The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sorted Potions
63 則留言
Vashell 2019 年 1 月 21 日 下午 6:39 
Honestly fucking love this. It brings me such satisfaction to see everything organized.
Lone Wolf 2016 年 3 月 30 日 下午 3:10 
Lol i'm not argueing points I was just wondering. Fare enough for putting it on there, I did see it on there as well.
Trogdor  [作者] 2016 年 3 月 29 日 下午 4:44 
@armymen115 Because the Nexus is a circus of draconic zero-tolerance policy and moderator abuse. You're completely at the mercy of whatever moderator happens to be in a bad mood/on a power trip on any given day. In addition to what happened to me, I've heard many anecdotes over the years that paint a bleak picture of just how easy it is to get permanently banned from that site. So, no, I won't have my work associated with them in any way.

If someone wants to use this mod but doesn't want to use the Steam Workshop, they can find it on "The Place That Shall Not Be Named" .
Lone Wolf 2016 年 3 月 29 日 上午 10:25 
Just wondering why you hate the nexus and don't want it uploaded to there? (not that id do it.) I know of alot of people that only use the nexus and never use steam. Seems your limiting how many people find your mod on purpose.
mc_rog46_sd1 2014 年 8 月 4 日 下午 5:04 
Thank you very much, I really enjoy having my potions and poisons all together
mariejohn1 2013 年 7 月 29 日 上午 11:05 
HOW.FRIGGIN.BIG.DA.DESCRIPTION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
76561198065903874 2013 年 2 月 8 日 上午 1:18 
@Trogdor: me created private ordered collection of all mods I play and unsubscribed them all to minimize start-up time when online and to avoid incompatible mod updates.
Thank you for your responsible messages.
Trogdor  [作者] 2013 年 2 月 7 日 下午 5:36 
Apologies. In an attempt to create another version of this mod for Dragonborn, Steam decided to overwrite this one with the one that required Dragonborn. I was editing my only copy of the file, and so I had to go back and un-edit the file, then remove the dependency and re-upload it.
Hopefully everything is working correctly again. If you just happened to start Skyrim on Feb. 7 around 7:30pm CST and downloaded the erroneous file, restart Skyrim and hopefully you will download the corrected version and all will be right in the world again.
Trogdor  [作者] 2012 年 11 月 29 日 下午 12:52 
@bitl Nope. Try disabling your mods one by one until you find the culprit.
76561198065903874 2012 年 11 月 29 日 上午 1:32 
Could this mod make all paper notes to be in English?
I'm just trying to figure out which mod turned my localized paper notes into English (including recipes).
Himax 2012 年 11 月 10 日 下午 10:16 
FINALLY! That always bugged me about the inventory. Thank you!
Trogdor  [作者] 2012 年 11 月 9 日 下午 9:04 
UPDATE: Sorted Potions has been updated to Revision 2. See the changelog for details. Additionally, a new version is available that does not alter potion weights can be found here: http://sp.zhabite.com/sharedfiles/filedetails/?id=107535247 (Or just click on Trogdor's Workshop up there)
This version, through use of a compatibility patch created by JustinOther, can be used in conjunction with JustinOther's Lightweight Potions and Poisons for superior functionality.
k9mouse 2012 年 11 月 9 日 下午 2:41 
The mod is a cool idea, I rather have the wieghts stay the same, Sorry, I will find another mod to use that has the same idea. Every game of skyrim is made to match the user own way of using it and there is not a right way nor a wrong way in this. Thanks for the mod and I check again later if their a version that renames the pots and keeps the wieght the same as the defult. =)
Builderman912 2012 年 11 月 9 日 下午 1:32 
thanks for the response!
Soulblighter 2012 年 11 月 9 日 下午 12:02 
I used to also have a real issue w/ the lbs. system on Skyrim ~ but realized that these are by an ill displayed "title" that (lbs) should have been renamed (weight & volume) = that is, in skyrim, items are assigned a unique size & wieght combined #.

For better realism, items & equipment are assign a (weight + bulkiness #) There were many oversights in Skyrim (like being able to carry 5000 arrows that weight 0?) etc. Carrying around glass bottles in reality be a major issue = but I can't see real potions exceeding a skooma size mini bottle ~ as some single potion bottles are as big as a six-pack. ~ but for the purposes of gameplay nobody wants to waste several (real people) hours running back & forth to a dungeon to pick up a handful of items because of too realistic weight restrictions. = no fun.

So I agree that breaking down the weight of the potions to (mini liquor bottle size) works here.
Vetx 2012 年 11 月 9 日 上午 10:55 
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JustinOther 2012 年 11 月 9 日 上午 8:40 
Compatibility patch is done. You'll probably want to fix the pricing edits inadvertently thrown in by the CK (I've a 'cleaned' version if you want ready as well). Send me a PM or I'll check back here later and, if you're interested, I can link you to a copy of your mod with the prices/weights reverted to vanilla and I/we could figure out the best way to distribute the CP.
JustinOther 2012 年 11 月 9 日 上午 8:19 
"Going back and re-editing every record again just to increase the weight back to .5 would take a few hours that I'm not willing to invest just for that. Sorry."

