Starbound
Craftable Concoctions
15개 중 1~10개 표시 중
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업데이트: 2018년 10월 26일 @ 오전 11시 54분

v1.4.6.1:

* Added a recipe for impact bombs. Also adjusted them to be able to knock out the background tiles by request.

업데이트: 2018년 1월 22일 @ 오전 9시 58분

v1.4.6:

+ Added Impact Bombs, crafted at the Concoctions Station using 4 regular Bombs and 1 volatile powder for 5 output.

Notes:
Woah, an actual update! Impact bombs are very similar to their vanilla counterpart, except they explode on impact with terrain, have a slightly larger explosion radius, and mine the blocks they destroy. Oh, and they're blue.

업데이트: 2017년 12월 23일 @ 오전 8시 52분

v1.4.5:

* Adjusted recipe values to give you more output for the same amount of input. Less grinding is always better.

업데이트: 2017년 10월 21일 @ 오후 7시 59분

No changes here, just added workshop tags!

업데이트: 2017년 10월 15일 @ 오후 2시 31분

v1.4.4:

Woah, it's been awhile, huh?

* I forgot a file which prevented getting the crewmemberconcoctions npctype via regular means (aka hiring a tenant after you've done enough quests for them). If you found you were having trouble getting this crewmember organically, that should now be resolved.

업데이트: 2017년 7월 9일 @ 오전 12시 04분

v1.4.3:

* Finally updated the Concoctions Table texture to look more like it belongs in a lab.
* Changed the Concoctions Table recipe to use iron and less bottles/wood. This was done to slightly diversify crafting materials needed to get the CT, but also mainly to help the recipe fit the theme of the new table apperance (even though it really should be made out of titanium and durasteel; but that would be too expensive for what should be a relatively early-start station).

업데이트: 2017년 6월 1일 @ 오전 10시 05분

v1.4.2:

- Nerfed marbles/sticky marbles: they no longer give off a gaseous cloud on contact with an enemy, as it just made them objectively better than other type of potion. They still deal minor elemental damage.

업데이트: 2017년 5월 29일 @ 오후 9시 17분

v1.4.1

* Slightly rebalanced potion damage and projectile behavior: gaseous potions now linger longer and have the potential to do more damage than liquid potions if the enemy feels the full duration, while liquid potions do more burst damage, and therefore are a more reliable option than their gaseous counterparts

Any suggestions are welcome!

업데이트: 2017년 5월 28일 @ 오후 11시 40분

v1.4:

+ Added buff-based potions which apply positive effects (Health regen, Jump boost, and Speed boost- no glow buff because elemental marbles already exist) on players, allies, and enemies alike
+ Added sticky marbles which will adhere to surfaces and cast colored light like their standard counterparts
* Reworked recipes for each of the potions so that they are in a progress-based system, starting with the marbles

Buff potion outputs are relatively low for balance's sake, but may be tweaked in a future patch. As always, any feedback is welcome, from balance changes to ideas for new potions.

업데이트: 2017년 5월 28일 @ 오전 10시 29분

v1.3.1

+ Added new voicelines for the Concoctions Expert NPC, which should help to make each race feel unique in their potion expertise
* Started work on buff-based potions, they should be coming within the next few days
* Adjusted recipes for all potions, making them more plentiful

Notes: Please tell me if you have any feedback regarding the recipes or any other part of the mod! I'm trying to make this as balanced as possible while also focusing primarily on making it a fun alternative to using traditional weapons. Recipe output was changed because the functions of each potion are where I'd like them to be at, but I often found myself running out of potions mid-journey, even after a decent amount of farming.