Stellaris
Plentiful Traditions - Outdated after 2.x and up
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Aggiornamento: 4 giu 2017, 1:11

New Mysticism tradition tree! Yay! I thought of calling it Environmentalism, but I rather have a mix between Ecology and Spiritualism, with a focus on protection of life by any means. Awesome.

Few localizations bugfixes (experimental weapons facility, thanks [E.FF]Thadwookie)
Some balance changes
UI fixes
Stuff.

For the localizing team, I changed Biogenesis +trait points from +2 to +3.

Aggiornamento: 22 mag 2017, 12:11

Renamed Industrial to Industry, because English hard.

Aggiornamento: 22 mag 2017, 10:35

Initial Upload

Aggiornamento: 22 mag 2017, 10:20

1.3 new tradition tree: Industrial, and hopefully fixed UI. Hopefully. Maybe.

Industrial:
New tree focused on the exploitation of one's industry. Industrial empires that care about mining, extracting, cargo and raw ingenuity to get things done without wasting effort and materials on too much elegance. If it works, it works. Planetary eruptions, ionized excavations, obital fracking cannons, purification facilities, multiple planetary edicts, an empire wide edict and a new building.

Edict:
Planetary Eruption deposits depend on planet size (small <17, medium <23, large <26) and requires a well-established colony giving minerals/energy/engineering with an average of small 15/3.3/6.3, medium 23.5/3.8/6.8 and large 30/4.3/7.3. Smallest possible roll is 14/2/4 and largest possible roll is 32/8/12 minerals/energy/engineering.

Order:
Changed Order 4/Antagonism, and is now 15% voidcraft research speed unlocks a new engineering building "Experimental Weapons Facility" as suggested by Klinker1234.

Faith:
Slightly buffed House of Prayer, it is empire unique after all.

Aggiornamento: 16 mag 2017, 2:27

Initial Upload

Aggiornamento: 16 mag 2017, 2:27

Initial Upload

Aggiornamento: 16 mag 2017, 0:26

Fixed an unintended thing, thanks to Arcalane. Let's not update stuff at night. :D

Aggiornamento: 16 mag 2017, 0:22

Initial Upload

Aggiornamento: 15 mag 2017, 13:30

Added Spanish translation by Maverik

Aggiornamento: 14 mag 2017, 10:26

Cybernetics:
Changed values of Cybernetics Facility slightly

Biogenesis:
Changed value of Bio research speed from 10% to 20%
Changed resettlement cost reduction to terraforming cost reduction

Magic