Garry's Mod
ttt_breakroom
Показані результати 1–10 із 17
< 1  2 >
Оновлено: 4 берез. 2018 о 3:49

Hotfix

- Fixed a missing texture
- Fixed a bug where damaging or colliding with a cleaver caused the game to crash
- Actually packed the right textures with the map this time
- Fixed the wood statue thingy in one of the workshop rooms (it was doing some weird shit)

Оновлено: 4 берез. 2018 о 2:31

Medium size update boiiis

- Replace most of the doors with pretty props
- Added some more and Improved areaportals for higher FPS
- Replaced the asphalt textures in the courtyard and on the street with prettier ones
- Added some more plants to make the map prettier
- Added some more benches to make the map prettier
- Added some more lights to areas that were a little to dark
- Removed an ugly and unecassary chair from one of the workshop rooms
- Replaced the SUPER UGLY dumpster next to the street with a smaller and prettier one
- Fixed some building textures in the skybox
- Packed a bunch of textures with the map that I had forgotten to pack with the map in the past
- Replaced some old floor textures with newer and prettier ones
- Replaced the weird box filled with melons in one of the workshop rooms with some wood statue thingy
- Added some more closets and a clock to one of the workshop rooms
- Added some more bulletin boards
- Removed some plates in the kitchen that were causing problems
- Added a rug to the bar area
- Improved optimization for better performance
- Removed a soundscape entity because it didn't work

Now for the big change:

- Removed the second floor entirely (I thought it wasn't really necassary and lately I've tried to streamline the map as much as possible)
- Move the rooms that previosly were on the second floor to the first floor next to the library
- removed most of the vent system since it was kinda awkward to move long distances through vents
- Added some more little detail to the cantine
- Added a little vent connection from behind the counter in library to the kitchen
- Added pretty signs to the rooms that were previously on the second floor
- Added a bunch of detail to the area near the library from where you can access all the rooms now
- Added a little vent from the presentation room to the bathrooms and the hallway
- Replaced the weirdly low tables on which the computers stood in the presentation room with better ones

Оновлено: 19 січ. 2018 о 6:44

Little Patch

- Significantly reduced file size from ~70MB to ~13MB by only packing textures with the map that were actually used (I also accidently packed some random stuff with the map)
- Fixed a bug where a crate would spawn outside the map
- Fixed some props that were not showing up ingame due to a class error

Оновлено: 16 січ. 2018 о 5:28

Little patch

There were problems with missing textures, missing prop models and serious shader glitches so I decided to not pack all assets with the map anymore. But what does that mean for you? Well,

- the map has a smaller file size
- higher framerates (for some uneplainable reason)
- a few bugs including some major ones have been fixed
- easier to ship updates for me

But of course, it also has a downside, since now you have to manually download the assets I use. I put an explaination on how to do that in the description of the Workshop page.

Оновлено: 15 січ. 2018 о 5:48

BIG Update

This update is more of an overhaul or a redux version than an update.

- Removed the entire basement
- Removed the medic area and the connection to the courtyard
- Replaced A LOT of low quality textures and models with higher quality ones
- Added shadows to props (because I realized that there were none before 🤔)
- Added colour correction (I accidentaly hadn't added it before 🤔🤔🤔)
- Made the map more colourful, especially in areas that had almost no colour
- Replaced the skybox with a prettier one
- Added more detail to the canteen and kitchen area
- Reworked the room behind the presentation room AGAIN
- Reworked the library
- Updated the pictures on the workshop page (the old ones were pretty old)
- Replaced the window in the floor with a pretty, breakable hole in the floor
- Optimized the map even more (some people complain about low framerates, but this is not caused by the map but by the hundreds of addons they have installed)
- Added a stain (very important)
- Added a traitor button to damage everyone in the vents near the kitchen over time so you can't camp there that hard anymore
- Improved lighting in the main hall
- Improved visability in the main hall
- Added more detail like benches or plants to areas that previously felt too empty
- Fixed an exploit where you could crash the game for everyone that was playing on the map
- Fixed an exploit that caused client side crashes
- Made sure that there are never too many physics objects near each other to prevent crashes and low framerates
- Fixed some spots where you could see through the world
- Fixed some glitchy physic objects
- Fixed a super secret glitch that could absolutely break the game
- Fixed some decals that didn't apply where I wanted them to
- Fixed some more minor bugs

