Arma 3
JSRS SOUNDMOD
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Update: 24. Mai 2017 um 2:35

JSRS Soundmod - 5.17.0524B Changes:

Fixes:

- Fixed ADR87 Addons was required to run this mod

Tweaks:

- Tweaked MX Rifle sounds were too strong

Update: 24. Mai 2017 um 1:28

JSRS Soundmod - 5.17.0524 Changes:

Fixes:

- Fixed Missing Entry "JPEX_Mid2_SoundShaders" for SPAR rifles
- Fixed RPT "Missing ';' at the end of line" for all CFG entries
- Fixed Snaps sounds were too present in long distances

Additions:

- Added New sound pool of big calibre weapons for distance sounds
- Added New sounds for MX Rifles
- Added Sounds separated for MX, Katiba, MK20 and TRG21 long and carbine rifles, as well as MXM
- Added Old entries and values for Environmental Sounds got added to new CFG to support third party maps

Tweaks:

- Tweaked Multiple Volume tweaks
- Tweaked Bullethits volume got increased, distance got decreased from 90 to 60 meters
- Tweaked Soniccracks volume got increased by around 20%
- Twealed Soniccracks sound samples got pitched and tweaked
- Tweaked Weapon volume range curves have been edited
- Tweaked Weapon and explosion 3D Processors have been edited to wider range
- Tweaked Close helicopter engine and rotor sound volume got increased by 25% and distance by +100meters
- Tweaked Wheeled vehicles volumes and distances got increased
- Tweaked Tracked vehicles volumes and distances got increased
- Tweaked Weapon volumes got lowered by around 10%
- Tweaked Deleted Mid2 Sound classes for a smoother transition
- Tweaked Volume and range of crickets got decreased
- Tweaked Denoised Forest and Meadow soundshaders
- Tweaked Delay and delayRandomizer factor for Birds in forest and on meadows
- Tweaked 3DProession of footsteps got increased
- Tweaked Distance LowPass Filter for footsteps where too strong
- Tweaked Some Footsteps on Sand and Interior surfaces were too loud and noisy
- Tweaked Miving in tactical mode makes less noise and uses walking sounds
- Tweaked Crickets behave more like animals and become silent when the player is getting too close
- Tweaked Increased radius of 3DProcession for Soniccracks and distance for spatial effects
- Tweaked Sound samples of Soniccracks for more stereo feeling
- Tweaked Tank Turret noises were too loud and the distance was too long
- Tweaked Tank engine sounds were too quiet
- Tweaked Wind noises got improved

Update: 17. Mai 2017 um 12:00

Update: 17. Mai 2017 um 11:51

JSRS Soundmod - 5.17.0517 Changes:

Additions:

- Added New Footstep sounds for various surfaces like dry and tall grass, forest and concrete
- Added New windy noises to bushes and trees

Tweaks:

- Tweaked Mutliple foley volumes for harder and softer surface reflections
- Tweaked Mods Logo/loading hint
- Tweaked Added big calibre bullets to the bullethit sound cfg

Update: 4. Mai 2017 um 12:28

JSRS Soundmod - 5.17.0504 Changes:

Fixes:

- Fixed Conflicting addon JSRS_SOUNDMOD_Air_Weapons in 'jsrs_soundmod_w_h_air_weapons
- Fixed Error: File: jsrs_soundmod_p_vehicleweaponsounds\dist_shot\cannon\dist_shot1 XXX.ogg not found !!!
- Fixed There was a time between 6 and 10 oclock when the animal where quiet

Additions:

- Added New distant vehicle weapon sounds
- Added A new pool of sounds for far away vehicle weapon sounds
- Added New Hitsounds for bigger bullets like 20 - 40mm Rounds

Tweaks:

- Tweaked Distances of vehicle weapon sounds
- Tweaked Bullethits and hits inside a vehicle sounds got increased

Update: 1. Mai 2017 um 13:11

JSRS Soundmod - 5.17.0501 Changes:

Fixes:

