Garry's Mod

Garry's Mod

[simfphys] - Armed
Viser 21–30 av 58 bidrag
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Oppdatering: 26. okt. 2019 @ 18.01

- [added] mines, model made by Salza
- [added] projectile turret, REQUIRES WIREMOD

Oppdatering: 26. okt. 2019 @ 17.39

- [fixed] ENT:FireBullets causing no damage even with damage set to >500
- [fixed] bullet-force being unused
- [fixed] that one non matching MG distance firing sound

Oppdatering: 26. okt. 2019 @ 17.23

- [changed] projectiles can now deflect on prop_physics entites aswell
- [changed] projectile effects

Oppdatering: 25. okt. 2019 @ 15.05

@everyone who is using this weapon system for their own vehicles, FOR FUCKS SAKE PLEASE STOP INCLUDING THE HOOKS AND GLOBAL FUNCTIONS OF THIS PACK IN YOUR ADDON!!! IT MESSES EVERYTHING UP!!! ON SOME SERVERS THE WEAPON-SCRIPTS RUN LIKE THREE TIMES PER TICK BECAUSE YOU INCLUDED THE WEAPON HANDLER CODE IN EACH OF YOUR ADDONS RESULING IN THE CODE BEING REGISTERED MULTIPLE TIMES!!!

Oppdatering: 25. okt. 2019 @ 14.19

- [changed] default deflect angle reduced to 25 degrees
- [changed] reduced leopard and t90 main cannon deflect angle
- [changed] increased leopard and t90 turret turn rate
- [changed] cut tiger reload sound so it matches the actual reload time

Oppdatering: 24. okt. 2019 @ 14.10

- [fixed] Elitejeep transmission mode
- [changed] sherman gib model 1

Oppdatering: 24. okt. 2019 @ 9.13

- [changed] mg damage values + reduced firing-slowdown on rapid firing
- [added] 30 round magazine for the conscript apc to counter it's opness against pretty much everything that isnt a tank
- [added] some more damage types that can destroy tanks, Bullets can now damage tanks if damage value is 500 or greater. I think this is a good compromise between the RP-folks who don't want regular firearms to destroy tanks and sandbox people who want to destroy tanks using self-made vehicles

Oppdatering: 24. okt. 2019 @ 3.57

- [changed] default deflect angle set to 30 degrees

Oppdatering: 24. okt. 2019 @ 3.34

- [fixed] weapon script functions being accessable cross-script. How did nobody ever told me this was an issue? I was wondering why editing one script suddenly broke an totally unrelated vehicle

Oppdatering: 23. okt. 2019 @ 7.36

- split weapon sounds into different sound channels to avoid sound-canceling