Stellaris
Extra Ship Components 1.9
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Atualização: 28 mai. 2017 às 7:12

- Added Enigmatic Energy Lash M-slot weapon (requires Leviathan DLC)
- Added Enigmatic Energy Autocannon S-slot weapon (requires Leviathan DLC)
- Added Dreadnough Combat Computers for cruisers and battleships (requires Leviathan DLC)

Atualização: 27 mai. 2017 às 3:32

- Improved Enigmatic Sheild upgraded to tier 8
- Hopefully fixed the problems with the overwritten ship designs behaving weirdly in-game

Atualização: 9 mai. 2017 às 9:07

- Fixed an error messages regarding missing sound effects for tier 3 and 4 swarmer missiles.
- Fixed a typo that prevented the player from getting a research option for the Enigmatic Decoder.

Atualização: 9 mai. 2017 às 7:38

switched to 1.6 Adams...

Atualização: 7 mai. 2017 às 3:36

- Crisis ship designs have been updated; the mod is now also overriding the following files:
/common/global_ship_designs/ai_ship_designs.txt
/common/global_ship_designs/extra_dimensional_ship_designs.txt
/common/global_ship_designs/swarm_ship_designs.txt

- Fallen Empires/Awaken Empires have been scaled back down a little.
- Added Enigmatic Disruption Field component back into the game.
- Central Research Bureau building has been significanlty buffed, but it now provides only 1 extra research option instead of 2.
- Zero Point Power Plant and its advanced version have new graphics.
- Mantle Mining Facility and its advanced version have new graphics.
- Some other minor graphic updates.
- Some further adjustments to tech weights.
- Nano-material armor has had its hull regeneration effect nerfed a little.

- While I have no means of testing it until 1.6 is out, a series of events was set up to let the players get all enigmatic techs if they have any one.

Atualização: 1 mai. 2017 às 4:00

- fixed accidentally-broken "localization". Those playing the mod in French/German/Spanish/... should once again see proper text (in English), instead of entities' internal names.

Atualização: 29 abr. 2017 às 15:34

quick fix that makes FE-unique stuff actually unique to FE...

Atualização: 29 abr. 2017 às 13:00

- Tier 1 and tier 2 cyclonic shields are now regenrating a bit slower, but can regenerate while in combat.
- Tier 3 cyclonic shield added.
- Tier 3 shield-generating armor added.
- Advanced Materials tech now gives all ships and military stations +25% hp.
- Space-Time Manipulation tech now reduces build time and cost of buildings, ships and stations by 15% and megastructures by 10%.
- Updated icon for Wave-Force Armor tech.
- Fallen and Awakened Empires now use new weapons. This mod now overwrites /common/global_ship_designs/fallen_empire_ship_designs.txt
- Added new edict: Mega-construction Projects: increases build speed of megastructures by 25% at the cost of -25% food, energy and minerals production, -10% unity production and -5% empire happiness.
- Added new edict: Millennium Projects: same as above, but with all values doubles.

Atualização: 27 abr. 2017 às 9:38

- New Age Warfare, Central Research Bureau and Advanced Heavy Weapons techs have had their weights increased and should be easier to get now.
- Large tier 4 and tier 5 plasma weapons now correctly use large turret.
- Advanced Shield Capacitors should be able to recharge shield during the battle too.
- Advanced Materials tech got new icon
- The following components should no longer be reverse-engineerable: Nanity-Augmented Dragonscale Armor, A.T. Field, Psionic Reinforcement, Improved Enigmatic Power Core, Improved Enigmatic Shield, Enigmatic Energy Discharger, Wave-Force Armor, Siegebreaker strikecrafts, Psi-Lance, Super-Graviton Cannon, Arc-en-Ciel Cannon, Divine Thunder, Light of Destruction, Grand Cannon.

Atualização: 19 abr. 2017 às 12:17

- Gravity Manipulation Techniques now reduces construction costs more significantly. Also affects megastructures.
- Psionic Reinforcement tech now requires you to have researched psionic weapons and has had its weight reduced.
- A.T. Field tech has had its weight reduced and its cost increased - it is rarer and takes longer to research now.
- A.T. Field shield component now requires more power to function.
- Wave-Force Armor tech has had its weight reduced and should be a bit harder to get now.
- Arc-en-Ciel Cannon tech has had its weight reduced and should be harder to get now.

AND, this mod should work together with Ship Power Stations now. New game may or may not be required.