Garry's Mod

Garry's Mod

[simfphys] - Armed
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Update: 24 Feb, 2018 @ 3:36pm

- [Fixed] Sherman/Leopard MG fire sound overlapping and crackling
- [Fixed] Tank turret turn rate being dependent on tickrate
- [Fixed] Cannon projectile speed being dependent on tickrate
- [Fixed] Rare servercrash on tank explosion (make sure to update the base aswell)
- [Fixed] Leopard passenger head sticking out

btw: IN_WALK means walk-key. It should be ALT by default

Update: 24 Feb, 2018 @ 3:28pm

funny how i fail to upload every 3rd update. hl3 confirmed?

Update: 24 Feb, 2018 @ 11:45am

- [Added] Leopard2A7. I don't take vehicle requests. I did this for a server. Enjoy the public release...
The model is ported by Kali however i fully re-rigged and animated it for simfphys. The only thing left untouched are the materials, however i changed the material-paths so they dont conflict with possible skins for kalis model.

- [Changed] Tanks now have proper first person
- [Changed] Tank projectiles are now physical

Update: 25 Jun, 2017 @ 7:48am

fuel system compatibility

Update: 17 Jun, 2017 @ 6:37am

- [Fixed] flying tanks bug
- [Fixed] muzzle-smoke pos for the sherman tank being wrong
- [Changed] different aiming method for the tanks and conscript apc
- [Changed] physics model for the sherman tank should no longer get stuck on tiny curbs
- [Added] new crosshair for tanks
- [Added] new explosion effect for the sherman

please make sure you update simfphys base on your server aswell

Update: 3 Jun, 2017 @ 9:05am

- [Changed] (conscript apc) decreased blast damage, increased aiming rate
- [Changed] (tiger tank) decreased blast damage
- [Changed] (sherman tank) increased health, increased blast damage
- [Fixed] combine apc aiming
- [Fixed] diprip weaponset guided missle front aiming

Update: 1 Jun, 2017 @ 12:05pm

please make sure you update the simfphys base too

- [Added] tiger tank from Day of Defeat: Source
- [Added] sherman tank from Day of Defeat: Source
- [Removed] conscript apc with mg
- [Fixed] conscript apc turret turning
- [Changed] a few sounds here and there + added distance sounds

soo yeah... i tried to get somewhat realistic balancing between the tiger and the sherman. Please let me know what you think.

the tiger is slow, well armored and has alot of firepower but the turret requires a gunner

the sherman is slighly faster than the tiger, has less armor and doesnt require a gunner

Update: 18 Apr, 2017 @ 8:09am

- removed blue and red skins for diprip vehicles to reduce filesize. (If you want them just install DIPRIP)
- fixed a few bugs related to attachments
- driver and passengers should now be protected against weapons in armed vehicles

Update: 17 Apr, 2017 @ 10:17am

- added diprip vehicles
- added apc with normal mg

Update: 14 Apr, 2017 @ 5:22pm

- Added crosshair. It can be disabled with "cl_simfphys_crosshair 0"
- Added damage convars for the overpowered APC:
simfphysarmed_apc_bulletdamage (default 50)
simfphysarmed_apc_blastdamage (default 150)
simfphysarmed_apc_blastradius (default 50)

- Combine APC missles are now guided