Like always these patch notes are not complete because there was just so much stuff i changed and I can't remember all of it and I didn't write them down. Feel free to add me on Steam if you have feedback or suggestions. Tank you all for playing :)

Оновлено: 23 верес. 2017 о 0:27

---PLACEHOLDER---

yea ok forgot what I changed by know but nobody looks at these anyway :)

Оновлено: 19 верес. 2017 о 11:11

RELEASE VERSION 7.1

BIG UPDATE

A few things before I tell ya the changes. You may wonder why I haven't updated the map in weeks and that is a good question. First of all school started again so yeaahhh I got less time now to work on stuff horrayy. Also I battled a game breaking bug (ok not really game breaking but it was ugly af) and I couldn't fix it so I had to temporarily remove the 3D-Skybox. I'm so sorry I had to do this but either this or waiting another month for the update :/ But most importantly the update is BIG. And with big I mean that I replaced almost all of the textures and models with higher quality ones (and some more stuff)

So, the changes:

- Replaced almost all of the textures with higher quality ones
- Replaced a shit ton of models with higher quality ones
- Removed the tester room (bc I think that testers shouldn't be in TTT maps)
- Added a gymnasium where the tester room was
- Added a mecid room near the gymnasium
- Now the entire courtyard is accessable (I removed the wall and the fence)
- Did some more optimizition
- Uploaded a compability version this time so you shouldn't have any problems with missing textures or models
- Added A LOT of detail and props
- Added two more rooms to the hallway
- Completely reworked a BUNCH of rooms
- Made the map look WAAAAY more appealing and colourful
- Added colour correction (hopefully it works this time)
- Improved reflections
- Temporarily removed the 3D skybox because of a bug that I couldn't fix ;(
- A lot of more stuff that I can't remember right now

I should probably do my homework now cause it's already late and I need to write TWO essays. I hope you enjoy playing my map and I am happy to recieve any feedback :)

If you have suggestions or found a bug please feel free to add me on steam and tell me. This is beneficial to everyone.






Btw. the pictures on the workshop page are currently outdated but I coulnd't give less of a shit right now since I come home at fucking 6 in the evening and spend my weekends drinking so yea.

Оновлено: 7 верес. 2017 о 11:40

Release Version 5.0

- Added more detail to the non playable area next to the courtyard
- Added some more reflections and fixed some of the already existing ones
- Changed the lighting a bit to make it look better
- Did some more small bug fixes
- Added colour correction to make the map look more vivid and brisk
- Changed the textures of the sidewalk so it actually looks like a sidewalk
- Fixed some minor bugs
- Added a connection from the hallway near the toilets to the conference room
- Added some crates to the end of the hallway near the library
- Added some more stuff to the rooms with the big windows near the courtyard
- Added a vent with a sick looking light behind it to the dark room
- Added sounds to the refrigerators in the cold storage room
- Fixed a bug where glass appeared to be glowing
- Fixed a bug that caused dips in framerate
- Tried to add a sun but you couldn't see it so I removed it again

Thank you all a lot for playing and providing feedback <3

Оновлено: 28 серп. 2017 о 10:13

Release Version 4.0

- Changed the pictures of the workshop page
- Changed the lighting and shadows
- Added distant fog
- Changed some more textures to make the map more colourfull
- Changed the traitor tester so you just have to walk inside it to get tested
- Added a traitor button to the traitor tester so you can fake a positive result
- Fixed some more instances of the game breaking bug that didn't break the game
- Added posters in the main room so it looks less bland
- Added some more snow to the cold storage room

Thank you guys a lot for playing and suggestion stuff :)

Оновлено: 27 серп. 2017 о 13:05

Hotfix

- Fixed a SERIOUS game breaking bug
- Fixed a visible nodraw texture near the canteen

I had to make this hotfix as quick as possible so the bug can't be exploited (bc it was VERY game breaking)