Starbound

Starbound

MRMT Initialization
32 opmerkingen
Kombosabo 12 feb 2023 om 22:53 
Guys. Don't install this, it's game breaking in every aspect and it's been outdated since 2017 lol
Raiizy 1 sep 2019 om 3:59 
Non-human occasus cultists. Why?
Hotklou 18 jan 2019 om 10:03 
I think that it conflitcts with FU. Went through the whole process of subscribing and unsubscribing over and over to test which mod has compatibility issues and I came down to this mod as one of them.
𝓜𝓾𝓯𝓯𝓮𝓽 7 nov 2017 om 6:46 
This mod became one of my favorite because it breathed more life into the universe of Starbound, but as already has been described above has a conflict (most likely with the FU). I really hope that you get to fix it. (Sorry for my bad English)
BlytzDragon 18 okt 2017 om 15:23 
So this game randomizes the looks of some unique NPCs in the Outpose & Protectorate Academy?
SheTheTDE 15 okt 2017 om 5:27 
by chance, does it replace "I have nothing to say to you." with the npc simply despawning because I've ended up wiith a large majority of npcs on planets doing this and never coming back and it breaks a lot of vilager missions.
Rupees 26 sep 2017 om 1:09 
One of the floran NPCs in the protectorate called my callistan a dog. Didn't think this would add specific quotes to npcs when talking to a custom race.
ItsJustDance 11 sep 2017 om 18:17 
Please send help. The blobs are yelling mean insults at me and standing there menacingly.
ItsJustDance 11 sep 2017 om 15:26 
Why are there blobs all over my outpost. Please help me with the blobs. They are small and red. They're also at the protectorate.
Da Wrecka 15 aug 2017 om 18:56 
Found a problem. FU had a bug with one of the fubandits*.json files that caused worlds to crash and dump you back to the ship; Sayter fixed that with a hammer a couple of days ago but this mod seems to use the bugged version.
Madelyn 14 aug 2017 om 10:50 
Is this mod FU compatable?
ProfileName 2 aug 2017 om 8:18 
Got it! And I think I may like it!
warmainiac 1 aug 2017 om 16:12 
@emerald it adds the npc opptions for the game to choose when your at the intro misson, outpost, or any other dungeon that only 1 race normaly spawns.
Emerald 1 aug 2017 om 15:34 
Hey, I'm a bit confused as to what this actually does. Does it add new npcs, replace them somehow, maybe both? It might be obvious and I'm just ignorant, but I honestly can't quite figure out what this is supposed to do. Could anyone elaborate? Thanks!
Xaliber 29 jul 2017 om 21:08 
Interesting... so in other words this mod allows modded species in our installation to automatically spawn in dungeons, without us having to define them in the dungeon files?
Schweitzer Cushy  [auteur] 26 jul 2017 om 19:27 
@Skittles oh my jesus.
DrPvtSkittles 26 jul 2017 om 19:10 
+ i seen some shit
Schweitzer Cushy  [auteur] 26 jul 2017 om 18:11 
we like ellipses
Schweitzer Cushy  [auteur] 26 jul 2017 om 18:11 
@Otacon does not remove any ellipses
Ponteiro ☆ 26 jul 2017 om 18:09 
this don't remove the "..." right? since it was a beta "easter egg"
Schweitzer Cushy  [auteur] 26 jul 2017 om 13:19 
@Anubis-Bastet As it expands I'll make a thread to track it. Right now only my nightshade (and a few soon to be released species mods) use it. I dont know how to optimize your computer.

@Kesvalk thank you sir!
Kesvalk 26 jul 2017 om 12:59 
this looks promising, keep up the good work!
Laharl 26 jul 2017 om 12:58 
also how do I know which races are added so far?
Laharl 26 jul 2017 om 12:44 
This looks pretty awesome. How do I shove more RAM into Starbound so that this runs nice and smooth?
Schweitzer Cushy  [auteur] 26 jul 2017 om 12:13 
@warmainiac @*Yuki*
Steam hasnt let me add images in months. I'll set up external links.
*Yuki* 26 jul 2017 om 11:48 
more screenshots please? for people, who cant understand this mod's content via description
warmainiac 26 jul 2017 om 11:13 
or links
warmainiac 26 jul 2017 om 11:13 
also is their a way to add pictures
warmainiac 26 jul 2017 om 11:12 
@Davi de Assis if your lagging in the intro mission then you may want to check both the kind of starbound that your using and the kind of pc that your using (ex: my computer runs alot of tasks that involve gameplay in 32 bit so i used the 32 bit starbound and the fps improved.
Schweitzer Cushy  [auteur] 26 jul 2017 om 10:45 
@Davi de Assis the number of entities in the intro mission has just about doubled. It will be that much more of a load on your computer.

The beamback issue is not related to MRMT+FU, but if you provide a log to the bug reports thread I will look into it.
76561198029797964 26 jul 2017 om 10:27 
For some reason this MOD is beaming me back to my ship as soon I beam down in the first planet (new character) and is lagging in the intro mission as well.

I have 100+ installed, so I don't know if it's incompability... maybe with FU, but I'm not sure. :/