Stellaris

Stellaris

EUTAB - Ethos Unique Techs and Buildings
Menampilkan81-90 dari 105 kiriman
< 1 ... 7  8  9  10  11 >
Pembaruan: 5 Jul 2017 @ 3:00am

Fixed version number.

Pembaruan: 15 Jun 2017 @ 8:03pm

Updated for 1.7.2

Pembaruan: 18 Mei 2017 @ 9:41pm

  • The Civic Citizen Service now provides +2 Unity to the Mil Academy and +4 Unity to the Battle Praxeum. It's a bit outside the scope of this mod but I've always wanted to play with that civic unfortunately its current 15% naval capacity was a joke so I've added this to it.
  • Fixed the Alien District being avaliable for research despite not having the right diplomacy tradition.
  • Ethic&Government Rebuild Patch has been updated and is linked above.

Pembaruan: 11 Mei 2017 @ 8:59pm

  • Dropped building happiness from 5%/10% to 4%/8%
  • Development district now only provides 2 Unity and 30% Buildtime Increase. I found the other changes messed around with planning for the upgrades too much.

Pembaruan: 11 Mei 2017 @ 8:57pm

Initial Upload

Pembaruan: 10 Mei 2017 @ 5:01am

Initial Upload

Pembaruan: 9 Mei 2017 @ 10:05pm

Quick 1.6 Update:

  • Development district in, Symbols of Unity are now ringworld and habitat exclusive.
  • Pop Growth Modifiers fixed, modifer numbers adjusted.
  • Battle Praxeum Buffed with new outputs to match Mil academy, upkeep increased as well.
  • Project Support Lab - build time bonus dropped to 1% to account for the new masterbuilders perk buff

Pembaruan: 9 Mei 2017 @ 9:46pm

Initial Upload

Pembaruan: 9 Mei 2017 @ 6:41am

Initial Upload

Pembaruan: 9 Mei 2017 @ 2:07am

FULLY UPDATED FOR UTOPIA

Latest Update: Ethos/Perk Pairings

Ethos unique techs are back in again. This patch brings in an additional 82 techs, all gated behind perk and ethos combinations. Assuming you unlock every perk in a game it should mean an addional 15-18 techs in a single game (not counting the additonal government edicts and planet unique building techs already added). Each perk now grants access to the associated ethos' tech, with a limit of two techs per perk being avaliable. Each Added tech is marked with a gateway icon when you get it as an option.

Once you complete research on two techs associated with a perk you will not be able to research any of the other techs of that perk should your ethos change or if you are playing a three ethos empire.

Opposite ethos techs of the same perk are always locked out. The only exception to this is the materialst/consecrated world tech. Because if you've made the effort of turning your psionic's materialists, or your Robots holy I'm not going to punish you for that.

There are also 5 shared techs that become avaliable under multiple conditions. While these are gated behind perks they do not count toward the two perk limit. These shared techs are also marked when you have the option to research them.

Hives have been given a big boost as well with their own set of perk/tech combos and 5 new focus edicts. Two are granted at the beginning, only one Hive Focus can be active at a time and it provides a moderate boost to one aspect of your empire. This was to give hives some extra flavor as they miss out on the government type edicts and fanatic planetatry edicts.

I also redid the arcology icon to something way better based off the old icon and fixed an issue where you could research the grand hatchery without having xeno visitor centres unlocked.

Alot of time was spent changing and rebalancing techs this time around, if you guys think anything is too OP at the moment post below and ill nerf it. Otherwise if you should (or shouldn't) be getting a tech and it's not working post below, there are alot of blocked techs.