Stellaris

Stellaris

Lions Mass Effect Systems
22 則留言
Sheo 2021 年 4 月 26 日 下午 2:06 
you should add Noveria, Ilos, Feros, and other systems
Loveless1987 2019 年 10 月 27 日 下午 9:13 
Lion, I just want to say that I have really enjoyed these systems you painstakingly recreated. I always smile when I see the familiar nod to my most beloved video game franchise. As far as I can tell, this mod still seems to be working even with the 2.5 update. Hope all is well on your end.
DeadRobot311 2018 年 12 月 25 日 上午 6:24 
Awesome! Thanks for the quick reply too!
Lion  [作者] 2018 年 12 月 25 日 上午 3:21 
@pat311: The mod still works, none of the changes in 2.2.x should break it afaik.
DeadRobot311 2018 年 12 月 24 日 下午 9:09 
So, is this mod dead?
Scrungo Boingus 2018 年 3 月 15 日 下午 1:50 
Awesome! This mod is coming together nicely!
Lion  [作者] 2018 年 3 月 15 日 下午 1:41 
Yes, the next update of this mod will include a gateway in each of the mass relay systems.
Scrungo Boingus 2018 年 3 月 15 日 下午 1:07 
Are you planning to add Gateways to these systems in the near future?
DeadRobot311 2018 年 2 月 28 日 下午 9:12 
I love ME series, and therefore love this mod. I noticed you added the Citadel system, any chance of implementing a working model for the citadel like in the ME games? I've been dreaming of something like that since stellaris came out. Regardless, great mod!
Lion  [作者] 2018 年 2 月 23 日 上午 10:28 
@LostInACave: That should be fixed with the new version I've uploaded right now.
LostInACave 2018 年 2 月 23 日 上午 8:13 
Actually I've just noticed that in this mod and your Systems Alliance one, that whilst the home systems are fully explored, they don't have any constructed research/mineral stations.
LostInACave 2018 年 2 月 23 日 上午 7:51 
Seems to be working fine for 2.0 =)
Scrungo Boingus 2017 年 11 月 3 日 下午 1:10 
I read ya, that sounds like a plan!
Lion  [作者] 2017 年 11 月 3 日 上午 5:16 
Well, I'd love to add them eventually. I haven't decided how I would implement them and I'm open to any suggestions. There's the original drell homeworld, Rakhana, too, which is uninhabitable at the time of the game. Then there's the Yagh homeworld Parnack too, which we only know by name. There's actually some more information about Kahje on the Mass Effect wiki, since it was the setting for one of the prequel comics for ME3. It's an ocean planet with a white star, so likely a F-class star.
Scrungo Boingus 2017 年 11 月 2 日 下午 3:24 
After you finish all the home systems are you going to add in your interpretation of the Hanar system? I know Bioware never talked about their home system, only Kahje but it would be interesting nontheless.
Scrungo Boingus 2017 年 10 月 14 日 下午 5:23 
Sweet, thanks for the update man.
Lion  [作者] 2017 年 10 月 14 日 下午 2:57 
Well, I've just uploaded Local Cluster, with the Arcturus Stream and Exodus Cluster as a seperate mod . The next ones will be the other starting clusters that are known in the game, like the Volus home system.
Scrungo Boingus 2017 年 10 月 14 日 下午 12:09 
I really like what you have going here. Keep it up! Could you let us know what systems are coming up next?
Lion  [作者] 2017 年 9 月 29 日 下午 12:49 
@ThracianKnight: Well, my long term goal is to finish all the clusters of the Mass Effect Milky Way. When that's done I will definitely make a custom scenario where they will all spawn in similar positions like in the game. It's actually kind of a bottom-up approach I'm doing. It's quite some work to finish just one system, but don't worry, I'll try to keep them updated after each patch :p
Slippin'Shimmy 2017 年 9 月 29 日 上午 11:50 
Thanks, this is great! Any plans on doing the Mass Effect Galaxy? I remember there is a mod thats not been updated since 1.2
Darrien 2017 年 9 月 27 日 下午 3:37 
Perfect mod to add to my Turian and Salarian mods that are on the workshop