- Fixed Buzzard missing main gun sounds
- Fixed Buzzard missing main gun sounds continued on loop
- Fixed Muffled sounds behind objects (see addition occlusionFactor and obstructionFactor)
- Fixed Missing rolling sounds when laying on ground
- Fixed Class gatling_30mm to class gatling_30mm_base
- Fixed Updating Base Class MX SW Rifle - BaseSoundModeType

Additions:

- Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis
- Added Around 250 new sound effects for nearly every possible weather and daytime condition
- Added Around a few hundret animal sound effects for a vast wildlife based on Greek
- Added New occlusionFactor and obstructionFactor to all weapon related sounds
- Added Many new movement sound effects for concrete and forest surfaces
- Added New filters and 3D Processors for mutliple new environmental effects
- Added Around 100 new weapon and firefight soundeffects for greater distances

Tweaks:

- Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building)
- Tweaked Vehicle weapon distances and volumes
- Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up
- Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter
- Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling
- Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup)
- Tweaked Almost every sound related to movement
- Tweaked Movement Gear and Stereo sounds where too loud and present
- Tweaked Increased volume of distant explosions
- Tweaked Weapon sound distances and volumes
- Tweaked Removed BaseCore SoundSets from weapons
- Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets

Update: 15. Feb. 2017 um 11:50

JSRS Soundmod - 5.17.0215 Changes:

Tweaks:
- Tweaked Config of both CAS Planes
- Tweaked Sound Volume of Minigun Sounds

Fixes:
- Fixed Missing AH9 Pawnee M134 Minigun Sound
- Fixed Missing Cas1 Plane 30mm Gatling Gun Sound
- Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds

Additions:
- Added First new CAS Gau Sound for a Test. WIP

JSRS Soundmod - 5.17.0214 Changes:

Tweaks:
-Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR

Fixes:
-Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass

Update: 13. Feb. 2017 um 9:00

Tweaks:

-Tweaked The new logo was missing

Update: 13. Feb. 2017 um 8:48

JSRS Soundmod - 5.17.0213 Changes:

Tweaks:
- Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod
- Tweaked Added all the apex content sounds to the main addons folder for clearance

Additions:
- Added Additional mod for the ADR97 Weapon Official Mod Sound Support

Update: 10. Feb. 2017 um 12:53

JSRS Soundmod - 5.17.0210 Changes:

Tweaks:
- Tweaked Hunter MRAP vehicle config for later integration of 3DProcessors for vehicles

JSRS Soundmod - 5.17.0201 Changes:

Fixes:
- Fixed Missing Closure ogg entry for Dagr and Scalpel ATGM Rockets

Tweaks:
- Tweaked Volume for very close soniccracks. Volume is also based on calibre now


JSRS Soundmod - 5.17.0130 Changes:

Tweaks:
- Tweaked SoundShaderLimits for explosions and soniccracks


JSRS Soundmod - 5.17.0123 Changes:

Additions:
- Added New 3D movement sound effects for firstperson view

Tweaks:
- Tweaked SoundShaderLimits for all sound effects for better performance


JSRS Soundmod - 5.17.0122 Changes:

Fixes:
- Fixed Wrong decoded sound files ended up being mono
- Fixed Multi-stream Load failed \cwts (7).ogg not found

Additions:
- Added Many new environemt sounds for new daytime controller
- Added New Environment states "morning", "noon" and "evening" to houses, meadows and forests

Tweaks:
- Tweaked Environment Config has now new envi sounds based on daytime rather than on/off switch

JSRS Soundmod - 5.17.0118 Changes:

Fixes:
- Fixed Wrong superclass MBT3 Kuma
- Fixed Wrong subclassing for Tigris AA
- Fixed Updating Base Class MK20 FullAuto and Single Fire Mode
- Fixed Updating Base Class HMG12.7mm RCWS

Additions:
- Added Mission Editor Fixed files
- You can load these files on game start and load your missions that require old JSRS versions, safe the mission and its clean of JSRS requirements!
After that you can unload the Fixed Files on game start and have your mission back on track, no JSRS required!
- Added New sounds for all Anti Air Cannon Weapon systems

Tweaks:
- Tweaked Explosion sound volume for smaller 20mm HE rounds and 40mm HE Grenades
- Tweaked Increased Volume of Kuma MBT Engine sound


