Stellaris

Stellaris

(-New Ship Classes & More: Streamlined-)
目前顯示第 1-10 項,共 40 項
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更新:2017 年 12 月 13 日 @ 上午 11:25

December 13th, 2017 - V2.2.2 Updated

Updated mod again with an improved fix of the formation spacing issues. Thanks to Beret (David) for his help here.

更新:2017 年 12 月 13 日 @ 上午 7:26

December 13th, 2017 - V2.2.2

Updated the mod in an attempt to fix the "too much" spacing formation issue.

更新:2017 年 12 月 12 日 @ 下午 6:23

December 12th, 2017 - V2.2.1

Thanks to AlphaAsh & Beret (David), we have discovered the issues that caused our formation defines not to work, and now fleet formations are much better.

更新:2017 年 12 月 10 日 @ 下午 4:16

December 10th, 2017 - V2.2.0 - Humanoid Pack DLC Update
  • Updated mod to support Humanoids Shipset.
  • Fixed color tinting issues with most cultures.
  • Fixed issue where "hanger area" on Avian Cruiser mid segment wouldn't color tint with the rest of the ship.
  • Removed what little mineral support there was from AI Challenge Feature.
  • Reduced Capital Ship scaling to help with fleet formatiions... a little.

更新:2017 年 12 月 7 日 @ 上午 11:17

Bugfix - V2.1.9 FIXED

Updated the mod to support Patch 1.9. Also fixed certain modifiers not working properly for special components.

更新:2017 年 11 月 21 日 @ 下午 1:10

Bugfix - V2.1.8 FIXED

Made the Drydock actually unlock from the tech that was made to unlock it.

更新:2017 年 11 月 21 日 @ 下午 12:58

Bugfix - V2.1.8
  • Fixed AI using Sensor Stations and Drydocks as military stations.
  • Created new Drydock tech to be given on game start to all human players.
  • Reduced COTV Shipset HQ Station size by 50%.

更新:2017 年 11 月 18 日 @ 下午 1:28

Bugfix - V2.1.7

Fixed the Change NSC Control Player button in the NSC Features Menu so it will only appear to the Control Player like it should.

更新:2017 年 11 月 14 日 @ 下午 12:54

Bugfix - V2.1.6

Added needed tech blocks to all weaponry techs.

更新:2017 年 11 月 13 日 @ 下午 5:18

Bugfix - V2.1.5

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.