Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
remove your fuel hatch
save / quit
remove this mod
run starbound
install a new fuel hatch
(i really dont know if is work sorry, let me know )
good game :)
( tested with Apex ship only )
maybe a conflict or incompatibility with another mod
NobleFurLyfe 21 mars à 0h43
tested -- the server has to have the mod if anyone was wondering
after little seach
https://www.youtube.com/watch?v=Grvv8XUHSZ4
else , you have try with ONLY this mod active ?
Line 14 and 55 confirm that this mod is loaded on the server.
for info in modding (I don't master all), ask your question on the official forum ( modding part ) alot people help another
SB apparently doesn't stack textures (which is a good thing for the game itself).
Let me know if it works... or not.
but you can make a submod loaded after your and my mod for overwrite novakidfuelhatch.png and novakidfuelhatchlit.png with yours png
my priority mod is set a 202
set in your _metadata of "black novakid ship" :
"priority" : 201,
(or lower number) for his loaded before mine
set in _metadata of the compatibility mod :
"priority" : 203,
(or higher number) for his loaded after mine
normally it should work. ( dont forget the local mod is loaded before the steam mod , for real test with a mod patch you need use steam vertion of the mod. Well, if that hasn't changed since last time.)
Is it okay if I embed your mod into mine and update it on steam?
for your err log, my mod dont change /interface/inventory/
https://pastebin.com/3USd8bEs
Exception caught in client main-loop (MapException) index 18446744073709551615 out of range in OrderedMap::at()
https://sp.zhabite.com/sharedfiles/filedetails/?id=742560187