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翻訳の問題を報告
To be clear: This currently works with: Klytes Fine Road Anarchy 2.0.2 & Klytes Fine Road Tool 2.0.4 but may have trouble if some other mod is turned on. If I figure out that it has an additional conflict, I'll let you know.
Aside these, there's no other solution I can provide as error can't be replicated. These are simple meshes with pedestrian path inside so there's nothing revolutionary happening here that requires X Y amounts of mods. just 2 mods mentioned.
Distance too short error is not asset breaking error, it doesnt refrain assets being plopped, just like slope too steep error, in case Anarchy mod enabled. Electrix Road Tools mod even have an additionnal option which disables such errors as they are annoying but not asset breaking.
Following screenshots are taken during the game session mentioned above, by Strategy Nerd:
https://i.imgur.com/1uqC76p.png
https://i.imgur.com/Ktq3gZw.png
https://i.imgur.com/hgRNpaN.png
Which pedestrian path goes underground? Most of the car roads work fine underground but the pedestrian road (gravel or paved just pull the terrain down instead of creating a tunnel. Help.
I had only enabled "Fine road anarchy". Thanks anyways.
https://www.youtube.com/watch?v=_r_AF4BM67g&t
As for the "unploppable" state, there's nothing I can do, I listed 2 mods to plop it and it can be plopped as seen in the video. You don't have a proper anarchy mode.
Thanks. Just figure out how to active it...
Contratulations!
Long story short it would be waste of time,unless you support it by sponsoring it
@Viruz Again, it works fine, as it can be seen on screenshots. if they pop up in the middle of the street, use Move it to move elevator away from right next to the road, see if it fixes it.