Stellaris
Synth Collective
41개 중 11~20개 표시 중
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업데이트: 2020년 7월 11일 @ 오전 8시 53분

업데이트: 2020년 7월 11일 @ 오전 8시 29분

Added a prescripted synth void-dweller startup with a unique starting star system. Kind of unbalanced yet. Mostly as a proof of concept.

업데이트: 2020년 7월 11일 @ 오전 5시 30분

And I finally got around to (heavily) updating it for 2.7.2, including handling origins like ring worlds, habitats, and machine worlds, so it generates the correct districts for those, balanced for the fact that your pops recharge with energy from the socket instead of food.

Added a bunch of hybrid starting empires, which are different from the ones you get from origins.

Added an own Amon-Ra ringworld system initializer for my custom ringworld starting empires. (Which you really shouldn't use for anything else.) Planet names are Egyptian deities, asteroids and moons are notable ancient Egyptian people like pharaohs and such.

Technically it can even handle starting on a real ecumenopolis, but I'm not including that start because it's REALLY hard. You can edit it in your custom empire files, though.

DO NOT make a gestalt consciousness robot empire with the synth trait.

업데이트: 2019년 4월 23일 @ 오전 6시 52분

finally got around to converting it to 2.2...

업데이트: 2017년 10월 19일 @ 오전 9시 10분

Assimilation is now handled through the species window, Paradox-style.

업데이트: 2017년 10월 14일 @ 오전 9시 18분

Now older save games should start allowing you to build your own species even if you play a biological synth.

업데이트: 2017년 10월 14일 @ 오전 9시 06분

Now it's possible to just build your own species, instead of placing a Synthetic and watching it instantly convert into one of yours.

업데이트: 2017년 10월 12일 @ 오후 11시 55분

Initial Upload

업데이트: 2017년 10월 11일 @ 오후 5시 38분

Initial Upload

업데이트: 2017년 10월 11일 @ 오후 4시 04분

Initial Upload