Stellaris
Expanded Stellaris Traditions
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Обновление: 15 окт. 2017 в 13:34

- Updated the localisation for non-English languages.

Обновление: 15 окт. 2017 в 12:53

- Justice finisher now uses the new pop modifier.
- Administratum tradition tree replaced with a new Omnipresence tree for Machine Empires and Hive Minds (traditions mostly the same, just two got swapped around. New Names and descriptions).
- Faith tradition tree replaced with new Purposefulness tree for Machine Empires and Hive Minds (traditions mostly the same, some new modifiers for those that did not makes sense for the Gestalt Consciousnesses. New names and descriptions).
I have yet to add new icons for some of the new traditions trees.

Обновление: 15 окт. 2017 в 8:01

- Fixed Administratum: Standardized Planetary Administration displaying the wrong effect.
- Mystery: Shroud of Secrecy now have different effects depending on authority and whenever the Shadow Council civic is active or not.

Обновление: 15 окт. 2017 в 7:00

- Develop new Blueprints now properly gives modification points both for machine empires and organic empire robots.

Обновление: 14 окт. 2017 в 13:00

- Foundation finisher now uses new pop production modifier.
- Foundation Finisher now only provides 15% border range.
- Foundation: Naval Expansion event now checks less often.

Обновление: 14 окт. 2017 в 11:08

Updated several traditions:
- Commerce: A Golde Age replaced with Encourage Local Economies which unlocks 3 planetary edicts. Each increase either energy/food/mineral production with +25% and reduce the production of the other 2 by 10%.
- Commerce: Economic Boom now gives +15% Energy output.
- Foundation: Production Centers replaced with Naval Expansion which gives you 10 Naval Capacity for every Core planet with a spaceport and an additional 10 if the spaceport is max level.
- Industry: Adopter now gives 15% Industry research and allows to build a second Mineral Silo on every planet.
- Industry: FInisher now provides +5000 Mineral Capacity and unlocks a planet edicts which gives +20% Minerals, -20% Pop Growth and -10% Habitability.
- Militarism: Adoption now uses the new pop production output modifier.
- Militarism: War Enthusiams replaced with Prestige of the Admirality which gives admirals +25% XP gain and lets you maintain up to 5 without affecting you leader cap.

Обновление: 14 окт. 2017 в 3:49

- Alternative Order Finisher (for those without resettlement) now properly provide 1 Ascension Perk.
- Reduced Mystery's "Shroud of Secrecy" reduction to election cost to -33%.
- Cybernetics finisher buildings now takes 240 days to build.
- Fixed bug were Diplomacy traditions were placed incorrectly.

Обновление: 8 окт. 2017 в 10:51

Mod updated with fixes for various issues people have found:
- Blast Furnace and Market Exchange available for machine empires.
- Proselytism and purity adoption bonuses now properly cleared when planets conquered by the AI.
- Fixed text saying a tradition adding +1% machine modification points (only for English localisation right now)

Обновление: 26 септ. 2017 в 6:34

New Update:
Academy:
Targeted Research Grants -> Mandatory Higher Education (+1 Leader level Cap)
Tower of Ivory new effect: +1/2 research from lv 3/4 science labs (of their main research type)
Finisher new effect: One leaders reach level 5 one of their traits will be upgraded to a new trait with double effect.

Administratum:
Meritocratic Promotion Policies new effect: +2 Governor Level Cap,
Standardized Planetary Administration new effect: Planets with at least planetary administration and a sector governor get +10% Unity and -10% build cost. Half effect for core worlds.

Commerce:
Adoption: Empires without diplomacy (like purifiers) instead get +10% energy credit instead of trade attractiveness.

Cybernetics:
Deep Neural Networks: Empires without robots instead receive +10% Energy Credits.
Unsupervised AI Researchers: Empires without robots instead generate +5% of all science types.

Faith:
Places of Worship effect changed to: Monuments and temples produce +1 unity per building level.

Foundation:
Production Centers now also work for machine empires (I plan to swap that tradition for something else in the future)

Industry:
Mass Production: Empires with robots instead receive +20% Build Speed.

Mechanicum:
Engineering Corps: Now also reduce mining station build cost by 5%.
Adoption: Empirew ithout robots instead receive +5% Minerals and +15% Building Build Speed.
Automated Production: Empires without robot receive -15% consumer goods and -5% Building Build Cost. Empires with robots receive -25% robot build cost.
Develop new blueprints: Empires with robots now instead receive +1 trait points.
Grand Designs: Empires with some megastructure ascension perk instead receive +25% megastructures build speed and -15% megastructures build cost.

Order:
Standardized Workschedules: Empires without Slaves instead get +5% Minerals and Food.
Planned Procreation: buffed to +15% growth speed.
Finisher: Empires with resettlement disallowed instead receive +5% Happiness and Ethic Attraction

(I managed to make the building changes without modifying the vanilla files, unlike in the old mod)

Обновление: 24 септ. 2017 в 12:19

Some small fixes for the new patch.