Space Engineers

Space Engineers

Whip's Subgrid Thruster Manager
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更新: 2016年12月31日 @ 4時19分

Revision 5.1
Internal Version 17.1
  • Code automatically applys dampeners if no thrusters are detected on the same grid

更新: 2016年12月31日 @ 4時01分

Revision 5
Internal Version 17
  • Fixed issue causing velocity dampeners to not function properly

更新: 2016年12月31日 @ 3時41分

Revision 4
Internal Version 16
  • Changed code to use the newly added user input properties instead of thruster output. This means you no-longer need thrusters on the main grid!
  • Changed how thruster override is applied. This code should now execute a better hover!

更新: 2016年9月8日 @ 15時04分

Revision 3
Internal Version 12
  • Restructured the code to be more efficient upon request by user "Simmo"
  • Changed how thrust override is computed. Thrusters will gradually scale to maximum output over a period of one second.
  • Changes made to the mimum threshold of thruster output ratio. This should counteract some of the inertial dampener bugs we are experiencing.
  • Changed iteration method from ticks to TimeSinceLastRun. This will allow the code to work (albeit badly) if people set up a slow timer loop

更新: 2016年9月8日 @ 14時49分

I forgot to upload the right version... derp... see above XD

更新: 2016年9月6日 @ 14時51分

Revision 2
Internal Version 11
  • Changed how max override was computed to account for different branches

更新: 2016年9月6日 @ 12時36分

Revision 1
Internal Version 10
  • Changed thruster override to scale proportionally
  • Rotor thrusters will search for a thruster of the same type to base their overrides on (ion will search for another ion, size isnt important). If no matching thruster is found, the code will pick the first other thruster it can find.
  • Fixed bug where the dampeners on the rotor thrusters would fire at unwanted times
  • Hovering bug is still not fixed. This is due in part to Keen's code not displaying maximum thrust properly. I will continue to test different workarounds.

更新: 2016年9月3日 @ 1時47分

Initial Release
Internal Version 7