazo.com/da8a53a1132be80f17d5fbbeb8d3cf7c
C3PYL0N 20 jan, 2018 @ 17:04 
I am unable to work with the sub-building and props. I simply don't know how and your pictures look great... it seems I have to wait for the community :-)
AmiPolizeiFunk  [skapare] 18 jan, 2018 @ 17:43 
Sorry I decided not to do that. It's so much work to put all of the sub-buildings in the perfect spots and align all of the props. I did it twice in-game to make my own BND and vowed never again! It's fun the first time tho, try it! You can use the image I included as an overlay.
C3PYL0N 18 jan, 2018 @ 16:42 
Ist es mölglich das originale Gebäude, wie in den Screenshots, im, Workshop zur Verfügung zu stellen?
hikke 14 okt, 2017 @ 0:38 
nice work~
AmiPolizeiFunk  [skapare] 12 okt, 2017 @ 20:12 
thx MrM that means alot coming from you *tips cap* :medkit:
MrMiyagi 12 okt, 2017 @ 15:22 
Ausgezeichnet, AmiPolizeiFunk
j_nobbs 12 okt, 2017 @ 14:10 
This is absolutely amazing. Great effort.
AmiPolizeiFunk  [skapare] 12 okt, 2017 @ 10:45 
btw great w this asset are newly re-upped sat dishes by by rared2w64: https://sp.zhabite.com/sharedfiles/filedetails/?id=1165287669 here's a pic https://twitter.com/AmiPolizeiFunk/status/918532512598589440
Zoomfix 12 okt, 2017 @ 10:40 
How do i connect the buildings into one
????
BooleanOp 11 okt, 2017 @ 17:44 
Dude I like this, freakin awesome.
Lac 11 okt, 2017 @ 11:30 
xd
TeckBux™ 11 okt, 2017 @ 10:20 
Nice dude
tyjinmiller 10 okt, 2017 @ 22:54 
Anyone Tried This Yet?
Feindbold 10 okt, 2017 @ 16:20 
Haha, great idea :D looking really good!
m e o w 10 okt, 2017 @ 11:43 
kann man also auch seine Bürger in Cities Skylines abhören xD
Donald Wobbegong 10 okt, 2017 @ 7:58 
This looks pretty neat!
AmiPolizeiFunk  [skapare] 10 okt, 2017 @ 5:09 
;) thx. Anybody use these yet? Pls post screenies
hadece 10 okt, 2017 @ 4:02 
... " similar to the level 4 monument Oppression Office." I see what U did there.

Great idea and execution, love this monster.
Froggy_NL 9 okt, 2017 @ 3:57 
please, make this one a do it yourself hospital............. CS Needs a big modern hospitail that looks like this one!
XcomReborn 8 okt, 2017 @ 7:34 
I love the way you can make this into a swastica shaped building and then use it to spy on people! Top notch!
Rhowarion 8 okt, 2017 @ 3:10 
@kranyarssk14: Oh, this is what we learned from the Belgians. ;)
kranyarssk14 7 okt, 2017 @ 15:33 
Love it! But how are the germans capable of building a brand-new building that already looks 60 years old?