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Thanks to the mod creator though for the time taken to create this mod in the first place! <3
Oh, Cookie. You so deli...I mean helpful.
If you get an error about foolhead then this is the culprit
We did file cleanup in the latest update and moved things around to match vanilla file structure, so several mods that had been incorporated have been affected.
It's safe to uninstall this mod as all the assets are already in FU.
Now, it's been a long while for me, but I seem to recall that it's built from the upgraded inventor's table, the engineer's table. Admin mode could show you, if you have access to it. Happy starbounding.
If it's not available at all times,does it works with EverFrogg?
(Also, does this still work in 1.4?)
Unfortunately, the only one you can find right now is a space encounter. The generated structures have been a little naughty, so they are, as nymphikit put it, on hiatus.
I'm so happy now, i <3 this mod, even if it's just for the aesthetics
From what I can see on my end, in the dialogue configured in the .npctype files, "end", "tout", and "follow" dialogue are listed under "welcome", when they should be under "merchant" only. In addition, "tenant" is under "welcome", when it seems it should only be under "dialogue".
I hope I don't seem like I'm nitpicking, I just want to see the dialogue appear since I think you did a pretty great job on it :)