JSRS Soundmod - 5.17.0116 Changes:

Fixes:
- Fixed All Editor Savegame Requirements
- Fixed Autocannon loop sound caused CTD after latest x64 update
- Fixed Added requirement for JPEX_GlobalFilters and JPEX_Framwork to vehicle weapons
- Fixed Missing required addons update list for CTAR rifles
- Fixed CMR/DMR07 had no JSRS sounds
- Fixed SMG now have a superclass called Rifle_Short_Base_F
- Fixed Missing AI firemode supports for DMRs and Rifle_Long_Base_F weapons
- Fixed Wrong entry "meadow" for CfgWeapons is not a controller
- Fixed Missing Mk1 EMR weapon sounds when AI uses it
- Fixed Missing firemode for AI on MMGs and MK14
- Fixed Relocated shell interior sound cfg entries into the jsrs framework cpp
- Fixed Missing sound exhaust4.wss for MARID APC
- Fixed Missing tail systems for some vehicle weapons
- Fixed Updating base classes
- Fixed Some parts of the mod were required for saved missions
- Fixed Missing Soniccrack globals/reflector effects

Additions:
- Added New Core Explosion effects
- Added New footstep sounds
- Added More frequency and volume randomizer to all weapon/explosion sounds
- Added New layer "Solid" and "Soft" to footstep/boot sounds
- Added New Silencer shot sounds based on calibre
- Added new helicopter distance sounds for all helicopters
- Added new Mortar sounds - Mk5 Mortar 82mm
- Added Many new reflector sounds
- Added New curves and filters
- Added CDS to the build
- Added New weapon interior shooting sounds for peformance reasons (Watch for separation in the tweaks down below)
- Added New Tails for all vehicle weapons
- Added New Volume curves
- Added New 3D Processors for weapons and tails
- Added Newly created LowPass Filters
- Added New Distance Filter FreqAttenuation for all weapon sounds
- Added New BiPod down and up sound effects
- Added New Frequency Randomizer for all weapon and tail sounds
- Added Shell interior sounds for various APEX weaopns like AKM and AKSU74 ect
- Added Replaced all stances/handling sounds with new/better samples
- Added New gear noises
- Added New closure effects for all weapons, seperated by type and calibre
- Added New set of explosion sounds for 20 - 40mm HE Rounds

Tweaks:
- Tweaked All Vehicle weapon sounds have more "popping" sounds to fit the handhelf weapon effects
- Tweaked 3D Panner and Processors for all Tails/Reflectors
- Twaeked Changed the functions of Soniccrack tails, reflectors and globals
- Tweaked Explosion sound effects got improved with new additional sounds
- Tweaked Mixed new Close2 Sound effects for smoother transition
- Tweaked Footstep sounds lowered while boot sounds got increased
- Tweaked Reduced the number of distance sound samples to a minimum
- Tweaked Reflector sound samples
- Tweaked All land vehicle exhaust sounds
- Tweaked All land vehicle sounds volume and distances
- Tweaked Helicopter sound distances and volumes
- Tweaked Vehicle Weapons volume factors
- Tweaked Distance separations got enhanced
- Tweaked Seperated close range sounds for Interior and Non-Interior to prevent limitation
- Tweaked Cleared all tail sets and used a pool of shaders for mutliple weapons
- Tweaked Lowpass filters and 3D Processers for all weapons and explosions
- Tweaked Cleared weapons cpps from multiple unnecessary repetitions
- Tweaked Volume and ranges of shell interior noises from 5 to 15 meters at 50% volume
- Tweaked Weapon sound volume close range
- Tweaked Movement sound volume gear
- Tweaked Lowered suit fabric sounds volume while moving
- Tweaked Closure volumes to match EQ levels high/low freq
- Tweaked Deleted unused tail_houses entries and function for all weapons for better performance
- Tweaked Added more audible tails for distance firefights outside of houses/forests controllers
- Tweaked Shorter distance seperations for weapons and explosions
- Tweaked Cleaned Config files and deleted trashy entries or not needed classes
- Tweaked Movement sound samples and error fixing
- Tweaked Movement gear volumes and distances, same for stances