Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Other than that, cool class. I really enjoyed it.
Anyone know of a mod conflict that doesn't show up in AML ?
FYI, AML only shows one type of conflict between mods: mod class overrides.
Worth it.
It's a fun new class that opens up new ways to fight and feels pretty well balanced to what's already there and as a bonus, who's abilities aren't for the most part just copy-pastes of other classes abilities. You can tell a fair amount of thought went into this.
Only real downside I can think of would be that Established Defenses can be a little OP at times when combined with a high boosted Aim (let alone an extended mag). At least with how fatigue, more or less seems to as near as I can tell, work in this game chances are good you won't be using one of these people on two missions in a row once such abilities come into play. So it can balance out.
ex: Regular, Irregular, Gunslinger, Xcom.
if we can use the ini to do so what it would look like?
I was tempted to copy out the abilities and drop them into Richards Class Template for WOTC. However I'm not certain it would alter the X2 Hook issue as I don't know how it actually affects a copy of a modded class.
X2GlobalHooks_Lucu_Infantry.uc
Yes
Yes, I believe it's any mod using a X2AmbientNarrativeCriteria hook
ADVENT Avenger just posted this over in the "Evac All - WotC" Discussion thread:
If anyone has a problem with ["Evac All - WotC"] not kicking in, you are currently using one of your other mods that has a X2AmbientNarrativeCriteria hook. This hook breaks WOTC mods, and ["Evac All - WotC" shows it] the most. You need to stop using the legacy mods and find new versions. You can find out what mods you have that are broken in WOTC by searching inside "C:\Program Files (x86)\Steam\steamapps\workshop\content\268500" for anything that contains X2AmbientNarrativeCriteria and ends with .UC.
The bad thing about Ambient hooks is that they do NOT cause any errors, warnings or redscreens. They just prevent other mods from working properly in WOTC.
I already have and it doesn't seem to be working. My infantry can't equip the armor, even though I see the armor itself as selectable.
Check out "Merged TLP Armors"