You could do it with TES5Edit in 30 seconds flat. If you want, I could perform the operation, then make a CP for Lightweight Potions and Poisons (Mine) and Sorted Potions (yours). Although said CP would only work for English installations, it would allow the option to separate the nomenclature/mass edits.
Trogdor  [作者] 2012 年 11 月 8 日 下午 10:15 
@all: My other project is nearing completion. For those of you who didn't see the post, I am rebuilding Mancika's Templar Set: http://skyrim.nexusmods.com/mods/25642
Mancika's mod requires Dawnguard. I am rebuilding it so that it does not, and can be played with Vanilla Skyrim.
Pics:
http://i45.tinypic.com/2dvik5y.jpg
http://i50.tinypic.com/2ptzamg.jpg
http://i45.tinypic.com/2mmv1ar.jpg

Alas, there are two hangups. The first is that I cannot get in contact with the mod's author to request permission to re-release the mod, since I don't know his Steam ID and I can't use the Nexus. Therefore I need someone else to contact Mancika on the nexus on my behalf, and politely ask him to come here and add me as a friend so we can talk.
The second hangup: The helmet is a Dawnguard Full Helmet with some bits added on, and so even though it's remodeled I don't know if it's okay to release it in a non-Dawnguard mod.
Trogdor  [作者] 2012 年 11 月 8 日 下午 4:45 
(continued) And if you did go around and mod weights and carrying capacity to logical levels, you wouldn't be able to carry around more than one suit of armor , one weapon, and a handful of potions. You wouldn't be able to collect any of the loot you find without overloading yourself.
And again, there's nothing stopping you from making multiple repeat trips back to a dungeon to pick up loot you had to leave behind, so I must restate that *all a carrying capacity does is make you waste time*. I urge all of you to just ignore carry capacity as a gameplay mechanic and enjoy the game.
Trogdor  [作者] 2012 年 11 月 8 日 下午 4:45 
@k9mouse Real ingots of metal weigh *at least* 20 pounds. If that's 1 unit of Skyrim weight, and a vanilla potion weighs .5 of that, I just can't see a potion weighing 10 pounds. By comparison, a 16 oz bottle of water weighs about 1 pound.
Solving for x, 1 unit of skyrim weight / 20 lbs = x units of skyrim weight / 1 lb, x = .05
Therefore at .1 weight, you're carrying around 2 pound potions which I think compensates for the glass bottle.
The problem is that typical suits of armor meant for battlefield combat weighed around 45 pounds, and that's the entire suit. If 1 unit is 20 pounds, a suit of steel plate armor totaling 59 skyrim weight units would weigh 59x20 = 1180 pounds. And somehow that 1180 pound suit of armor is made of only ~350 pounds of materials. So, as I was saying in the mod description, there's really no way to rationalize carrying capacity and weights logically without going around and modding ALL of the numbers.
MightyBaggins 2012 年 11 月 8 日 下午 2:34 
@k9mouse: for RP regarding potion brewing I prefer to think of alchemy as rather than being simply additive but being more complex e.g. a Canis Root may be boiled in a small amount of water to draw out some sap and then discarded, rather than being ground into a mush and added or only the petals of a flower may be used rather than the entire plant.

I do agree with both sets of logic regarding the weight compared to an ingot and the comparative weight of ingredients though. Perhaps 0.2 or 0.3 would have been a bit more accurate, but thats just my personal opinion.

Still, awesome mod Trogdor, this should save some headaches, thanks :)
UraniumStag 2012 年 11 月 8 日 上午 10:09 
Oh well, at least I can like.
UraniumStag 2012 年 11 月 8 日 上午 10:09 
My mod downloading doesn't work! >_<
^1 SaTan 2012 年 11 月 8 日 上午 10:03 
Good
k9mouse 2012 年 11 月 8 日 上午 6:10 
Are you going to make an other version that keeps the wieght the same as the defualt one?
Thanks =)

LOGIC:
// for RP Reasons Also, each ingredients is either .1 or .2 per unit, (up to three of them, the min is 2 units), +glass (let us called, .1 wieght) +water Therefore, .5 wieght is within reason for a weight of a potion
simpat_rulezz 2012 年 11 月 8 日 上午 4:42 
Не видел никто русской версии? А то у нас тоже грустно с порядком в инвентаре
Bubbles the Fisherman 2012 年 11 月 8 日 上午 1:28 
Thanks for the good mod. =)
Vault Boy Steve 2012 年 11 月 7 日 下午 7:55 
Reviewed in Mod of the Day:

