Stellaris

Stellaris

Expanded Stellaris Traditions
Näytetään 151–160 / 217
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Päivitys: 19.3.2018 klo 13.57

- Militarism Militia Armies no longer take up Species Army Limit.
- Archivist Preservation of knowledge now gives bonus properly on adoption.

Päivitys: 18.3.2018 klo 11.26

- Some Minor Bug Fixes
Militarism/Might Update:
- Some rearrangement of Order Traditions.
- Conscription now -33% army Cost, -5% Ship Cost. In addition all pops will generate militia armies.
- Natural Warriors now -33% army Cost, +25% Army XP Gain. In addition all pops will generate militia armies.
- Reform Army Hierarchies now +2 Genral Max Level, -50% general cost and +25% Army XP gain.
- Fleet Synchronicity/Office of Logistics replaced by Fortress Worlds.
- Fortress Worlds: Unlocks Planetary Defence Cannon Building chain (deals damage to bombarding Fleets). +20% Army Damage/Health on the defence (33% for Gestalt Consciousness). Mortal Empire receive +2.5/5% Happiness on worlds with Strongholds/Fortresses.
- Prestige of the Admirality/Warsense now gives +25% Ship XP as well.

Päivitys: 14.3.2018 klo 11.57

- Fixed bu were one could build militia armies.
Order Tradition Update:
- Ministry of Propaganda now gives +5% Government Ethics Attraction.
- Planned Procreation Growth Rate bonus buffed to +20%.
- Keeping the Order replaced with A State of Control, reducing edict cost by -5%, Planet Unrest by -10% and increasing Core system cap by 1.

Päivitys: 12.3.2018 klo 15.36

Justice/Destruction Traditions Updated:
- Supreme Courts now -10% edict cost and +10% edict length.
- Constitution now +1000 Influence Cap.
- Legal Perfection now +25% influence gain (down from +33%).
- Eradication replaced with Relentless Pursuit, reducing the disengagement chance for fleets we are fighting by -33%.

Päivitys: 12.3.2018 klo 13.59

Industry Traditions Updated:
- Adoption now reduces mining network build cost by -25%.
- Adoption now reduces mining network build cost by -20% and gives access to the min bot trait for robo modding (Swap for empires with robots).
- New Prospecting Techniques now only have a 33% chance of generating minerals (no you cannot delete and rebuild stations to have an additional chance of getting the minerals).
- Orbital Mining Operations replaced by Advanced Industries, increasing Research Speed (Industry) by +15% and adding new industry boosting technologies to the tech deck.
- Blast Furnaces now only produce 1 mineral (can be increased to 3 by a tech added above).
- Industrial Revolution now only have a 20% chance to yield minerals.
- Finisher now unlocks the (slightly nerfed) Mineral Silo Building chain. Also reveals the Rare Minerals local planet resource (works pretty much like Betharian) and a building to build on it which generates a lot of minerals.
I'll continue balancing etc. Please provide more feedback.

Päivitys: 10.3.2018 klo 14.40

- Orbital Mining Operations should no longer crash the game.

Päivitys: 8.3.2018 klo 14.18

- Small bugfixes.
- Industry 2 Orbital fracking station removed (the tree will get updated later on).

Päivitys: 5.3.2018 klo 14.13

- Minor Bug fix.

Päivitys: 4.3.2018 klo 14.22

Foundation/Confederacy/Subminds
- Intelligence Gathering Corps now +1 Ship Sensor Range and +10% Survey Speed.
- Expanding the Navy: Increase naval capacity by (1+Number of Doctrine Techs -
Researched)*Number of Core Worlds.
- Expanding the Navy AI: Now also provides +1 Starbase Capacity.
- Foundation Finisher now +5% Resource Output and Happiness on core worlds.
- Decentralised Military Effort/Military Planning now +20% Naval Capacity
(Subminds and Confederacy still have some issues. Have more updates planned shortly but depends on 2.0.2)

Greed
- Hoarders threshold Updated to 300/4000/15000/40000
- Ruthless Negotiators now -10% Claim Cost and policy gives +5/10/15% Trade Attractiveness (still -15/30/45 opinion modifier).
- Ruthless Negotiators AI now -10% Claim cost and +5% Trade Attractivness.
- Land Grab now -15% Starbase Influence Cost.

Isolation/Proselytism
- Fortified Borders now -15% Starbase Upkeep and +3 Starbase Defence Platform capacity.
- Buffer Zones now -20% Tradition Cost Penalty from Systems.
- Exceptionalism now last for 20 years.
- War effects should now trigger properly.

Mechanicum
- Mechanical Knights now an army type.
- Grand Deigns now +50% Starbase Hull Points.
- Finisher now +15% Ship Hull Points.

Mystery/Philosophy
- Mystery Adoption now +1 Planet Sensor Range
- Philosophy Adoption now +1 Planet and Ship Sensor Range.
- Shroud Of Secrecy democracy swap updated.

Spaceborn
- Adoption now +20% Starbase Capacity.
- Gateway to Space now A Life in Space, reducing Starbase Upgrade and Build cost by -25%.
- Spaceborn 5 now gives -25% Starport Building/Module Build Cost and +50% Building/Module Build Speeds (swaps updated correspondingly).

Individualism
- Ruler bonus now gives -15% Starbase Build cost (rather than military station Build Cost).

Päivitys: 3.3.2018 klo 15.30

Cybernetics/Serverbound
Combat Simulations now provide +10% Accuracy.
Signalling Network now reduces tradition penalty from systems by -20%.
Serverbound finisher should now work properly in 2.0

Purposefullness
Purposefulness swaps for Devouring Swarm/Terminators providing +5% Damage (since they cannot have rivals).