http://www.youtube.com/watch?v=Q8jLEuVp6As
Trogdor  [作者] 2012 年 11 月 7 日 下午 6:06 
In my opinion, weight and encumberance in games like this are just silly inconveniences. As you go through a dungeon and collect loot, there is literally nothing stopping you from putting a bunch of stuff in a container or just dropping it on the ground, running back to town to vendor or store it, then coming right back for the rest. Or just get a follower to come with you and unload your stuff on him. Once hired, you can take them around with you virtually indefinitely.
All a maximum carry weight does is waste your time.
If you are the kind of person who thinks about ' how much could my female khajiit assassin really carry around?', then you're welcome to impose your own arbitrary weight constraint, either via the console or simple self control.
Going back and re-editing every record again just to increase the weight back to .5 would take a few hours that I'm not willing to invest just for that. Sorry.
Tuprewm 2012 年 11 月 7 日 下午 5:48 
@ jewff... I already carry way too many potions... This weight change isn't going to affect me.
Trogdor  [作者] 2012 年 11 月 7 日 下午 1:20 
@Jeffrey, it's all about seeking what you think is balanced. The difference between carrying 100 potions at .5 weight and 100 potions at .1 weight is only 40, equivalent to two more weapons or one piece of heavy chest armor. I wouldn't call that a big deal, but if it is for you... just force yourself to carry around a max of your max carry -40. :p
Dendrema Denmray 2012 年 11 月 7 日 上午 7:28 
Oh yeah really helpfull mod. Thanks.
Dendrema Denmray 2012 年 11 月 7 日 上午 7:27 
Game will be more realistic if it will be a SIZE of the object. So it will reduce the number of items in the inventory to a bare minimum. And realistic weight of potions like .1 would be appropriate because of size of a bottle.
Sry for my English :3
Addramyr 2012 年 11 月 7 日 上午 6:35 
Same here, I would only dwl if weight was untouched.
Great work though!
Ded 2012 年 11 月 7 日 上午 3:09 
Gotta agree with Jeffrey. The renaming is incredibly useful, but the weight changes are a deal breaker for people who like to stick to vanilla gameplay. Any chance of another release without the weight changes?
Jeffrey 2012 年 11 月 7 日 上午 1:22 
I would install this mod if the potion weights weren't reduced. Alchemy is already overpowered, but having the ability to carry a million potions at a time makes it even more so.
Trogdor  [作者] 2012 年 11 月 6 日 下午 4:49 
Yes, the base ID of each potion should be the same.
Builderman912 2012 年 11 月 6 日 下午 3:41 
is the console command the same to add potions? the id number i guess?
Xiianil 2012 年 11 月 6 日 上午 11:58 
Thumbs up for a great mod... and for burninating the peasants.
Helder 2012 年 11 月 6 日 上午 8:43 
Thanks man!
Monteddy 2012 年 11 月 6 日 上午 3:01 
Good mod. Works well just as described above. Thank you.
Wardruna 2012 年 11 月 5 日 下午 10:30 
Geil! Danke!
Trogdor  [作者] 2012 年 11 月 5 日 下午 7:17 
@All I appreciate the praise and votes. I will update this mod if and when anyone comes up with any ideas regarding a better naming convention. Until then, I'm occupying myself with another project.

Some of you may be familiar with a mod called 'Templar Set' over at the Skyrim Nexus.
skyrim.nexusmods.com/mods/25642

In its current state, the mod requires Dawnguard to run, despite the intent of its author. Apparently, it causes CTD without it. I don't have Dawnguard, so I thought I might have a go at rebuilding the mod's ESP file from scratch. So far, so good: I have gotten most of the armor and all of the weapons to appear ingame without CTD. But without being able to load the original ESP file in the CK, I am basically making it up as I go.

However, due to my falling out with the Nexus, I can't contact the author myself. So I'd appreciate it if someone could go over there and send him a private message. Ask mancika, politely, to please contact me here on Steam so we can talk.
Trogdor  [作者] 2012 年 11 月 5 日 下午 1:04 
@Toxic B8Q: Probably not, since without SKSE or something, reducing the weight of anything requires editing its record, which would conflict with any other mod that edited the record, for any reason. Whichever one you put lower in the load list will 'win'.
But as I stated in the description, I reduced the weight of every potion and poison to .1. I read the description of LWPAP, and apart from LWPAP being available in multiple languages, it doesn't have any additional features. So if English is all you need, you can replace that mod with this one.
Caerlocc 2012 年 11 月 5 日 上午 11:53 
I can't believe I haven't seen anything like this before. And it's been year since Skyrim came out. Wow. Sub'd
Paprika 2012 年 11 月 5 日 上午 11:25 
Does it work with Lightweight Potions and Poisons mod?
meat 2012 年 11 月 5 日 上午 3:54 
Thanks alot man. Top mod.
Mad-Bad-Mitch 2012 年 11 月 5 日 上午 3:25 
Uploaded to nexus, JOKE calm down lol. this is a great mod and well deserving of a thumbs up. Its very rare i see mods that make me think why didnt bethesda do this but here is one.
Josh 2012 年 11 月 4 日 下午 5:33 
lol I know, I just wanted to see if I could do it. Also, it's easier if you look of antonyms of the original words. That's where you find words like major and severe or superlative and powerful. Just ignore me, I'm now on a word bender.